This whole time I thought you were kyle.
This whole time I thought you were kyle.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Last edited by A New Room; February 26th, 2011 at 15:01.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
I don't know if you are joking or not but kyle has the same Avatar as you, so MGR and I were a little confused
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
It would be online multiplayer only :-D And you dont need a client... Ok not exactly, you need a client -> your browser
LAN -> nope, the problem is that i plan to release source as soon i stop developing it. but in the meantime i dont want any security risks. Because the game-mechanics are purely server-side and the client is simply a visual view and controller for the player you wont be able to play without the server. So, about the lan option and singleplayer....
I could eventualy let you play multiple dungeons. The singleplayer dungeon wont exist because im not developing an keeper-ai. everyone is simply a player.
So a quick-match mode will generate you a small map where only you and your friends or enemys who you invite for a private match will be (the private battle mode will there be before the massivly multiplayer mode). That map lasts till the game ends or everyone has quit. You wont have long research times, and you will have extended gameplay. In the usual multiplayer mode you wont see all your dungeons and creatures. you can only zoom-in on one. think about the lag when you suddenly have 5000 imps running around in one dungeon (why ever some1 would do this). So the private mode will be a bit more detailed and get more action than the massive-online-part. But expect that you can play battles exactly like in the private part. My goal is that you will never sit around and do nothing like in many browsergames where you have to wait days till something is completed or researched.
But im still unsure about many points. If some1 likes writing wikis and planning with me together, i would setup a wiki which will then be filled with all the ideas and the features i will defenitly put into the game. Makes it a bit more clear for players and for me, so i got somoe kind of feature list.
What he means with "Schriftzug" are fonts ;-)
I'm german too and really like the idea, as i stated before ;-)
I am wuite good in php, (x)html, webdesign, css and especially Databases (MySQL foremost)
i'd love too help where i can, just email me!
dominik (at) familie-sigmund.de
If are able, try to allow the application to open up and utilise a similar system the Supremacy game functions, then it may reduce any possible form of lag completely.
just found the project...
is it still running?