Hello. I have the question. Where i can make text to the map?
Hello. I have the question. Where i can make text to the map?
what kind of text?
Message for player, when time = x
Its hard. Text are stored in speeches, afaik. Try to create a new speech file, insert text, and add an opition show text
I'm afraid it will bug out when that happens.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
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Limited amount of texts can be stored in the level file, but this function is bugged in DK2 editor and won't work.
The other choice is to create your own STR files - you can do this with this tool:
http://keeper.lubie.org/html/dk2_tools_other.php
BTW: it was all written in old forum.
here's a solution to help you, it kinda helped me:
and if you get a message "Not Enough Parlaments" and then the srt tool crashes, tr this:Originally Posted by LotA
Originally Posted by LotA
I have altered mypetdungeon.str using the str tool, I have no problem using it. my problem is that the game keep using the old text, even though i have removed the file and replaced it with the new str file.
I'm hoping there's still someone active here, but...
Has anyone gotten this to work for custom Skirmish/multiplayer maps?
I've created a map that I'm hoping to have an intro dialog/camera pan, with included text at the bottom.
I've (1) used strtool.exe to extract DEMO1.str, (2) added my custom string as the first line (after the numbers), (3) exported it back to DEMO1.str with strtool, (4) renamed the file to match my map name (map is "Breaker.kwd", so based on the others I tried both "BREAKER.str" and "Breaker.str"). But no matter what I seem to do, referencing Speech 0 does not show my text. How does DK2 know which file to look in? Is it a naming issue, or something I need to do in the editor? What could I be missing here?
The file used to extract the text can be found right here.
The problem is that this list contains only standard levels files. So you can't use text from your own .str file. The only way is to take empty lines from standard files: demo1-3.
If someone wants play to your map with text, they will need to replace their demo file with yours.