This made-from-scratch engine that IKSLM has designed and formed is the right direction, going off now to using another engine is just ridiculous.
The dev's know what they're doing.
This made-from-scratch engine that IKSLM has designed and formed is the right direction, going off now to using another engine is just ridiculous.
The dev's know what they're doing.
depends how easy it is for the new coders to decrypt IKSLM's code =/
also - most pre-built engines can be modified easily to ANY type of game - and all their Graphics libraries/etc are already built, like shaders, lighting, 3D camera's, sprite's, particle creation, collision detection, etc, etc.
i'd say let the new coders decide - it IS their call....
The question continues, how about the engine that is premade already? Be realistic, how long will it take to find someone to write/decript old one or start anew?
the point is can someone use this engine?
It's whether the new programmer can utilize the engine. If they don't understand the code all that well, then it may be more difficult for them to use it.
Whereas, if they had past experience with say Unreal Engine or Source, or even their own API system. They may prefer to use that, and it may prove to be a faster method of producing the game, than using somebody else's work, despite the fact it is closer to a final product.