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Thread: How to get the official editor to work with KeeperFX

  
  1. #61

    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by BaukeS View Post
    and what do I have to chage in that notepad file?
    Change it to what I said 2 posts ago: '[mapnumber],[mapname]'

  2. #62

    Default Re: How to get the official editor to work with KeeperFX

    ok, I got it
    Now I can play my own level
    thanks

  3. #63
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    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by DragonsLover View Post
    Step 11: Copy the following files inside the "sound" folder:
    Code:
    ATMOS1.SBK
    ATMOS2.SBK
    BULLFROG.SBK

    You don't need these files for the editor; they're used by AWE32s to provide extra atmospheric sound effects in the game.

  4. #64

    Default Re: How to get the official editor to work with KeeperFX

    Hi, just returning to this game and trying to get the editor working. I have the DK Gold CD but I can't find the file "keeper.cfg" on there at all. I've tried running a search and no luck. Any advice?

    EDIT:

    Quote Originally Posted by DragonsLover View Post
    You can find it in the directory where the original Dungeon Keeper is installed. If you don't have Dungeon Keeper installed, then create a new .txt file, put the lines as stated in step 4, save and rename the .txt file to Keeper.cfg. Then put it in the same folder where Editor.exe is.
    I did this instead as my computer won't run the installer but I am having the issue where upon trying to run Editor.exe the screen blacks out, resolution changes for a few seconds then goes back to the desktop. I'm running Windows 7 Home Premium. Does the Editor folder need to be anywhere specific? At the moment its just sitting on my desktop.

    (Hopefully) Final EDIT:

    Looks like I copied one of the files across where I should have downloaded and extracted and it seems to be working (touch wood). One final question, how do I play my created levels on Keeperfx? I remember on the original editor they appeared on the list of "Deeper Dungeons" levels but can't see my test level on the "Free Play"menu in Keeperfx. Anyone able to advise?

    REALLY final EDIT:

    It was just a simple copy and paste job. It's construction time!
    Last edited by Ollyburger; October 21st, 2017 at 19:14.

  5. #65

    Default Re: How to get the official editor to work with KeeperFX

    Yeah, don't run stuff from your desktop. keeper.cfg can be found in the root of your game directory.

    To run your levels, simply copy the map files from the editor (say, c:\dungeon keeper\editor\levels) to keeperfx (say d:\Keeperfx\levels). The map files are all files called map00####.***, where the #### is the number you used to save it. If it is your first map, this is usually 0200.

    If you have any trouble, your issue is most likely listed here in the FAQ: https://github.com/dkfans/keeperfx/w...ng-Custom-Maps

    EDIT: You edited your post while I was typing. I see you managed, good.
    Also consider the Adikted Editor, it has more options. I link to it in this topic.
    Last edited by YourMaster; October 21st, 2017 at 19:22.

  6. #66

    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by DragonsLover View Post
    Okay, after some tests, I have managed to find all the necessary files the level editor needs. It's not supposed to crash. If it does, please tell me.

    To get the Official Level Editor to work along with KeeperFX, you must create a separate folder that contains the level editor and all the files needed for it to work. Before we start, ensure that you have the followings:
    [...]

    Have fun editing!

    I followed your instructions and i was able to get on to the actual editor.

    However, although i've not actually saved or played any of the levels yet. It doesn't seem to have any of the deeper dungeon levels. All i've got is the main 20 and the 5 bonus levels. Any idea what might be causing it. I have Windows 10, Keeper FX.

    Do i also need to fill in INSTALL_PATH=.\ with the cfg.

    I remember doing it with the original game on XP many many years ago. My gog version of the game is on another hard drive.

    It's nice to see the map editor again. I just hope it works despite the deeper dungeon levels not being on it at the moment. I did copy/paste the levels from the FX to the editor if anyone happens to ask.

    Thanks
    Last edited by YourMaster; October 31st, 2019 at 22:09. Reason: removed the big quote

  7. #67

    Default Re: How to get the official editor to work with KeeperFX

    The official editor only picks up levels listed in a .lif file. You can either edit an existing lif file(with any text editor), make your own, or copy over DDISK1.LIF from the GOG levels folder.

    Simply put in this in any lif file for you to get the dd levels:
    Code:
    80, Morkardar
    81, Korros Tor
    82, Kari-Mar
    83, Belbata
    84, Caddis Fell
    85, Pladitz
    86, Abbadon
    87, Svatona
    88, Kanasko
    91, Netzcaro
    93, Batezek
    94, Benetzaron
    95, Daka-Gorn
    97, Dixaroc
    92, Belial

  8. #68

    Default Re: How to get the official editor to work with KeeperFX

    Is there an easier way to create levels and campaigns?

  9. #69

    Default Re: How to get the official editor to work with KeeperFX

    Yes, with the Adikted editor.
    There's an entire wiki page: https://github.com/dkfans/keeperfx/w...a-new-campaign

  10. #70

    Default Re: How to get the official editor to work with KeeperFX

    This is to complicated. I have no knowledge in that type of game edition.

    I tried using the official editor from https://lubiki.keeperklan.com/html/d...ls_mapedit.php

    But it is not working. It shows me an error window.

    I even mail the admin. He told me to ask here.

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