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Thread: Metal Gear Rex Profile

  
  1. #1
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Metal Gear Rex Profile

    Tesonu

    Realm: Northland Iceland
    Status: Alive
    Type: Unique
    Color: Blue
    Gender: Male
    Alignment: Chaotic Neutral
    Favorite Creature: Unknown
    Starting Research: Temple, Conceal, Cave-In
    Description:
    One of the RPG Keepers and located in the North Easteren part of Heavenarius. Son of Keeper Drako and far more psychotic. Creatures usually wish to please him or he'll amuse himself by manipulating them. Enjoys Possession, and generally cares for most Creatures and Imps but shows it only through efficient planning.

    Personal Settings
    "Speech"
    Thoughts
    Actions
    Informant Speech
    Informant Action

    * * * * *

    Personal Summary Settings

    PAYDAY (If a Payday Occured)

    Important Actions:
    *actions*

    Orders:
    *Individual*: Order
    Others: Order

    Imp Orders:
    *Individual*: Order
    Others: Order

    Research in Progress:
    *Room* (*Percentage*%)

    Current Gold:
    *Current Gold*



    * * * * * * * * * *



    System of Work

    Work Points

    Experience

    Research

    Manufacture

    Keeper Mana

    Workshop Expenses





    * * * * * * * * * *


    Battle Status:


    [COLOR=WHITE][SIZE=5][CENTER][B]Battle Status:[/B][/CENTER][/SIZE]

    [CODE][B]LV# G 8KEYCLAS "NAME":[/B] 100% - [B][[/B]Unchanged[B]][/B] <[COLOR=STATUSCOLOR][B]STATUS[/B][/COLOR]> {Active Abilities, SpellA/SpellB Ready, SpellC Charging, SpellD Cast}
    [I]Location, Goal, Details, Put on a New Line with 18 Spaces[/I]

    [B]LV# G 8KEYCLAS "NAME":[/B] 90% - [B][[/B]-5% [I]by Sentries[/I], -5% [I]by Goblin[/I][B]][/B] <[COLOR=STATUSCOLOR][B]STATUS[/B][/COLOR]> {EX. Whip or Fireball would be Active Abilty/Spell}
    [I]Space Out Individual Creatures, Group Unconscious, Group Dead[/I][COLOR=GRAY]

    [B]LV# G 8KEYCLAS "NAME":[/B] 50% - Unconscious
    [B]LV# G 8KEYCLAS "NAME":[/B] 50% - Unconscious[/COLOR][COLOR=RED]

    [B]LV# G 8KEYCLAS "NAME":[/B] 0% - Dead
    [B]LV# G 8KEYCLAS "NAME":[/B] 0% - Dead[/COLOR][/CODE]

    [CODE][B]TRAP A "LOCATION":[/B] 100% [[B]Ready to Fire[/B]/Charging/[I]Discharged[/I]/[U]Disarmed[/U]] <[B]Manual Mode[/B]>[/CODE][/COLOR]

    Code:
    LV# G 8KEYCLAS "NAME": 100% - [Unchanged] <STATUS> {Active Abilities, SpellA/SpellB Ready, SpellC Charging, SpellD Cast}
                      Location, Goal, Details, Put on a New Line with 18 Spaces
    
    LV# G 8KEYCLAS "NAME":  90% - [-5% by Sentries, -5% by Goblin] <STATUS> {EX. Whip or Fireball would be Active Abilty/Spell}
                      Space Out Individual Creatures, Group Unconscious, Group Dead
    
    LV# G 8KEYCLAS "NAME":  50% - Unconscious
    LV# G 8KEYCLAS "NAME":  50% - Unconscious
    
    LV# G 8KEYCLAS "NAME":   0% - Dead
    LV# G 8KEYCLAS "NAME":   0% - Dead
    Code:
    TRAP A "LOCATION": 100% [Ready to Fire/Charging/Discharged/Disarmed] <Manual Mode>


    Status Colors:


    Code:
    Yellow       = Stunned
    Forest Green = Dizzy
    Red          = Vulnerable
    Orange       = Slow
    Blue         = Frozen
    Salmon       = Poison
    White        = Web
    Gray         = Fear
    Sky Blue     = Speed
    Silver       = Protect
    Yellow Green = Rebound
    Violet       = Invisible




    Shelved

    Electra the Malicious Goblin

    Yggdrali the Illusionist Dark Elf





    MIA or KIA


    Roach the Beetle of Frozengard

    Garlic the Spider of Northland

    Ririi the Goblin of Red Crystal Islands

    Garlic the Ghost of Northland

    Rosa the Fly of Crystalbarrow

    Eartle the Warlock of Crystalbarrow

    Limflu the Dark Mistress of Crystalbarrow

    Obourso the Salamander of Frozengard

    Luna the Goblin of Red Crystal Islands

    Giller the Alchemist of Faircoast

    Last edited by Metal Gear Rex; December 29th, 2013 at 14:48.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Crystice
    Creature Type: Witch
    Age: 27
    Personality: Loyal, Strong Willed, Clever and Strategical, Proud, Occasionally Moody, Aggressive, Intolerant, Cautious, Suspicious, Closed Off, Cruel and Cold To Enemies, Protective of Friends
    Alignment: Lawful Evil
    Gender: Female
    Level: 7
    Experience: 72/110
    Training Rate: 1.5
    B/C Literary: 1.5/2.22
    B/C Skill: 0/0
    Gold on Hand: 0
    Gold in Lair: 1892
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Very Strategical in Battle
    • Deadly at Close Range at Later Levels
    • Fast Researcher
    • Typically Self-Efficient
    • Loyal to the Dungeon Keeper

