So I'm starting to believe that this entire campaign is broken. All the creatures are acting different:
- Demon spawn does not train but has to be trained manually.
- All monsters have different spells (spider now has the gas spells that the bile demon had yet the bile demon has nothing now.
- There are new hostilities (orc hates troll).
I know this is intended but the changes that the maker made are unbalanced and not much fun. (And complicated.)
Aside from that most maps don't work properly. Now I found another bug which makes one map nearly unbeatable.
It's map 3 The Necromancer.
The first and main issue is, you get no bridge. That's oke we can capture one and that is what is expected from us. There is a random stretch of bridge in a base north owned by player yellow.
However once you capture it you don't get access to the bridge room.
Why is this important? The entire base of the necromancer that you have to defeat is inaccessible because he's entirely separated by water and all entrances have guard posts around them so you are blocked.
You need that in order to take over his base and various other places owned by him like the gems. As destroying his minions manual by a dragon wont make much progress as the game spawns skeletons every time one dies.
Now I beat the game by shear luck as I captured and converted one vampire of the enemy that appears at the start of the game. He's level 10 and the only creature that is able to 'ignore' the attacks of 20-30 skeletons while I'm healing myself and bashing his heart.
However this is not the suggested way to win as far as I'm considered.
Other than that skeletons for player green (left island) keep spawning even after you took over all the rooms. They just stand still doing nothing and that's quite lame.
All this can be fixed to change that bridge owned by player yellow to the rainbow thing that people can capture to gain knowledge. Now it only suffers from weird bugs but at least the game is beatable by normal means.