Originally Posted by
YourMaster
Well, I think that can be done,...
What isn't possible is 'Lose to go to next level', but what is possible is 'Win the map by failing the objective'. Basically like I said in my last post:
* With in game texts, state an objective that can't be reached. Tell the player he must look out for heroes destroying attacking, and he will lose when they reach the heart.
* When the final attack comes, tell the player 'This is it, make sure they don't reach the heart or you will lose'.
* When the heroes reach the room with the heart, they must trigger an action point.
* Playtest how much time the heroes will take to destroy the heart. You can even script out how many heroes still live to get a good estimate. Say, 30 seconds.
* 25 seconds after the hero party triggers the action point, state in the objective: "You have failed, you lost, try again next map, press space", and include the "Win_game" command
Would this work for you?