Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 79

Thread: The Engine

  
  1. #61
    Keeper of Keepers dotted's Avatar
    Join Date
    Jun 2009
    Location
    Denmark
    Posts
    1,151
    Gamer IDs

    Steam ID: dotted

    Default Re: The Engine

    Quote Originally Posted by Madkill View Post
    And you linked me to this thread because the guys doing the Ogre3D thing were going to aid getting NBKE done.
    i linked to this thread as this was the thread where the ogre3d had made a post, not my problem that you are incapable of reading.

    And there isnt a ogre3d thread either

  2. #62

    Default Re: The Engine

    Seems i've not been here for a long time.
    I've ported most of IKSLM room rendering code. Still there are some problems:
    -portal looks weird. Some problems with its mesh generation.
    -room walls are not rendered well- standart wall textures are used instead.

    There were some shortage of 3d modellers, so i used hardcoded block mesh generation instead of external mesh files (someone should draw them)



    I use debug mode rendering for all tests, so FPS is bad. Release version is a bit faster (500FPS).

    PS: less words more deeds

  3. #63
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: The Engine

    Looks very cool, I'm glad to see you guys are still alive
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  4. #64
    Bile Demon natchoguy's Avatar
    Join Date
    Sep 2009
    Location
    a new forum
    Posts
    809

    Default Re: The Engine

    How much WFTO engines are in progress so far? We have lots of programmers working completely independently... is it OK?

  5. #65
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: The Engine

    Quote Originally Posted by natchoguy View Post
    How much WFTO engines are in progress so far? We have lots of programmers working completely independently... is it OK?
    As I gather Frosthand is working with a few other people to make a NBK/DK1 type thing for the OGRE3D engine, which I think is planned for use in the future with WftO development (though I'm not really sure of details).

    There is Kopavel's engine, which looks amazing, but is not open-source compatible, also its only Kopavel working on it (though I there looks to be a few people who are gathering round that thread) so it does seem a bit much :/

    Then there is the NBKE engine, which seems to be no longer under development any more (IKSLM is very busy...)

    But that is just about all I can gathered from it...
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  6. #66

    Default Re: The Engine

    We abandoned IKSLM code half a year ago and recommend everyone else to do the same. It is more useless than usefull. The only way to use it is to adapt some pieces of that code in new framework (read - "engine").
    By the way, i'm talking with Kopavel about uniting our afforts. He does not like Ogre3D in some way, but it's not the problem now to change rendering engine.

  7. #67
    Stick User A New Room's Avatar
    Join Date
    Nov 2009
    Location
    Evil intent Airship Over England
    Posts
    891

    Default Re: The Engine

    You hear that sunny? Thats the sound of my hip snapping to cover up the sound of progress...

    Awesome news
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  8. #68
    Mistress kyle's Avatar
    Join Date
    Sep 2009
    Location
    Scotland
    Posts
    936
    Gamer IDs

    Gamertag: FOG I Kyle PSN ID: CreamedCustard Steam ID: kylemotherwell

    Default Re: The Engine

    So, whats going on. I have not Heard anything for a while. What you should do is make a blog for the development. And update it often.

  9. #69

    Default Re: The Engine

    Quote Originally Posted by kyle View Post
    So, whats going on. I have not Heard anything for a while. What you should do is make a blog for the development. And update it often.
    Not much is going on. You are the one who probably knows the best :-)

  10. #70
    Mistress kyle's Avatar
    Join Date
    Sep 2009
    Location
    Scotland
    Posts
    936
    Gamer IDs

    Gamertag: FOG I Kyle PSN ID: CreamedCustard Steam ID: kylemotherwell

    Default Re: The Engine

    Lol wut, I never knew you were working on the ogre Wtfo Engine =)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •