Originally Posted by
Zyraen
- Add_Tunneller_Party_Keeper - this allows you to add an allied Tunneller and his Party belonging to an (enemy) Keeper. The Keeper may not control this Tunneller, who will act as if he was a Hero alignment but claims territory, and MOST crucially, may not be interrupted by the Keeper. This may be used to coordinate simultaneous assaults on the Player. If you don't mind irritating your Player, you could create an allied Tunneller that the Player cannot control which starts digging to the Enemy Keeper's Lair, although use of some spells like Wind, and self-harming spells might spell an end for him.
Edit : oh dear, how silly. I just realised, you could actually ally the various Enemy Keepers to the Hero Player, yes? The only difference is that of course the Tunneller won't claim tiles for the Keeper.