    ...-Weaknesses-
    • Lacking in Raw Offensive Power
    • Can Be Intolerant
    • Will Act Against Allies She Distrusts
    • Holds Grudges
    • Pushes Others Away from Her

    -Loves-
    Emmra
    Reading
    Being Alone
    Being Acknowledged and Appreciated for her Abilities

    -Likes-
    Being Respected
    Well Mannered Creatures
    Organization
    Quiet

    -Dislikes-
    Dark Mistresses
    Insects
    Being Disturbed Unnecessarily

    -Hates-
    Loudness
    Annoying Creatures
    Incompetence
    Stupidity

    -Abilities-
    • Level 1:Melee
    • Level 2:Missile
    • Level 3:Freeze
    • Level 4:Heal Self
    • Level 5:Ice Shard
    • Level 5:Hailstorm
    • Level 7:Ice Disruption*
    • Level 7:Crystal Cave-In*
    • Level 8:Protect Other
    • Level 9:Protect Self
    • Level 10:Blizzard Bomb

    -Special Traits-
    Ice Magic Specialty

    -Equipment-
    None

    -Lair Information-

    Lair Location:
    Alongside the eastern wall, beside Emmra's.

    Lair Appearance:
    It is a single bed with a fairly simple design. The blanket on said bed is blue with a very large dark blue diamond in the center as a design. Sitting beside the bed are several neatly organized piles of books that consist of not only Crystice's favorites but also valuable research books.

    Appearance:
    Crystice has a long set of blue hair that goes halfway down her back. Crystice's eyes are blue and her face is slightly pale. Her typical expression is usually born from seriousness, typically not being one to smile often. She is of average height for a female and possesses hands that are ironically quite soft and gentle for a person who can be so mean. She is fairly skinny with average breast size.

    Her robes are a mixture of sky blue, royal blue, and violet. The main color of her robes is royal blue. On the front and back side of her robes is a violet diamond design. The bottom of her robes along with the cuffs have a stripe of sky blue. A sky blue stripe also runs across the waist area of her robes, going "underneath" the violet diamond designs.

    __________________
    Battle Records

    Code:
    Victory Count: 8
    Kill Count:    2
    LV4  F Heroes     Hum Arch "Shaylum":    Northland Iceland
    LV4  M Heroes     Barbarin "Tihor":      Northland Iceland
    LV2  F Heroes     Thief    "Loretta":    Northland Iceland
    LV4  F Heroes     Fairy    "Xia":        Northland Iceland
    LV3  F Heroes     Hum Arch "Laura":      Northland Iceland
    LV2  F Heroes     Elf Arch "Leena":      Northland Iceland
    
    LV1  M Heroes     Knight   "Mason":      Northland Iceland
    LV4  M Tent Tribe Tentacle "<Nameless>": Northland Iceland
    
    Defeat Count:  1
    LV1  M Hannibal   Thief    "<Nameless>": Northland Iceland
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; November 14th, 2013 at 03:59.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Emmra
    Creature Type: Witch
    Age: 19
    Personality: Sweet, Joyful, Playful, Friendly, Caring, Loving, Naive, Innocent, Open
    Alignment: Neutral
    Gender: Female
    Level: 6
    Experience: 25/80
    Training Rate: 1.25
    B/C Literary: 1.3/1.82
    B/C Skill: 0/0
    Gold on Hand: 0
    Gold in Lair: 1700
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Possesses Powerful Protective Magic
    • Excellent Researcher
    • Usually Very Motivated to Work
    • Very Helpful towards Others

    ...-Weaknesses-
    • Lacking in Offensive Magic
    • Not Professionally Loyal to Anyone
    • Gets Hungry Often and Eats Fairly Large Meals
    • Unwilling to Enter Battle
    • May become Sympathetic Towards Heroes and Possibly Enemy Creatures
    • Naive and Gullible and can be Easily Tricked by the Enemy

    -Loves-
    Crystice
    Peace and Love
    Reading
    Being Helpful
    Beautiful Scenery

    -Likes-
    Rainbows
    Other Creatures
    Heroes
    Magic

    -Dislikes-
    Inability to Help
    Death and Undead
    Being Stuck in a Dungeon All the Time

    -Hates-
    Cruelty
    Brutal Battles
    Seeing a lot of Blood

    -Abilities-
    • Level 1:Melee
    • Level 2:Heal Other
    • Level 3:Protect Other
    • Level 4:Sight
    • Level 5:Purify
    • Level 5:Speed Other
    • Level 6:Fireball
    • Level 6:Heal Group
    • Level 8:Protect Group
    • Level 10:Invulnerable
    • Level E1:Sight+
    • Level E2:Heal Other+
    • Level E4:Heal Group+
    • Level E6:Protect Other+
    • Level E8:Protect Group+
    • Level E9:Speed Other+
    • Level E10:Invulnerable+

    -Special Traits-
    Buffing Magic Specialty
    Is... Nice

    -Equipment-
    Wizard Staff

    -Lair Information-

    Lair Location:
    Alongside the eastern wall, beside Crystice's.

