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Thread: Dungeon Keeper - Browsergame

  
  1. #21
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Dungeon Keeper - Browsergame

    This whole time I thought you were kyle.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  2. #22
    Stick User A New Room's Avatar
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    Default Re: Dungeon Keeper - Browsergame

    Quote Originally Posted by Metal Gear Rex View Post
    This whole time I thought you were kyle.
    I thought the same thing for awhile too :P

    __________

    Quote Originally Posted by Reaper88 View Post
    Well, im a coder, not a designer. i bought http://www.dungeonwars.net/ where i will put it online. Im experimenting with photoshop and some free fronts for a "Dungeon-Wars" ähm.. in german its called "schriftzug" maybe some1 could specify here in englisch what i mean
    Do you mean a "Logo", perhaps?
    Last edited by A New Room; February 26th, 2011 at 15:01.
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  3. #23
    Imp Reaper88's Avatar
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    Default Re: Dungeon Keeper - Browsergame

    who is kyle?

  4. #24
    Stick User A New Room's Avatar
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    Default Re: Dungeon Keeper - Browsergame

    Quote Originally Posted by Reaper88 View Post
    who is kyle?
    I don't know if you are joking or not but kyle has the same Avatar as you, so MGR and I were a little confused
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  5. #25

    Default Re: Dungeon Keeper - Browsergame

    Quote Originally Posted by Reaper88 View Post
    jup
    Cool! Is it going to support online Multiplayer or LAN? That would be epic.

  6. #26
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    Default Re: Dungeon Keeper - Browsergame

    It would be online multiplayer only :-D And you dont need a client... Ok not exactly, you need a client -> your browser
    LAN -> nope, the problem is that i plan to release source as soon i stop developing it. but in the meantime i dont want any security risks. Because the game-mechanics are purely server-side and the client is simply a visual view and controller for the player you wont be able to play without the server. So, about the lan option and singleplayer....
    I could eventualy let you play multiple dungeons. The singleplayer dungeon wont exist because im not developing an keeper-ai. everyone is simply a player.
    So a quick-match mode will generate you a small map where only you and your friends or enemys who you invite for a private match will be (the private battle mode will there be before the massivly multiplayer mode). That map lasts till the game ends or everyone has quit. You wont have long research times, and you will have extended gameplay. In the usual multiplayer mode you wont see all your dungeons and creatures. you can only zoom-in on one. think about the lag when you suddenly have 5000 imps running around in one dungeon (why ever some1 would do this). So the private mode will be a bit more detailed and get more action than the massive-online-part. But expect that you can play battles exactly like in the private part. My goal is that you will never sit around and do nothing like in many browsergames where you have to wait days till something is completed or researched.

    But im still unsure about many points. If some1 likes writing wikis and planning with me together, i would setup a wiki which will then be filled with all the ideas and the features i will defenitly put into the game. Makes it a bit more clear for players and for me, so i got somoe kind of feature list.

  7. #27
    Keeper of Keepers dotted's Avatar
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    Default Re: Dungeon Keeper - Browsergame

    Quote Originally Posted by Reaper88 View Post
    i plan to release source as soon i stop developing it. but in the meantime i dont want any security risks.
    Security through obscurity
    "The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy

  8. #28

    Default Re: Dungeon Keeper - Browsergame

    What he means with "Schriftzug" are fonts ;-)

    I'm german too and really like the idea, as i stated before ;-)

    I am wuite good in php, (x)html, webdesign, css and especially Databases (MySQL foremost)

    i'd love too help where i can, just email me!

    dominik (at) familie-sigmund.de

  9. #29

    Default Re: Dungeon Keeper - Browsergame

    If are able, try to allow the application to open up and utilise a similar system the Supremacy game functions, then it may reduce any possible form of lag completely.

  10. #30

    Default Re: Dungeon Keeper - Browsergame

    just found the project...

    is it still running?

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