As of 0.39, the imps still stop training after one level (something that I rather like actually) and they only claim one square of land before running off still. (Something which does get a bit annoying)
If they have been fixed, will that be in version 0.40?
Just wondering. You do know it was like that in the original game? I assumed it was intentional game design, which is why I always kept my imps at level 3 to maximise the speed they got.Originally Posted by Demon1986
Last edited by Elven Spellmaker; May 17th, 2011 at 20:02.
I just found the code on Google Code (http://code.google.com/p/keeperfx/), downloaded and compiled the latest 0.39 build and the fix for the imps seems to be there. They now train and take orders properly.
(Yes, I know how versions work, I was just checking that 0.39 had the bug or not and the 0.39 version from Google Code doesn't seem to. )
Thank you very much for your dedicated work to this project.
My physical monitor's controls are broken, sadly. It doesn't display low resolutions correctly, and with the controls broken I can't fix it.
It's been since it was ported to SDL, so since version 0.38. I am not totally sure, I have to confirm.
I like dragons! They're the center of my life! I'll never forget them...
Only one of the initially described errors remains - the sound bug.
In which version dripping water sound started to be truncated?
In fact, it's not only that. Since it's ported to SDL, the Stereo effect doesn't seem to work properly, especially into possess mode. It sounds like if the electric cables of the headset speakers have a bad contact, causing the sounds to swap of Stereo or something like that where in fact, it's caused by the game (I really thought it was my headset the first time though ).
I like dragons! They're the center of my life! I'll never forget them...