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Thread: Modding Question(s) about DK1

  
  1. #11
    Beetle Enker-Zan's Avatar
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    Default Re: Modding Question(s) about DK1

    Next question: How do I make a unit immune to Boulders like the Avatar?

  2. #12
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Modding Question(s) about DK1

    Quote Originally Posted by Enker-Zan View Post
    Next question: How do I make a unit immune to Boulders like the Avatar?
    Only possible within KeeperFX.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  3. #13
    Beetle Enker-Zan's Avatar
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    Default Re: Modding Question(s) about DK1

    *grumble grumble* Ok, what is the code to make that happen in KFX?

  4. #14
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Modding Question(s) about DK1

    Look at this:
    https://code.google.com/p/keeperfx/s...trs/avatar.cfg

    Especially at "Properties" option.

  5. #15
    Beetle Enker-Zan's Avatar
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    Default Re: Modding Question(s) about DK1

    Would there be a way to put that as a level script? I have seen the 1st 2 or 3 levels put a handicap on the Knight, lowering it's strength and defense to like 20 or 30.

  6. #16
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Modding Question(s) about DK1

    Quote Originally Posted by Enker-Zan View Post
    Would there be a way to put that as a level script? I have seen the 1st 2 or 3 levels put a handicap on the Knight, lowering it's strength and defense to like 20 or 30.
    You mean adding Creature Immunity to Boulder Trap through level script? No, at the moment that is not possible through the original Dungeon Keeper nor KeeperFX. The situation you describe is in the original DK1, however. I shouldn't need to tell you the script command since it seems you already looked at the script for some of the levels to learn about those things.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
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  7. #17
    Beetle Enker-Zan's Avatar
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    Default Re: Modding Question(s) about DK1

    Alright, it seems the things I need have to be done on KFX... I'ma try and port it now and see how far I get. lol I was trying to avoid porting before finishing but I am S.O.L. XD

  8. #18
    Beetle Enker-Zan's Avatar
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    Default Re: Modding Question(s) about DK1

    Another question, is it ok to edit the original levels with the editor?

    Small off topic question while I am here, why does KFX run so sluggish? O.o

  9. #19
    Elite Dragon Mothrayas's Avatar
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    Default Re: Modding Question(s) about DK1

    Quote Originally Posted by Enker-Zan View Post
    Another question, is it ok to edit the original levels with the editor?
    If you have the original DK1 CD, yes. Make backups if needed/desired.

    Quote Originally Posted by Enker-Zan View Post
    Small off topic question while I am here, why does KFX run so sluggish? O.o
    Be sure not to run the debug version. Otherwise, I suppose it may be because you're using an older PC that runs DK1 smoothly and KeeperFX less so. Otherwise, I don't know.

    The Awakening


  10. #20
    Dragon DragonsLover's Avatar
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    Default Re: Modding Question(s) about DK1

    Quote Originally Posted by Enker-Zan View Post
    Another question, is it ok to edit the original levels with the editor?
    Read this
    I like dragons! They're the center of my life! I'll never forget them...



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