Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: KeeperFX 0.38b BUG boulder trap

  
  1. #1
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    359

    Default KeeperFX 0.38b BUG boulder trap

    I have putted two boulder trap in the second level of Deeper Dungeons. If you load the savegame I provide, an Imp will put one, but the other, as you can see, the Imp left the trap crate in the floor and never filled the trap with it. You can see the crate trap just near the boulder, why the Imps didn't bring the crate trap to the boulder?

    There isn't any Error or Warning in my log file.

    EDIT: I have loaded my savegame executing keeperfx_dbg.exe and I have putted Imps near the crate trap, and looking my log file there was two warnings:
    Warning: lights_stats_debug_dump: Wrong global lights counter: 238 static lights and counter says 0.
    Warning: lights_stats_debug_dump: Wrong global lights counter: 3 dynamic lights and counter says 0.
    Attached Files Attached Files
    Last edited by jomalin; February 17th, 2011 at 08:47.

  2. #2
    Demon Spawn
    Join Date
    Dec 2010
    Posts
    186

    Default Re: KeeperFX 0.38b BUG boulder trap

    That happens all the time. Sometimes Imps drop Treasure Boxes, Spells and Traps and nothing happens. Treasure Boxes may be used sometimes but the Spells and Traps stay there forever.
    Sometimes those nasty little Imps keep carrying traps forever, can't pick them up or anything.

    Nowadays I always save before I make an imp pick up an item. Too much risk.

    Oh yeh, might be related to the thing limit. Or the entire thing thing freaking out. It's not the actual thing limit though. Other Imps will still place Traps for example.
    Must be a leak in the code somewhere, that the a.i. forgets that those things are there or that they are carrying that object.

  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,628

    Default Re: KeeperFX 0.38b BUG boulder trap

    This is a bug that has existed before, but I don't think Mefisto has been able to fix it/was fixing other things. I just remember seeing this myself and DL also reporting it.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  4. #4
    Beetle Pizu's Avatar
    Join Date
    Sep 2009
    Posts
    134
    Gamer IDs

    XFIRE ID: PeaceMaker7

    Default Re: KeeperFX 0.38b BUG boulder trap

    I believe both DragonLover and Me reported this before... I thought it was already fixed tough.....?
    Pizu Meaku Shin Shedji

  5. #5
    Ghost
    Join Date
    Dec 2010
    Location
    Madrid, Spain
    Posts
    359

    Default Re: KeeperFX 0.38b BUG boulder trap

    Quote Originally Posted by Pizu View Post
    I thought it was already fixed tough.....?
    Probably a regression bug? mefistotelis can confirm this

  6. #6
    Ghost
    Join Date
    Sep 2009
    Location
    Holland
    Posts
    372

    Default Re: KeeperFX 0.38b BUG boulder trap

    I thought that If you slap an Imp which is carrying something they would drop it?

    I have never encountered this bug though.

  7. #7
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,240

    Default Re: KeeperFX 0.38b BUG boulder trap

    Thanks, will check the save.

    I hope this time I'll be able to trace the problem.

  8. #8
    Fly Ogre's Avatar
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    96
    Gamer IDs

    Gamertag: Oggrr

    Default Re: KeeperFX 0.38b BUG boulder trap

    Quote Originally Posted by Airandius View Post
    Sometimes those nasty little Imps keep carrying traps forever, can't pick them up or anything.
    That same thing happens to me all the time when imps carry suff directly over water, havent seen it otherwise.

  9. #9
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,240

    Default Re: KeeperFX 0.38b BUG boulder trap

    Back to the subject:

    It's not a bug, imps won't take the trap because they're afraid of the nearby enemies. If you'll defeat the enemies, imps will take the trap.

    About lights count inconsistency - I don't know what caused it. In the saved game you provided, lights counter is invalid from start.

  10. #10
    Demon Spawn
    Join Date
    Dec 2010
    Posts
    186

    Default Re: KeeperFX 0.38b BUG boulder trap

    Quote Originally Posted by mefistotelis View Post
    Back to the subject:

    It's not a bug, imps won't take the trap because they're afraid of the nearby enemies. If you'll defeat the enemies, imps will take the trap.

    About lights count inconsistency - I don't know what caused it. In the saved game you provided, lights counter is invalid from start.
    Actually it happens very often and in most cases even when their are no enemies nearby. It's not that the imp is fleeing because it picks up other traps.

    Also this does not explain the bug that makes them carry a certain object forever until they die. And once dead that item can still not be picked up.

    Just sayin.

Similar Threads

  1. KeeperFX 0.38a TRAP BUG (crash)
    By jomalin in forum KeeperFX
    Replies: 11
    Last Post: January 28th, 2011, 20:11

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •