What I think he means is that you should've shown:
For comparison!
What I think he means is that you should've shown:
For comparison!
I should say, the WftO version looks less skinny, less pale (already mentioned) but in a way more innocent/ baby-like. Maybe it's because it's not finished yet, just throwing in my impression
Would just like to state that UDK SSS is unrealistic at this point. Too much going on, too much strain on the GPU. I toyed around with it, but even the the most efficient design I've seen is very inefficient. Other then that, yes, there seems to be a misunderstanding between high poly and low poly model. Bluto's high poly looks much like bullfrogs high poly, which in itself is a feat. Moth meant no disrespect from what I could read, cause the high poly's wull look fairly simular.
The biggest change will be the quality of the low poly model, which will end up being lightyears better in WFTO. Lquiz demonstrated that quite nicely.