I was thinking.....what if we made the dungeon heart.......organic?
Like, a Real, fleshy-type heart ?
I will make it cool - and when you see it in-game it will actually beat like a real heart.
2 Things.
1) If this gets approved, Synesthesia needs to make me a concept of the actual thing, and how it is held up / suspended between a few pillars (Arteries going into the pillars?)
2) Are the developers able to make a very shiny, fleshy, wet-like Shader? I'm just talking about the shinyness/specularity Shader FX - The Texture I will provide myself.
discuss.