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Thread: Current buildables for WftO

  
  1. #1
    Bile Demon natchoguy's Avatar
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    Default Current buildables for WftO

    I don't really know what workshop built items will be in WftO. All I know that most DK2 buildables will be there but I've seem many people complain about the barricade and sentry trap (the cannon). Could someone clear up what will and will not be added
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  2. #2
    WFTO - Lead Producer kyle's Avatar
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    Default Re: Current buildables for WftO

    Alarm Trap
    Poison Gas Trap
    Lightning Trap
    Word of Power Trap
    Lava Trap
    Boulder Trap
    Spike Trap
    Trigger Trap
    Freeze Trap
    Fireburst Trap
    Mimic Trap
    Barricade

  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Current buildables for WftO

    Quote Originally Posted by natchoguy View Post
    I don't really know what workshop built items will be in WftO. All I know that most DK2 buildables will be there but I've seem many people complain about the barricade and sentry trap (the cannon). Could someone clear up what will and will not be added
    Out of the Traps from DK1/DK2...

    What Probably will be included:
    Boulder Trap
    Alarm Trap
    Poison Gas Trap
    Lightning Trap
    Word of Power Trap
    Spike Trap
    Freeze Trap
    Fireburst Trap (It is probably going to be tweaked from its DK2 counterpart, and will be effective against Heroes since most/all Heroes are vulnerable to lava while a lot of Creatures can walk on lava)

    Wooden Door
    Braced Door
    Iron/Steel Door (Though I'm unsure what it will be called)
    Magic Door (Although I'm unsure if we'll use the DK1 idea and have it be weak to Magic attacks or go with the DK2 idea and have it defend itself with fireballs, both were flawed by default and need tweaking)
    Secret Door

    What Probably won't be included:
    Sentry Trap
    Guard Post (I believe for the Guard Room, we were going to use the DK1 counterpart which is the Guard Post, making this "trap" useless to have)
    Trigger Trap (You can't really do much with this)
    Jack-in-the-Box (Gonna be replaced with a Mimic Trap last time I checked)

    What I'm not really sure about
    Lava Trap (It needs tweaking from its abusable DK1 counterpart. I had an idea where it only temporarily fills the tile with lava, instead of permanently)
    Fear Trap (Questionable as it was kind of abusable, but also we're not using the DK2 Fear System)

    Barricade (This is kinda abusable at times and not fully neccessary)
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