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Thread: Launcher using wxWidgets

  
  1. #1
    KeeperFX Author mefistotelis's Avatar
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    Default Launcher using wxWidgets

    I'm looking for ideas, and for people who would implement them.

    Basically, I made a simple launcher for KeeperFX; but I'd prefer to focus on KeeperFX itself, and the launcher code isn't very complicated, so I'm hoping there are people who would improve it.

    http://keeper.lubie.org/releases/kee...hwx_0_1_w32.7z
    http://keeper.lubie.org/releases/kee...hwx_0_1_src.7z

    Note that the src package contains wxWidget libraries - they are not included on SVN, only in the above package. To compile SVN version, you'll have to copy "wx" folder from the package above into "checked out" revision.


    Thing that forced me to make the launcher is a need to copy files from original DK, and that function is implemented there. In next release of KeeperFX, user will have to use the "install" button to copy necessary files, and only then will be able to run KeeperFX.

  2. #2

    Default Re: Launcher using wxWidgets

    Throws "libgcc_s_dw2-1.dll couldn't be found" at me.

  3. #3
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Launcher using wxWidgets

    Quote Originally Posted by TParis View Post
    Throws "libgcc_s_dw2-1.dll couldn't be found" at me.
    Fixed (on SVN). and updated w32 package.

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