    Lair Appearance:
    Similar to a typical Troll Lair, a flower, except with its pedals reflecting the colors of the rainbow. Beside it are several small piles of books that she often likes to read often, as well as a miniature tree.

    Appearance:
    Emmra has long brown hair that goes halfway down her back. She also has two small pigtails. Emmra's eyes are blue, much like her sister's. Her face is usually very full of joy and warmth. Unlike her sister, she is usually seen with a smile. She is a bit shorter than her sister and slightly, yet still noticably, fatter as well. (Due to her larger than average eating habits) Her hands are fairly small, even for female standards, and are also about as soft as her sister's. Her breast size is small.

    Oddly, she wears a dress instead of a normal set of robes. Her dress goes three fourths of the way down her legs. The main coloring of her dress is a fairly bright greenish color. There is a thick lime colored stripe at the bottom of her dress. There also is a thick violet stripe that runs latterally across the dress, passing over her right breast.

    Emmra also, despite being a Warlock, carries a Wizard Staff. The staff appears to be nothing special in terms of design. The only noticable difference between it and a regular Wizard staff is the fact that it glows brighter when being used.

    __________________
    Battle Records

    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  1
    LV3  M Heroes Hum Arch "Grey": Northland Iceland
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; November 14th, 2013 at 04:10.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  4. #4
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    ~ Crystice ~ and ~ Emmra ~
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    ._ The Ice Sorceress ~ ~ ~ The Sorceress Sisters ~ ~ ~ The Sweet Sorceress

    ~ ~ ~ Crystice ~ and ~ Emmra's ~ ~ ~
    Biography

    Crystice has been known to be fairly anti-social and aggressive towards other Creatures. Yet most Dungeon Keepers who she has followed seem to have forgiven her because of her abilities as a Researcher, her loyalty, and her powerful yet unique support capabilities in combat. She has been noted to be fairly easy to manage if left undisturbed by other Creatures. Her specialty in Ice Magic furthers her value and has caused most Dungeon Keepers to treat her with care in battle as she's not very expendable.

    Not much is known about Crystice's personal background, however. The only clear and known fact is that she is the older sister of Emmra. Emmra is also as much of an enigma as her sister, if not more so. It would appear as if she's never had a Dungeon Keeper master before now as there is no great deal of recorded information regarding her behavior in the dungeon noted by any other Dungeon Keeper or Creature.

    Crystice mentioned, within her own thoughts at least, that their father was stubborn and that she and Emmra may have gotten some of that within them.
    Last edited by Metal Gear Rex; January 18th, 2012 at 16:43.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Suria
    Creature Type: Demon Spawn
    Age: 17
    Personality: Aggressive, Violent, Moody, Greedy, Bloodthirsty, Ragelicious, Sometimes Playful or Kind, Lazy in her Own Way
    Alignment: Chaotic Evil
    Gender: Female
    Level: 7
    Experience: 96/110
    Training Rate: 1.75
    B/C Literary: 0.5/0.74
    B/C Skill: 0.25/0.37
    Gold on Hand: 0
    Gold in Lair: 5910
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Powerful and Aggressive
    • Superior Speed
    • Strong Abilities
    • Can Walk on Lava
    • Resistant to Fire

    ...-Weaknesses-
    • Fragile without Protect
    • Easily Kicked Around
    • Tempermental
    • Not Very Loyal
    • Greedy
    • Cannot Research or Manufacture Effectively

    -Loves-
    Gold
    Blood
    Fighting
    Brutal Battles
    Sleeping
    Imps (They Taste Sweet)

    -Likes-
    Demon Spawns
    Dragons
    Fire
    Eating Heroes
    Eating (Flesh)

    -Dislikes-
    Tentacles
    Humanoids

    -Hates-
    Hell Hounds
    Thieves and Rogues
    Heroes
    Bile Demon Flesh

    -Abilities-
    • Level 1:Melee
    • Level 2:Fire Spit
    • Level 4:Fireball
    • Level 6:Protect Self
    • Level 7:Speed Self
    • Level 8: Flame Breath
    • Level 10:Meteor
    • Level E2:Fire Spit+
    • Level E4:Fireball+
    • Level E6:Protect Self+
    • Level E7:Speed Self+
    • Level E8: Flame Breath
    • Level E10:Meteor+

    -Special Traits-
    Can Walk on Lava
    Is Horned Reaper in Small Package

    -Weapons/Items Carried-
    None

    -Lair Information-

    Lair Location:
    Corner

    Lair Appearance:
    Suria's Lair is a hole in the ground that contains Lava. in the center of the lava pool is a fire-proof pillow that Suria likes to sleep on. She keeps her gold either outside of the pit of fire or within her pillow.

    Appearance:
    Suria is a bit smaller than the average Demon Spawn, but still just as fierce, if not even more so. Her frontal claws are extremely sharp and her back legs are quite strong. Her eyes and tongue are both green, but her body is blue and her tail is double the normal length.

