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Thread: How to get the official editor to work with KeeperFX

  
  1. #71

    Default Re: How to get the official editor to work with KeeperFX

    We'd be happy to help, but without knowing what exactly is too complicated, or what the error screen says, that's very hard.

    The official editor is a very old piece of software, that's kinda difficult to get to work on a modern machine. If it's too complicated for you to get that to work, I mentioned Adikted, at the link you just posted. Try that, it doesn't look pretty, but it's very easy. Also, the document I wrote and linked in my last post should tell you everything you need to know, if anything is still unclear, feel free to ask.

    However, there's no getting around that levels in DK are made by writing script. The map editor - neither adikted nor the official - won't do that for you. That's just there to 'paint' where there's dirt, rock, gold and rooms.

  2. #72

    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by YourMaster View Post
    We'd be happy to help, but without knowing what exactly is too complicated, or what the error screen says, that's very hard.

    The official editor is a very old piece of software, that's kinda difficult to get to work on a modern machine. If it's too complicated for you to get that to work, I mentioned Adikted, at the link you just posted. Try that, it doesn't look pretty, but it's very easy. Also, the document I wrote and linked in my last post should tell you everything you need to know, if anything is still unclear, feel free to ask.

    However, there's no getting around that levels in DK are made by writing script. The map editor - neither adikted nor the official - won't do that for you. That's just there to 'paint' where there's dirt, rock, gold and rooms.
    Thanks! I'll try ADIKTED then.

  3. #73

    Default Re: How to get the official editor to work with KeeperFX

    Keeper.cfg
    Mss32.dll
    SmackW32.dll
    WSnd7R.dll

    I can’t seem to find these files anywhere in the original game files

  4. #74

    Default Re: How to get the official editor to work with KeeperFX

    Well, I do. Have you been looking at the GOG version instead? Then try this topic:
    https://keeperklan.com/threads/6999-...rking-with-GOG

  5. #75

    Default Re: How to get the official editor to work with KeeperFX

    Quote Originally Posted by YourMaster View Post
    Well, I do. Have you been looking at the GOG version instead? Then try this topic:
    https://keeperklan.com/threads/6999-...rking-with-GOG
    I have the Dungeon Keeper Gold cd, I was looking on the cd, bot couldn't find those files

  6. #76

    Default Re: How to get the official editor to work with KeeperFX

    Should be there I believe. keeper.cfg might be generated on installation, but that one you can just create as an empty text file.

  7. #77

    Default Re: How to get the official editor to work with KeeperFX

    I followed all the steps, changed the compatibility settings, I went to launch the editor, but it just crashes to desktop

    this is what I have in the keeper.cfg file that I created
    'INSTALL_PATH=.\
    INSTALL_TYPE=MAX
    LANGUAGE=ENG'

    should I put where I installed KepperFX for 'install path'? (nevermind, I just tried that, no-go
    Last edited by Junkman1217; July 19th, 2020 at 18:16.

  8. #78

    Default Re: How to get the official editor to work with KeeperFX

    Seems right. If you're absolutely sure you did all those other steps correctly (most people don't), you could also follow the gog steps linked 2 posts up instead. Or use adikted.

  9. #79

    Default Re: How to get the official editor to work with KeeperFX

    lol, the GOG steps seem MORE complicated....i'll re-check everything

  10. #80

    Default Re: How to get the official editor to work with KeeperFX

    Look at the second post of that topic.

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