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Thread: Granite Golem

  
  1. #1
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    Lightbulb Granite Golem

    Name: Granite Golem

    Stats:
    Health: High (Stone is pretty hard)
    Attack: Average (it moves slow and sluggish, can't hit very hard without making an effort)
    Armour: Very high (Hardened stone with metal bands will make for an excellent armor)
    Accuracy: Low (because it's so slow)
    Agility: Low (Though it has a high capability of defending itself, it has no chance of dodging whatsoever)
    Speed: Very Low (slow and steady)
    Luck: Average (nothing special)
    Recovery Rate: Average (it recovers normally)
    Intelligence: Practically none (stone r no smrt)
    Construction: High (Granite golems are very physically inclined and love to work)
    Training Rate: Very low (it's a slow learner)
    Training Cost: Very High (it seems to wreck equipment pretty quickly)
    Wage: Low (Granite golems are low in upkeep, they don't require riches to be happy)
    Gender: None (elemental)

    Skills:
    (possible skill) Tunnel - The Granite golem assists imps in digging out tunnels.
    Passive: Magic immunity - resists 66% of magical damage, effects still apply.
    Level 1: Melee attack - Bashes enemies
    Level 2: Harden - Increases Attack and Defense by 25% for 10 seconds, while reducing speed and agility by 20%. (medium cooldown, tanking buff)
    Level 5: Pummel - The Granite golem pummels enemies in front of it, knocking them back by 1 block and stunning them for 3 seconds, dealing normal damage. (long cooldown, line attack) - could be replaced by a rock throw ability -
    Level 8: Regenerate - The Granite golem hardens up even more and gains 50% armor for 20 seconds, regenerating 3% health per second but being unable to move or attack. (long cooldown, healing buff)
    Level 10: Crystallize - The Granite golem slowly crystallizes and after 5 seconds explodes violently, sending crystal shards in every direction, knocking back both friend and foe, this attack reduces the golem's health down to 10% and can only be used when its health is over 50%. the shards deal immense damage to any nearby creature. so this ability is only for use in the most dire situations. (very long cooldown, AOE, uses life to fire) - could be replaced by an earthquake ability -

    Information: The Granite golem is a classic elemental creature, with it's high resistance to damage and practical immunity to magic it makes for a perfect tank, though it's slow and somewhat dumb it can make for a good end-game unit. It can wade through lava as well. It's rarity and difficulty to train makes it quite an investment though.

    Behavior in Dungeon: It loves standing perfectly still for hours on end, though it doesn't seem useful, it will keep the golem occupied.

    Battle Style: Tank. it's a capable fighter on it's own, but will need backup to survive because it's so slow.

    Jobs: Whenever it's not training it will build items in the workshop, quite efficiently too.

    Obtainable By: Granite golems are initially neutral and can only be found in the map and converted, or obtained with a temple recipe. (don't know the recipe yet tho)

    Hates: Nothing, it's a pretty passive unit.

    Loves: Standing perfectly still for hours, or being busy making stuff in the workshop.

    Lair: None, the Granite golem doesn't require a lair to rest, it will however stand in the lair for security and company, but doesn't have a lair per sé. (like the skeleton)

    Appearance: It looks like a big hulking stone statue, somewhat overgrown with moss and held together with rusty iron bands, it seems to have a stern expression at all times, otherwise no readable emotions.
    http://www.lordalford.com/frankenstein/clay_golem.gif and
    http://users.telenet.be/u122561/imag...nShotFinal.png to give you an idea

    Attracted by: It will typically hang around in the lair or workshop.

    Torture: Chiseling parts off.
    Last edited by Entharion; March 28th, 2011 at 17:05.

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: Granite Golem

    Very high health, very high armor, a spell that raises armor by 25%, and another spell that raises armor by another 50%, making it practically immune to physical attacks, AND 75% magic reduction, AND one of those armor spells causing him to regenerate 3%/second? Hax, I say. Even with 'average' attack (supplemented by a 25% buff, making that above average) this thing flat out beats everything it can touch, and stalls out anything else.

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  3. #3
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    Default Re: Granite Golem

    The enhancing buffs can't be on at the same time, it's meant to be able take massive amounts of damage, having one at level 10 will take you so much luck and time it is a true feat to achieve.

  4. #4
    Elite Dragon Mothrayas's Avatar
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    Default Re: Granite Golem

    Right, so it still has +50% to already very high armor with regeneration if it reaches level 8. Trust me, it's not that hard to get these to level 8 in a decent timespan if it's worth a basically invincible unit on the frontlines.

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  5. #5
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    Default Re: Granite Golem

    What would you suggest then? just lowering the armor to high?

  6. #6
    Beetle
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    Default Re: Granite Golem

    Or change wage to Very High as this sounds like a top tier creature.

    Als movement should be really really slow, even a bit slower than the Giant in DK1

  7. #7
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    Default Re: Granite Golem

    Quote Originally Posted by Skyman View Post
    Or change wage to Very High as this sounds like a top tier creature.

    Als movement should be really really slow, even a bit slower than the Giant in DK1
    Yeah it's supposed to rival the giant somewhat, but I think the giant doesn't have so much armor as it does have a lot of health, it's more of a knight with Giant sauce.

    Also I edited it a bit.

  8. #8
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Granite Golem

    Quote Originally Posted by Entharion View Post
    Yeah it's supposed to rival the giant somewhat, but I think the giant doesn't have so much armor as it does have a lot of health, it's more of a knight with Giant sauce.
    Giants aren't really tanks at all but are more like Offensive Melee units. I blame DK2 for the confusion.

    As for the Creature, looks more fitting for a Boss. I'll reply to specifics later, lazy right now.
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  9. #9
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    Default Re: Granite Golem

    Quote Originally Posted by Metal Gear Rex View Post
    Giants aren't really tanks at all but are more like Offensive Melee units. I blame DK2 for the confusion.

    As for the Creature, looks more fitting for a Boss. I'll reply to specifics later, lazy right now.
    Perhaps it would be more fitting as a boss... it doesn't really fit into the good or evil category as much as it is neutral.

  10. #10
    Elite Dragon Mothrayas's Avatar
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    Default Re: Granite Golem

    Quote Originally Posted by Entharion View Post
    Perhaps it would be more fitting as a boss... it doesn't really fit into the good or evil category as much as it is broken.
    Obligatory slight fix.

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