    Style:
    Suria fights in a very simpleminded fashion. She attacks the enemy head on, using powerful brute force to overcome them. She usually does not knock out her opponents but instead kills them, enjoying a good blood bath. She likes to perform powerful charges to take down enemies, but can also cling to them with her teeth and claws. She can dig her claws and teeth deep into a person's flesh, making it difficult for her to be removed. She also can start kicking her prey until they go down. She fights with a deep and powerful rage from within. On rare occasions, she thinks about a different approach. On even rarer occasions, she actually tries a different approach.

    Biography:
    Suria used to be a cutesy Demon Spawn before she was attacked by Heroes and captured, then abused. She eventually got free and turned into the vicious beast she is today. The end.

    __________________
    Creature Kill Count

    Code:
    Victory Count: 15
    Kill Count:   8 
    LV6  M Tent Tribe Tentacle "<Nameless>": Northland Iceland
    LV2  F Tent Tribe Tentacle "Karla":      Northland Iceland
    LV4  M Tesonu     Rogue    "Vermillion": Northland Iceland
    LV6  M Hannibal   Rogue    "Pilnit":     Northland Iceland
    LV7  M Hannibal   Orc      "Arnold":     Northland Iceland
    LV1  M Heroes     Dwarf    "Ulthor":     Northland Iceland
    LV2  M Heroes     Dwarf    "Dorge":      Northland Iceland
    
    LV2  M Tesonu     Rat      "<Nameless>": Northland Iceland
    LV2  M Hannibal   Warlock  "<Nameless>": Northland Iceland
    LV5  M Tent Tribe Tentacle "<Nameless>": Northland Iceland
    LV4  M Hero       Elv Arch "Huxlet":     Northland Iceland
    LV2  M Hero       Guard    "Veeman":     Northland Iceland
    LV2  F Hero       Guard    "Salmora":    Northland Iceland
    LV5  M Hannibal   Skeleton "Bones":      Northland Iceland
    LV5  M Hannibal   Salamand "Slursi":     Northland Iceland
    
    Defeat Count:  7
    LV?  ? Tesonu     Trap     "Lightning":  Northland Iceland
    LV4  M Tent Tribe Tentacle "<Nameless>": Northland Iceland
    LV7  M Hannibal   Orc      "Arnold":     Northland Iceland
    LV5  M Tent Tribe Tentacle "<Nameless>": Northland Iceland
    LV5  M Heroes     Knight   "Chuckles":   Northland Iceland
    LV5  M Heroes     Barbarin "Tihor":      Northland Iceland
    LV5  M Hannibal   Rogue    "Pilnit":     Northland Iceland
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; August 26th, 2014 at 05:49.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  6. #6
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Malsiah "The Ancient"
    Creature Type: Necromancess
    Age: ???
    Personality: Loose Loyalty, Knowledgeable, Calculating, Manipulative, Cruel, Ambitious, Arrogant, Mysterious, Suspicious, Untrustworthy, Creepy, Somewhat Perverted/Lustful, Can Be Seductive
    Alignment: Neutral Evil
    Gender: Female
    Level: 5
    Experience: 23/60
    Training Rate: 1.2
    B/C Literary: 1.5/1.98
    B/C Skill: 0/0
    Gold on Hand: 0
    Gold in Lair: 930
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Powerful Necromancer
    • Can Buff Her Skeletons or Allies
    • Capable at Melee Combat with her Books
    • Can Sense Nearby Creatures (w/Sight)
    • Adept Researcher
    • Incredibly Knowledgeable

    ...-Weaknesses-
    • Lacks Offensive Power
    • Summoned Skeletons Possess Significant Limitations Unless Buffed
    • Typically Screws Her Allies Over in Favor of Buffing Her Skeletons
    • Vulnerable to Holy Damage
    • Loosely Loyal to Dungeon Keeper Unless Properly Pleased
    • May cause Problems with Certain Creatures

    -Loves-
    Research
    Death
    Tormenting and Teasing Others
    Corrupting Goodness
    Torturing
    Undead
    Skeletons

    -Likes-
    Kinkiness
    Blood
    Chaos
    Her "Master"
    Puppets
    Females

    -Dislikes-
    Ignorance
    Mechanical Things
    Strictness

    -Hates-
    Kindness
    Heroes
    Those Who Spoil her Fun
    Fairies/Priestesses (But she loves torturing them)
    Monks

    -Abilities-
    • Level 1:Melee
    • Level 1: Drain
    • Level 2:Sight
    • Level 3:Heal Self
    • Level 3: Invisibility
    • Level 4:Wind Lash
    • Level 4:Teleport
    • Level 5:Summon Skeleton
    • Level 7:Heal Other
    • Level 9:Protect Other
    • Level E1: Drain+
    • Level E2:Sight+
    • Level E3:Wind Lash+
    • Level E4:Teleport+
    • Level E5:Summon Skeleton+
    • Level E6: Invisibility+
    • Level E7:Heal Self+
    • Level E8:Heal Other+
    • Level E10:Protect Other+

    -Special Traits-
    Vulnerable to Holy Damage

    -Equipment-
    Spell Book
    Creature Book

    -Lair Information-

    Lair Location:
    In the darkest corner...

    Lair Appearance:
    A chair next to a bookshelf. Both are plagued with webs and spiders, along with various skulls and bones in various areas.

