Name: Granite Golem
Stats:
Health: High (Stone is pretty hard)
Attack: Average (it moves slow and sluggish, can't hit very hard without making an effort)
Armour: Very high (Hardened stone with metal bands will make for an excellent armor)
Accuracy: Low (because it's so slow)
Agility: Low (Though it has a high capability of defending itself, it has no chance of dodging whatsoever)
Speed: Very Low (slow and steady)
Luck: Average (nothing special)
Recovery Rate: Average (it recovers normally)
Intelligence: Practically none (stone r no smrt)
Construction: High (Granite golems are very physically inclined and love to work)
Training Rate: Very low (it's a slow learner)
Training Cost: Very High (it seems to wreck equipment pretty quickly)
Wage: Low (Granite golems are low in upkeep, they don't require riches to be happy)
Gender: None (elemental)
Skills:
(possible skill) Tunnel - The Granite golem assists imps in digging out tunnels.
Passive: Magic immunity - resists 66% of magical damage, effects still apply.
Level 1: Melee attack - Bashes enemies
Level 2: Harden - Increases Attack and Defense by 25% for 10 seconds, while reducing speed and agility by 20%. (medium cooldown, tanking buff)
Level 5: Pummel - The Granite golem pummels enemies in front of it, knocking them back by 1 block and stunning them for 3 seconds, dealing normal damage. (long cooldown, line attack) - could be replaced by a rock throw ability -
Level 8: Regenerate - The Granite golem hardens up even more and gains 50% armor for 20 seconds, regenerating 3% health per second but being unable to move or attack. (long cooldown, healing buff)
Level 10: Crystallize - The Granite golem slowly crystallizes and after 5 seconds explodes violently, sending crystal shards in every direction, knocking back both friend and foe, this attack reduces the golem's health down to 10% and can only be used when its health is over 50%. the shards deal immense damage to any nearby creature. so this ability is only for use in the most dire situations. (very long cooldown, AOE, uses life to fire) - could be replaced by an earthquake ability -
Information: The Granite golem is a classic elemental creature, with it's high resistance to damage and practical immunity to magic it makes for a perfect tank, though it's slow and somewhat dumb it can make for a good end-game unit. It can wade through lava as well. It's rarity and difficulty to train makes it quite an investment though.
Behavior in Dungeon: It loves standing perfectly still for hours on end, though it doesn't seem useful, it will keep the golem occupied.
Battle Style: Tank. it's a capable fighter on it's own, but will need backup to survive because it's so slow.
Jobs: Whenever it's not training it will build items in the workshop, quite efficiently too.
Obtainable By: Granite golems are initially neutral and can only be found in the map and converted, or obtained with a temple recipe. (don't know the recipe yet tho)
Hates: Nothing, it's a pretty passive unit.
Loves: Standing perfectly still for hours, or being busy making stuff in the workshop.
Lair: None, the Granite golem doesn't require a lair to rest, it will however stand in the lair for security and company, but doesn't have a lair per sé. (like the skeleton)
Appearance: It looks like a big hulking stone statue, somewhat overgrown with moss and held together with rusty iron bands, it seems to have a stern expression at all times, otherwise no readable emotions.
http://www.lordalford.com/frankenstein/clay_golem.gif and
http://users.telenet.be/u122561/imag...nShotFinal.png to give you an idea
Attracted by: It will typically hang around in the lair or workshop.
Torture: Chiseling parts off.