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Thread: The Engine

  
  1. #1

    Default The Engine

    I know IKSLM or whatever combination of letter it is, worked hard on getting the engine where it is today. But I'd like to know more specification about the engine. For example, what wrappers are used, which languages (I know C++ is one, but do I see some VB?) will it be easily portable from Windows to Linux and Mac?

    Is a custom engine really the right choice?

  2. #2
    Keeper of Keepers dotted's Avatar
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    Default Re: The Engine

    Quote Originally Posted by Dre@m View Post
    But I'd like to know more specification about the engine. For example, what wrappers are used, which languages (I know C++ is one, but do I see some VB?) will it be easily portable from Windows to Linux and Mac?
    I don't see any VB, at least not when i had a quick look at the file extensions so please elaborate. As for portability, that is defenantly a long term goal, but it requires we have a programmer on board which have knowledge of these systems. The engine uses some win32 api calls, so some work will be required to port it.

    Quote Originally Posted by Dre@m View Post
    Is a custom engine really the right choice?
    Given that much functionality we will need for the first milestone of the game has already begun i'd like to think it is a good idea to use this engine.

    Also you seem to be pretty knowledgeable about programming, so if you want to sign up for the team you can do it at http://url.keeperklan.com/signup

  3. #3

    Default Re: The Engine

    It was late and I misread vCproj for vBproj.

    I know the basic ins and outs of programming, but probably nowhere near anything that could make me an asset to you.

  4. #4
    Bile Demon natchoguy's Avatar
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    Default Re: The Engine

    I heard that IDtech4 is not only a shooter engine, it could be used for other stuff.

  5. #5
    Keeper of Keepers dotted's Avatar
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    Default Re: The Engine

    Quote Originally Posted by natchoguy View Post
    I heard that IDtech4 is not only a shooter engine, it could be used for other stuff.
    Do you have the money to license the engine?

  6. #6
    Imp elamre's Avatar
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    Default Re: The Engine

    euhm, we could use the quake 3 source, if we dont sell it right?

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    Keeper of Keepers dotted's Avatar
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    Default Re: The Engine

    Quote Originally Posted by elamre View Post
    euhm, we could use the quake 3 source, if we dont sell it right?
    But would there be any point in doing that?

  8. #8

    Default Re: The Engine

    You do realise doing this project, you're at risk of a CoD order from EA anyway...

  9. #9
    Keeper of Keepers dotted's Avatar
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    Default Re: The Engine

    Quote Originally Posted by Dre@m View Post
    You do realise doing this project, you're at risk of a CoD order from EA anyway...
    given that we have permission i dont see that happening

  10. #10

    Default Re: The Engine

    i like work in the natural born keeper project
    but i dont programer pc.

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