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Thread: Sandbox for DK1 Level

  
  1. #21

    Default Re: Sandbox for DK1 Level

    Oh I see, actually these were the problems...

    - The 2 Defensive Gates do not spawn on their own (separate from the Avatar)
    Caused by wrong flag. Namely, Set PLAYER0 but the IF statement checked for PLAYER_GOOD

    - The 2 Offensive Gates on your turf do not spawn
    Caused by missing NEXT_COMMAND_REUSABLE on flag-setting

    - Spawned Fairies almost always get stuck
    Not script related

    - The AI tends to build a separate copy of the "prebuilt" rooms
    I'm not sure how to fix this, I assume it would deal with the "Build Order" Script of the Player, in a separate file under Fxdata

    - The AI runs out of space to build
    Insufficient space for the AI 0 to build up. This results in "exposed" Lairs, Training Rooms, and is worsened by the Prebuilt Rooms that occupy a fair amount of space.

    - Despite the conditions being in place, it does not seem possible (yet) to win the game.
    Again, a mistaken regards the Flag. Set the PLAYER0 flag instead of the PLAYER_GOOD flag.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  2. #22
    Elite Dragon Mothrayas's Avatar
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    Default Re: Sandbox for DK1 Level

    Quote Originally Posted by Zyraen View Post
    - Spawned Fairies almost always get stuck
    Not script related
    Always spawn Fairies from Action Points, not Hero Gates. Flying creatures get stuck when spawned from an Hero Gate.

    The Awakening


  3. #23

    Default Re: Sandbox for DK1 Level

    Thanks for the tip Fairies are great support fire, just not when they get stuck... or when you have Lightning.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  4. #24

    Default Re: Sandbox for DK1 Level

    BTW, any feedback on the Sandbox level?
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  5. #25

    Default Re: Sandbox for DK1 Level

    This is impossible to win! I eliminated the two keepers and then entered the hero fortress before about 8000 heroes (no joke!) swarmed me. Samurais and LOTLs kept spawning consistently when others died even when I got rid of my torture chamber, graveyard, barracks and temple. They were all level 7/8 and I eventually ran out of money throwing around heals and lightning strikes. I think I ended up with 54 mistresses, bile demons and dragons all at 10 through scavenging and still got absolutely mauled!

  6. #26

    Default Re: Sandbox for DK1 Level

    Just to confirm, its the download here...
    http://keeperklan.com/downloads.php?do=file&id=90

    Did you build a temple larger than 25 ? or was it less than 25?
    From the sound of things, you built a big big temple of 36 tiles or more...
    BTW - the Temples you take over after killing the enemy Keepers ALSO COUNT.
    Sell them as soon as you get them.

    Thanks for playing, sorry about the problem ^^;;;
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  7. #27

    Default Re: Sandbox for DK1 Level

    As soon as I got temples, I sold them so I don't know what went wrong. I don't think I had a temple before that. Other than that, it was quite enjoyable so I'd be interested in sequels. Did I download an old version perhaps? I'll try that one and get back to you

  8. #28

    Default Re: Sandbox for DK1 Level

    Does the version on the KeeperKlan website work ok for you?
    And what would you like to see in sequels?
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

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