    Appearance:
    Malsiah wears a black set of Wizard robes. There are stripes of brown and red wrapped around various areas of her robes. Specifically, around the ends of her sleeves, her waist area, and the bottom of her robes. Her sleeves go down all the way to her fingers. She has a small, black Wizard's hat, also with black and red stripes at the edges.

    Malsiah appears to be especially young, as if in her early 20s, with light, if slightly pale, skin. She has an awkward smile that is often considered dubious, at best. She has brown eyes and golden brown hair, so long that it reaches her waist area. Her skin is soft and smooth, appearing very delicate. Her hands especially reflect this. She also has long nails of about half to a quarter of an inch. She is slightly short, with barely larger than average sized breasts. She has a noticeably slim figure and eats very lightly.

    The two books that she always carries with her appear to be ancient with very elegant designs. They are blessed with magical power and the covers are actually very tough as a result of said magic. Additionally, they also capable of hovering around her constantly, but this utilizes her own magic to maintain this. She also uses them to fight in melee, capable of blocking various attacks and spells in addition to giving opponents a whack. She prefers to first surprise attack enemies with a powerful strike from behind to knock them about, utilizing either Teleport or Invisibility for the surprise factor. Her Creature Book has a special seal on it that only she can open with her magic. Within it are all the souls she has captured that she uses to Summon Skeletons.

    Biography:
    What is known about Malsiah is very little. She is definitely much older than she looks, but has kept her body young supposedly through her necromancy magic. She also has spent much of her life reading many books, and of all kinds. Her knowledge extends far and wide, but no one knows of its boundaries.

    __________________
    Battle Records

    Code:
    Victory Count: 2
    Kill Count:    1
    LV3  F Heroes     Fairy    "Atrocya":    Northland Iceland
    
    LV5  M Hannibal   Goblin   "Noro":       Northland Iceland
    Defeat Count:  0
    __________________

    .......Skeletons

    Information:
    Malsiah's Lesser Skeletons are nameless and purely generic, obeying Malsiah's every command without question. They cannot Manufacture nor Research, but they can still train like normal Lesser Skeletons and service Malsiah's requests to help her accomplish a task. While her Skeletons are significantly weaker than normal Lesser Skeletons, she does have the advantage of controlling a variety of Skeletons that have different uses for different scenarios. Additionally, most of her Skeletons have some sort of ability to aid them at higher levels. The drawback is that each Skeleton variety has its own Experience Level, making it rather difficult for her to train them into stronger Skeletons and thus making it difficult for them to obtain said ability. Malsiah also uses her magic to buff them up, giving them the illusion that they are stronger than normal Lesser Skeletons. The obvious drawback of this, however, is that she cannot provide her other allies with support.

    One last drawback of Malsiah's Skeletons is that she has a limited amount of them. She needs to capture souls to create them, and she must store said souls into her Creature Book before she can summon them. She accomplishes this with her Drain Spell, and can steal away the soul of almost any dying Creature. She cannot do this with Undead, however. Certain Creature Types are needed to create certain Skeleton Types. She can call them back into her Creature Book when out of battle, but if they die before that, then she will lose their soul forever. Without her Creature Book, she cannot cast the Spell.

    Skeleton Types


    Creature Book
    Code:
       Total Number of Souls: 29
      Lord Type:
    Dragon: 0
    Dark Angel: 0
    Horned Reaper: 0
    Royal Guard: 0
    Lord of the Land: 0
    
    
      Speed Type:
    Goblin: 2
       Nameless
       Noro
    Demon Spawn: 1
       Nameless
    Dark Mistress: 0
    Samurai: 0
    
    
      Accurate Type:
    Salamander: 2
       Nameless
       Nameless
    Tentacle: 1
       Torion
    Barbarian: 1
       Nameless
    
    
      Power Type:
    Maiden of the Nest: 0
    Black Knight: 0
    Giant: 1
       Nameless
    Knight: 0
    
    
      Defense Type:
    Orc: 0
    Bile Demon: 0
    Dwarf: 1
       Nameless
    Guard: 0
    
    
      Archer Type:
    Dark Elf: 0
    Human Archer: 1
       Nameless
    Elven Archer: 0
    
    
      Mage Type:
    Warlock: 1
       Nameless
    Wizard: 0
    Priestess: 1
       Nameless
    Fairy: 3
       Nameless
       Nameless
       Nameless
    Monk: 0
    
    
      Stealth Type:
    Rogue: 0
    Thief: 1
       Nameless
    
    
      Expendable Type:
    Fly: 3
       Nameless
       Nameless
       Nameless
    Firefly: 3
       Nameless
       Nameless
       Nameless
    Beetle: 2
       Nameless
       Nameless
    Spider: 1
       Nameless
    Troll: 1
       Nameless
    Tunneller: 4
       Nameless
       Nameless
       Nameless
       Nameless
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    "Skeleton Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; December 20th, 2013 at 04:31.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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    The Awakening: GM Powers Activate!
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  7. #7
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Nalina "War Maiden"
    Creature Type: Maiden of the Nest
    Age: 20
    Personality: Serious, Firm, Fierce, Daring, Brave, Disciplined, Loyal, Shy/Anti-Social
    Alignment: Lawful Evil
    Gender: Female
    Level: 5
    Experience: 11/60
    Training Rate: 1.3
    B/C Literary: 0.5/0.66
    B/C Skill: 1.4/1.848
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Deadly at Melee Range
    • Possesses Good Long Range Capability
    • Excellent Manufacturer
    • Immune to Negative Statuses

