Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36

Thread: Ancident keeper campaign help

  
  1. #21

    Default Re: Ancident keeper campaign help

    well, that would surely solve the problem, even if it kinda kills the myth of the "one man smashing some skulls on the floor" creatures like horny and avatar - i think they should definitely stay as a force to be reckoned with, but a little less deadly in a crowd like it happens in ancient keeper - you know, just don't wanna see my favourites as sharks without teeth
    Last edited by Lotex; April 20th, 2011 at 18:23.

  2. #22

    Default Re: Ancident keeper campaign help

    Hello.
    Sorry for digging this out.
    But i'm kinda in the same boat as the previous poster; I reached the level 13 after beating all lthe previous levels and i don't see how to do this, all the orcs get murdered in a few seconds.
    Are those stats problems fixed in keeperfx 0.4.5 ?
    Last edited by Lionel90; February 20th, 2015 at 20:01.

  3. #23

    Default Re: Ancident keeper campaign help

    Ancient Keeper in KeeperFX uses custom config files so the stats of the game are like they were back in the original game. People simply find this campaign very difficult, but there is a walkthrough, perhaps that helps you out.

  4. #24

    Default Re: Ancident keeper campaign help

    I see. Must be my strategy then.

  5. #25

    Default Re: Ancident keeper campaign help

    Hello again.
    I'm looking for some hints again in the bonus level: Crusade
    How is it possible to reach the transfer creature bonus ?
    I followed the walkthrough and went for my own dungeon heart, but as soon as it is no more, both the imp and the knight die even if kept in hand, so it doesn't look possible to claim and dig anymore.
    Any clue on this ?
    Last edited by Lionel90; February 20th, 2015 at 20:01.

  6. #26

    Default Re: Ancident keeper campaign help

    Which version of the game are you using? In the original dungeon keeper there was a bug that creatures remained in the hand when you were defeated, this is fixed in keeperfx, but for this campaign in version 0.4.5 a 'classic bug' setting was introduced to keep the old behavior.
    So in other words, in 0.4.5 the imp is not supposed to die when you keep him in your hand.

  7. #27

    Default Re: Ancident keeper campaign help

    I'm using the 0.4.5 version + nightly build 1582

  8. #28

    Default Re: Ancident keeper campaign help

    Ok, I've never played the map, but could be that it is bugged. You could report your issue on the issue tracker: https://code.google.com/p/keeperfx/issues/list
    Be sure to include a savegame of before you destroy the heart.

    Or post it here, and have people see if you did something wrong or if the game is bugged.

  9. #29

    Default Re: Ancident keeper campaign help


  10. #30

    Default Re: Ancident keeper campaign help

    I could reproduce your issue.
    Funny, I never had a dead imp in my hand. Had the egg icon.

Similar Threads

  1. New campaign
    By dk2player in forum DK2 Maps
    Replies: 1
    Last Post: December 26th, 2011, 11:38
  2. Undead Keeper Campaign
    By Duke Ragereaver in forum DK1 Maps
    Replies: 78
    Last Post: June 5th, 2011, 06:28
  3. Ancient Keeper Campaign Bug
    By Lotex in forum KeeperFX
    Replies: 7
    Last Post: February 23rd, 2011, 21:43
  4. lag in campaign
    By piojo in forum KeeperFX
    Replies: 18
    Last Post: January 22nd, 2011, 13:26
  5. A new campaign
    By Hapuga in forum DK2 Mapmaking
    Replies: 7
    Last Post: January 5th, 2010, 11:21

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •