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Thread: Liquid physics

  
  1. #1

    Default Liquid physics

    Liquid physics in games is a pain in the ass frankly. None more so than 3D liquid physics.

    In WftO, we're going to operating 3 levels stacked onto of eachother.

    Which presents the problem of liquids on the top floor interacting with the lower level, and again for the 2nd floor with the bottom floor.

    I've created some images to demonstrate the problem:

    Liquid stream from level 2 flowing down into level 1 as a FULL tile


    If I were to tunnel into the side of the wall, this is the scenario we'd be presented with:

    Liquid stream adjacent to an open space


    If you're thinking well just get rid of the big liquid block, we'd still have this possible scenario:

    Liquid tile (floor) adjacent to open tile over lower open space


    A solution to this would be to have an extra layer of rock beneath level 2 and that would be the ceiling of level 1.

    Ideas?

  2. #2
    Keeper of Keepers dotted's Avatar
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    Default Re: Liquid physics

    Pretty sure the layers are gonna be completely disconnected. So there wont really be a problem

  3. #3
    Imp elamre's Avatar
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    Default Re: Liquid physics

    [email protected], are u a developer?
    and it sounds awesomenes

  4. #4

    Default Re: Liquid physics

    Ahah! We could add-in the possibility of a keeper flooding his dungeon if he decides to dig out the wrong wall on the second or third lower-levels.

    Gives doors another purpose too.


    Now something like that would be genius.

  5. #5
    Hellhound Searingflame2's Avatar
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    Default Re: Liquid physics

    Deliberately flooding enemy keepers dungeons FOR THE WIN!

    Dry up lakes on the overworld FOR THE WIN!

    Get lava and water to collide FOR THE WIN!

    Hell, its FTW!

  6. #6
    Beetle Synesthesia's Avatar
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    Default Re: Liquid physics

    I like the idea of draining the water from the Overworld. We could use that on certain levels to reach isolated parts of the map. We could even have an entire village on an island that has to be reached by drying up it's watery defence from underground.

  7. #7
    Keeper of Keepers dotted's Avatar
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    Default Re: Liquid physics

    Quote Originally Posted by Searingflame2 View Post
    Deliberately flooding enemy keepers dungeons FOR THE WIN!

    Dry up lakes on the overworld FOR THE WIN!

    Get lava and water to collide FOR THE WIN!

    Hell, its FTW!
    I could see this as a scripted mechanic for sure, but not a general game mechanic.

  8. #8
    Demon Spawn
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    Default Re: Liquid physics

    Just a technical hint:
    Nvidia just released their first public OpenCL drivers today
    http://www.nvidia.com/object/cuda_opencl.html

  9. #9
    Imp elamre's Avatar
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    Default Re: Liquid physics

    and get different species of creatures when there is water in ur dungeon? and some cant survive or so.

  10. #10

    Default Re: Liquid physics

    I'm afraid you will have to get some liquid physics in the game sorry

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