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Thread: How to get the official editor to work with KeeperFX

  
  1. #61

    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by BaukeS View Post
    and what do I have to chage in that notepad file?
    Change it to what I said 2 posts ago: '[mapnumber],[mapname]'

  2. #62

    Default Re: How to get the official editor to work with KeeperFX

    ok, I got it
    Now I can play my own level
    thanks

  3. #63

    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by DragonsLover View Post
    Step 11: Copy the following files inside the "sound" folder:
    Code:
    ATMOS1.SBK
    ATMOS2.SBK
    BULLFROG.SBK

    You don't need these files for the editor; they're used by AWE32s to provide extra atmospheric sound effects in the game.

  4. #64

    Default Re: How to get the official editor to work with KeeperFX

    Hi, just returning to this game and trying to get the editor working. I have the DK Gold CD but I can't find the file "keeper.cfg" on there at all. I've tried running a search and no luck. Any advice?

    EDIT:

    Quote Originally Posted by DragonsLover View Post
    You can find it in the directory where the original Dungeon Keeper is installed. If you don't have Dungeon Keeper installed, then create a new .txt file, put the lines as stated in step 4, save and rename the .txt file to Keeper.cfg. Then put it in the same folder where Editor.exe is.
    I did this instead as my computer won't run the installer but I am having the issue where upon trying to run Editor.exe the screen blacks out, resolution changes for a few seconds then goes back to the desktop. I'm running Windows 7 Home Premium. Does the Editor folder need to be anywhere specific? At the moment its just sitting on my desktop.

    (Hopefully) Final EDIT:

    Looks like I copied one of the files across where I should have downloaded and extracted and it seems to be working (touch wood). One final question, how do I play my created levels on Keeperfx? I remember on the original editor they appeared on the list of "Deeper Dungeons" levels but can't see my test level on the "Free Play"menu in Keeperfx. Anyone able to advise?

    REALLY final EDIT:

    It was just a simple copy and paste job. It's construction time!
    Last edited by Ollyburger; October 21st, 2017 at 18:14.

  5. #65

    Default Re: How to get the official editor to work with KeeperFX

    Yeah, don't run stuff from your desktop. keeper.cfg can be found in the root of your game directory.

    To run your levels, simply copy the map files from the editor (say, c:\dungeon keeper\editor\levels) to keeperfx (say d:\Keeperfx\levels). The map files are all files called map00####.***, where the #### is the number you used to save it. If it is your first map, this is usually 0200.

    If you have any trouble, your issue is most likely listed here in the FAQ: https://github.com/dkfans/keeperfx/w...ng-Custom-Maps

    EDIT: You edited your post while I was typing. I see you managed, good.
    Also consider the Adikted Editor, it has more options. I link to it in this topic.
    Last edited by YourMaster; October 21st, 2017 at 18:22.

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