Oh I see, actually these were the problems...
- The 2 Defensive Gates do not spawn on their own (separate from the Avatar)
Caused by wrong flag. Namely, Set PLAYER0 but the IF statement checked for PLAYER_GOOD
- The 2 Offensive Gates on your turf do not spawn
Caused by missing NEXT_COMMAND_REUSABLE on flag-setting
- Spawned Fairies almost always get stuck
Not script related
- The AI tends to build a separate copy of the "prebuilt" rooms
I'm not sure how to fix this, I assume it would deal with the "Build Order" Script of the Player, in a separate file under Fxdata
- The AI runs out of space to build
Insufficient space for the AI 0 to build up. This results in "exposed" Lairs, Training Rooms, and is worsened by the Prebuilt Rooms that occupy a fair amount of space.
- Despite the conditions being in place, it does not seem possible (yet) to win the game.
Again, a mistaken regards the Flag. Set the PLAYER0 flag instead of the PLAYER_GOOD flag.