    ...-Weaknesses-
    • Slow Moving Fighter
    • Her Human Half is Vulnerable
    • Inept Researcher
    • Despises Heroes Even When Converted

    -Loves-
    Combat
    Maidens
    Insects

    -Likes-
    Training
    Manufacturing
    Being Recognized in Ability

    -Dislikes-
    Socializing (to those she doesn't consider close)
    Dishonor
    Her Talents Being Ignored

    -Hates-
    Disrespect
    Her Enemy
    Traitors
    Heroes

    -Abilities-
    • Level 1:Melee
    • Level 1:Arrow
    • Level 2: Web
    • Level 5:Hailstorm
    • Level 7:Bolting
    • Level 9:Purify

    -Special Traits-
    Immune to All Negative Statuses
    Immune to Web

    -Equipment-
    Short Sword
    Battle Axe
    Glaive
    Steel Shield
    5 Tomahawks
    Bow
    Quiver (20)
    15 Bodkin Arrows
    5 Broadhead Arrows

    -Lair Information-

    Lair Location:
    Somewhere Near Masega's Lair

    Lair Appearance:
    Whatever the hell those Maidens sleep in. I don't know, I don't play 1.7. Screw that.

    Appearance:
    [This]
    Nalina has only a thin bra to hide her lovely breasts from Tesonu's prying eyes. ...Oh and her eyes are a deep brown. Her weapons are of very simple design, appearing rather ordinary.

    She carries her short sword in a scabbard that hangs at her waist to the right side. Her Glaive and Battle Axe are strapped to her back, towards the sides. Her quiver hangs around the middle of her back. Her Tomahawks are strapped around her waist, more so around her left side. She has a small metal attachment around one of her frontal legs that she sets her Bow on if she's carrying both her Glaive and Battle Axe, but otherwise straps it to her back. And of course, her Shield is something she always has equipped. She holds it with her right hand. This is what she looks like when she's fully equiped and bringing everything to battle. Needless to say, she becomes more cluttered and thus she doesn't take everything with her unless needed.

    Style:
    Nalina has many functions in combat. She prefers to be at the vanguard, either halting the enemy or pushing them back. She generally uses her Short Sword for most combat, but switches to her Battle Axe to take out the bigger foes. She uses her Glaive for increasing her range. With her Bow and Tomahawks, she can also serve as a supporter if desired. Normally, she tries to weaken enemies with her ranged weapons before moving into Melee Combat. Her spells better suit her at Melee Combat as well. She is a fierce fighter and is capable of intimidating smaller foes.

    Out of battle, Nalina enjoys training or manufacturing. She is quite skilled in the Workshop, having created all the weapons she weilds herself. However, her daring attitude in combat does not carry over in the dungeon, and she appears to be very shy with the exception of a few cases.

    Biography:
    Nalina is apart of a small tribe of Maidens that focused heavily on the art of combat, hence the name War Maiden. Nalina herself had been trained since she was a child, and grew up to be a very powerful warrior. She was a natural fighter, and quickly gained good reputation among others in her village. However, fighting was mostly all she was taught. She found herself to have very little to no social skills. Her time in the tribe eventually came to an end, when they fell under attack by Heroes. They fought fiercely, but were overwhelmed by sheer numbers and brute force. Through the chaos of battle, few survived and went separate ways. Nalina was one of them. She hated the idea of fleeing, but new it would be better to have another day and another chance of revenge.

    __________________
    Battle Records

    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; November 14th, 2013 at 04:19.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
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  8. #8
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Exussum
    Creature Type: Witch
    Age: 23
    Personality: Thinker, Clever, Curious, Quiet, Relaxed, Empathetic
    Alignment: Neutral
    Gender: Female
    Level: 4
    Experience: 5/45
    Training Rate: 1.0
    B/C Literary: 1.4/1.736
    B/C Skill: 0
    Gold on Hand: 0
    Gold in Lair: 50
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Clever and Strategical
    • Variety of Offensive and Tactical Spells
    • Highly Skilled Researcher

    ...-Weaknesses-
    • Physically Frail and Weak
    • Lacks Proper Defensive or Supportive Spells

    -Loves-
    Learning
    Researching
    Reading
    Thinking

    -Likes-
    Strategizing
    Mature Socializing
    Resting
    Quiet
    Color Brown

    -Dislikes-
    Working Unnecessarily Long Hours
    Rudeness
    Aggressiveness

    -Hates-
    Unreasonableness
    Brutes
    Machinery

    -Abilities-
    • Level 1:Melee
    • Level 1:Fire Spark*
    • Level 2:Wind Lash
    • Level 3:Fireball
    • Level 3:Deflect*
    • Level 5:Navigating Missile*
    • Level 5:Sight*
    • Level 6:Meteor
    • Level 7:Thunder
    • Level 7:Holy Rain
    • Level 8:Teleport*
    • Level 10:Word of Power

    -Special Traits-
    None

    -Equipment-
    None

    -Lair Information-

    Lair Location:
    Along the Eastern Wall, Close by Crystice's Lair.

    Lair Appearance:
    Exussum's Lair is a simple single bed with a neatly organized stack of books adjacent to it. The bed itself is dark brown and the blanket is of a lighter shade of brown. There aren't that many books, but they're all quite thick, consisting of a few research books that she has found interesting, a couple story books she likes to read, in addition to a few journals she's writing herself as apart of her own research.

    Appearance:
    Essentially this.

    Exussum is a noticeably smaller woman with light, clear, soft, delicate skin and a very slim, fragile frame. She has slightly wavy, light-green hair that goes down the sides of her face and rests just above her small breasts, in addition to stretching barely more than halfway down her back. She has thin eyebrows and eyes that both match her hair, forming a piercing gaze that reflect the spark of intelligence within her calculating mind.

    Exussum wears a simple, if slightly loose, set of brown robes that end just above her ankles, allowing her to move with relative ease. The sleeves appear noticeably looser compared to the rest of the robes, ending just before they reach her wrists.

    Exussum's robes have a lighter shade of green striped around her neck area, blending in quite well with her hair. The bottom of her robes also have a thin shade of green wrapped around them, as do the ends of each sleeve. Each ring of green is connected by a stripe, with two stripes going from each sleeve to the neck and bottom areas of her robes. On the back of her robes, there is also a much thicker stripe of green directly connecting the neck and bottom areas.

    Style:
    Exussum, being a much lighter and more delicate woman with a general lack of defensive magic, ends up relying on her speed and swift movements to avoid enemy attacks. She is generally quite strategical and can take down enemies efficiently. She doesn't have much choice in being efficient, as she lacks endurance. Thus, a long drawn out battle would easily wear her down. She focuses on taking out an opponent as quickly and efficiently as possible for this reason alone.

    Exussum has always been fascinated by experimentation of magic and in general, curious to see what limits she can reach, if there are any. She has always had a strong distaste for machinery and other automated devices or works, for they lack the ability to properly think such as a person. For that reason, she has reinvented certain spells such as Rebound, creating Deflect, allowing her to use Rebound magic at whim, rather than be at the mercy of the spell's duration. In addition to this, she also pities less intelligent creatures for their lack of what she considers to be one of the most, if not the most, valued trait that a person could have.

    Exussum's Fire Spark is essentially the exact same as Fire Spit, with the only difference being the name. It acts much like Missile, being considerably faster but also significantly weaker than Fireball, and of course, easier to cast.

    Deflect is an alteration of Rebound that, while stronger in some ways, is overall weaker. It is not a spell that changes Exussum's status with a duration, like Protect or normal Rebound. Instead, it lasts for only the instant she casts it. It has a much smaller radius, reduced from covering everything around Exussum to only covering a little more than the front of her hands joined together. It can deflect a single large spell like Meteor or a couple smaller spells like Fireball, but not more than that else the spell will break. Unlike Rebound, Reflect has no "cooldown" and can be cast whenever Exussum desires, so long as she has the energy to do so. The downside is that she must focus on the casting with her mana, preventing her from being capable of attacking while deflecting. One definite advantage of the spell is that it can mirror "instant-shot" spells such as Lightning, but that is assuming Exussum can be prepared to block the spell.

    Navigating Missile is just a standard Missile spell. However, what Exussum truly learns is how to apply the navigating effect to any projectile spell. Of course, as this grants her more flexibility, this also comes with a drawback of multiplying the amount of energy and mana it takes to cast a spell. Navigating Meteor is going to take a big chunk out of her.

    Sight doesn't offer vision of the Invisible or Spirited, but rather, offers an enhanced awareness of everything going on around Exussum. This can allow her to dodge attacks with greater ease or heed an ally's cry for help. The drawback is that the spell is not passive, and requires her focus of mana, meaning she cannot perform other spells while using Sight.

    Exussum's Teleport is limited to extremely short distances, such as one or two tiles. The upside is that she can cast it more frequently than a normal Teleport.

    Biography:
    I think you all know what I'm going to put here by now.

    __________________
    Battle Records

    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; November 14th, 2013 at 04:21.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

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  9. #9
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Niea
    Creature Type: Dark Elf
    Age: 16
    Personality: Cold, Quiet, Distrustful, Secretive, Solitary, Calm, Focused
    Alignment: Chaotic Neutral
    Gender: Female
    Level: 4
    Experience: 23/45
    Training Rate: 1.4
    B/C Literacy: 1.0/1.24
    B/C Skill: 1.2/1.488
    Gold on Hand: 0
    Gold in Lair: 700
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Excellent Assassin
    • Good Manufacturer
    • Good Researcher
    • Doesn't Cause Many Problems
    • Follows Orders as Long as She's Paid

    ...Weaknesses-
    • Very, Very Bad in Melee Combat
    • Incredibly Fragile
    • Refuses to work with Others
    • Not Very Good with Communicating
    • Demands a High Pay


    -Loves-
    Finishing a Job
    Beautiful or Natural Views
    Reading
    Manufacturing
    Going into Deep Sleep

    -Likes-
    Being Paid
    Dark and Quiet Places
    Working Alone
    Creatures Who Do Not Disturb Her
    Being Complimented

    -Dislikes-
    Loudness
    Annoying Creatures
    Incompetence

    -Hates-
    Being Slapped
    Not Being Paid for a Job

    -Abilities-
    • Level 1:Melee
    • Level 1:Arrow
    • Level 2: Slow
    • Level 3:Sight
    • Level 4: Invisibility
    • Level 6:Poison
    • Level 7:Heal Other

    -Special Traits-
    High Visual Range
    Fairy Frailness
    Demands Pay By the Job Rather than Normal Payday

    -Equipment-
    Reflex Bow
    Crossbow
    Quiver
    Leather Gloves

    -Lair Information-

    Lair Location:
    Very Southeast Corner, Adjacent to Zukia's Lair.

    Lair Appearance:
    Appears to be a standard mattress bed with a tree next to it. The tree itself looks fairly old but isn't too tall. It is curved in a way that makes it tower over the bed with its branches hanging directly above the bed in a very creepy fashion. Those who attempt to sleep there, aside from Niea, feel a disturbing and anonymous presence. It's as if the tree itself is alive and watches them as they sleep. Oddly, whenever Niea sleeps there, she wakes whenever someone draws near.

    Appearance:
    Niea has shimmering light blue hair that has been cut short on the sides. The longer part of her hair, which hangs behind her, forms a thin ponytail. The ponytail goes halfway down her back while the shorter part of her hair barely reaches her shoulders and covers a fair amount of her face. Her eyes are still visible despite this, and are of a bright blue color. They often sparkle in the light. Her deep skyblue colored skin is incredibly soft and delicate. She is slightly shorter than average and her breasts are barely considered average in size. Niea usually keeps a very neutral expression on her face.

    Niea's clothes are similar to that of a standard Dark Elf. The only difference is that her clothes are darker and better suited for blending in at night. She wears a light pair of shoes in order to move silently and has a thin pair of leather gloves. She always keeps her Crossbow and Reflex Bow on her along with a quiver full of arrows.

    Biography:
    Niea has yet to speak a word of her past.

    __________________
    Creature Kill Count

    Code:
    Kill Count: 5
    LV?  ? Neutral Fly     "Fly on the Wall": Red Crystal Islands
    LV3  M Rattus  Fly     "Hazard":          Red Crystal Islands
    LV3  M Rattus  Fly     "<Nameless>":      Red Crystal Islands
    LV5  F Rattus  Spider  "Lilith":          Red Crystal Islands
    LV4  F Rattus  Spider  "Baerfang":        Red Crystal Islands
    __________________
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    Narrating
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    Last edited by Metal Gear Rex; November 14th, 2013 at 04:07.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

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  10. #10
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Zukia
    Creature Type: Rouge
    Age: ???
    Personality: ???
    Alignment: ???
    Gender: Female
    Level: 1
    Experience: 6/15
    Training Rate: 0.85
    B/C Literary: 1.25/1.25
    B/C Skill: 1.15/1.15
    Gold on Hand: 0
    Gold in Lair: 65
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Very Effective in All Kinds of Stealth, Scouting, and Infiltration
    • Quick, Agile, and Incredibly Accurate with Her Movement and Attacks
    • Possesses Many Potential Abilities
    • Adept in Both the Library and Workshop

    ...-Weaknesses-
    • Suffers Heavily From PHD (Puny Human Disease)
    • Lacks Strength Behind her Attacks
    • Ineffective in a Straight Fight
    • Trains Slow
    • Demands a Heavy Payday, Unless She Adores the Keeper

    -Loves-
    ???

    -Likes-
    ???

    -Dislikes-
    ???

    -Hates-
    ???

    -Abilities-
    • Level 1:Melee
    • Level 1: Invisibility
    • Level 1:Sight
    • Level 2:Poison
    • Level 4:Poison Cloud
    • Level 6:Speed Self
    • Level 7:Haste Self
    • Level 9:[ Vigor Self

    -Special Traits-
    Can Disguise/Cloak
    Can Detect/Disable Traps
    Can Voice Act

    -Equipment-
    Ridiculous Rogue Helmet
    Dagger
    7 Throwing Knives

    -Lair Information-

    Lair Location:
    Very Southeast Corner, Adjacent to Niea's Lair.

    Lair Appearance:
    Appears to be a simple mattress bed.

    Appearance:
    She looks to be but a simple and ordinary Rogue, very plain in appearance. She does appear young, about in her early 20s. She has bright green eyes and blond hair that falls straightly just past her shoulders. She ties it back in a ponytail whenever she takes her helmet off. She is of average weight and height for a female, and has very smooth and soft skin. It is void of any battle wound. She holds breasts of barely above average in size.

    Style:
    Zukia is generally a non-combat unit. She can research and manufacture just fine, but her specialty comes with gathering intel or sabotage. With sabotage, she knows her way around Traps enough to detect and disable them.

    As far as gathering intelligence information goes, she has a large variety of ways to infiltrate enemy lines. Simple but pure invisibility could work quite well, as her Sight ability, aside from the usual vision of the invisible, allows her to sense others who also have Sight. This allows her to avoid enemies who could spot her. She can also disguise herself quite well, and is good at mimicking people's voices. If needed, she could even try methods of seduction.

    Biography:
    ??? - There doesn't appear to be much information about this enigma of a woman.

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    Defeat Count:  0
    __________________
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    Narriating
    "Dialogue"
    Thoughts
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    Last edited by Metal Gear Rex; January 30th, 2014 at 12:56.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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    The Awakening: GM Powers Activate!
    Tesonu is napping!

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