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Thread: Metal Gear Rex Profile

  
  1. #11
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Baku
    Creature Type: Super Orc
    Age: 32
    Personality: Loyal, Dutiful, Tough, Fighter, Eager, Willful, Fairly Patient, Brutish/Insensitive at Times, Stubborn Sometimes
    Alignment: Neutral Evil
    Gender: Male
    Level: 4
    Experience: 7/45
    Training Rate: 1.5
    B/C Literary: 0.5/0.62
    B/C Skill: 0.65/0.806
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Powerful Fists of Steel
    • Can Hurl Enemies and Objects
    • Effective at Tanking
    • Will Perform Any Task
    • Hardworking

    ...-Weaknesses-
    • Ineffective Against Steel, Spikes, etc
    • Lacks Any Special Talents or Spells
    • Easy Target Due to Size
    • Vulnerable to Magic

    -Loves-
    Fighting
    Watching Fights
    Training
    Exercising

    -Likes-
    Being Given Work
    Hardworking Individuals
    Getting Along with Others
    Drinking Every Once and a While

    -Dislikes-
    Reading
    Disrespect
    Wimps

    -Hates-
    Disruptive Creatures
    Lazy Creatures
    Cheaters

    -Abilities-
    • Level 1:Punch
    • Level 10:Super Punch
    • Level E10:Ultimate Punch

    -Special Traits-
    Has 10-Pound Fists
    Fights without Weapons
    Vulnerable to Magic

    -Equipment-
    None

    -Lair Information-

    Lair Location:
    Around the Center.

    Lair Appearance:
    One of them rock beds, except it take up two Lair spaces.

    Appearance:
    The manliest Orc you've ever seen. He puts Arnold to shame. He has not only muscles on his muscles but muscles on his hair, too. Though he's often considered a Giant, he's actually still considerably smaller than a real Giant. But he's just as strong. He has short, brown hair and light green shorts to appropriately cover his crotch like a decent individual. He is a very dark pink color, with dark brown eyes. His nose is considerably smaller than most Orcs. He lacks any sort of weapon or armor, beyond his fists and manly 12-pack.

    Style:
    Baku is a hardworking Orc who is capable of performing just about any task. He is loyal and will always obey the commands of his Keeper, even if it involves something he is inept at. He spends his days in the Training Room and Guard Room most of the time if left without orders. If he has some spare Gold and feels he's worked hard enough, he likes to head to the Casino or watch a Combat Pit fight, if possible.

    In Combat, Baku uses no weapons aside from the ones he was born with, that being his fists. He's incredibly powerful and hits hard. Due to the fact that his power is brought on by his muscles rather than some sort of blunt object, he can perform other things such as hurling smaller enemies or even tossing a barricade. However, the downside is that he's ineffective against certain surfaces, such as Steel or Spikes. He doesn't have any armor but doesn't necessarily need armor, being able to take hits very well on his own. However, he is vulnerable to magic, which is perhaps his greatest weakness. But within a physical fight, especially a standard one, he'll win.

    Biography:
    You know the drill by now.

    __________________
    Battle Records

    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; November 14th, 2013 at 04:24.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  2. #12
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Valira
    Creature Type: Vampire
    Age: ???
    Personality: Depressed, Suicidal, Curious, Sympathetic, Unselfish, Worried, Clingy, Somewhat Childlike
    Alignment: Chaotic Neutral
    Gender: Female
    Level: 3
    Experience: 0/35
    Training Rate: 1.8
    B/C Literary: 1.0/1.16
    B/C Skill: 0.2/0.232
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Possesses Powerful, Fairly Unique Abilities
    • Willing to Sacrifice Herself for Others
    • Can Resurrect at Level 3 and Beyond
    • Doesn't Suffer Spell Loss Upon Resurrection
    • Cannot Be Permanently Killed by Holy
    • Immune to Water
    • Naturally Fast Learner

    ...-Weaknesses-
    • Lacking in Melee Capabilities
    • Limited Spell Variety (Mostly Damage/Undead/Shadow Based)
    • Very Vulnerable to Holy Due to All Undead Based Spells and Still Being an Undead (Bonus Damage)
    • Dulled Sense of Pain and Awareness Drop as a Result
    • Quite Suicidal
    • Resurrection Drops Her to 0 EXP After Suffering a Level Drop, Rather than Just a Level Drop
    • Resurrection Takes Her Out of Play for a While and When She Returns, She is at 10% Health
    • Very Unmotivated in the Dungeon

    -Loves-
    Allowing Others to Live
    Making Others Happy
    The Moment Before She Dies

    -Likes-
    Being Able to Feel Pain or Anything
    Drinking
    Distractions of Life

    -Dislikes-
    Being Unable to Feel Pain and Other Things
    Being Depressed
    Others in Danger

    -Hates-
    Suffering
    Living Herself

    -Abilities-
    • Level 1:Melee
    • Level 1:Grim Missile*
    • Level 2:Dark Fireball*
    • Level 3:Dead Wind Lash*
    • Level 4:Death Ice Shard*
    • Level 5:Shadow Teleport*
    • Level 6:Soul Drain*
    • Level 7:Black Thunder*
    • Level 8:Severe Fear*
    • Level 9:Life Disruption*
    • Level 10:Death Wish*

    -Special Traits-
    Vulnerable to Holy
    Can See Invisible
    Resurrects Beyond Level 2
    Doesn't Suffer Spell Loss
    Cannot be Killed by Holy
    EXP Drops to 0 After Level Drop w/Resurrection
    Taken Out of Play After Resurrection and Returns with 10% Health
    Dulled to Pain

    -Equipment-
    None

    -Lair Information-

    Lair Location:
    Near the Entrance.

    Lair Appearance:
    The standard coffin.

    Appearance:
    [Bam]

    Style:
    Valira is a Vampire looking for a place to die. She is unable to control her ability to resurrect. Though she seeks death herself, she seeks life for others. She is quite strong about it, to the point of being obsessively clingy to the life of another in a childlike fashion. She is willing to put aside her death wish in order to work in the service of others for a time. However, her constant depressed state of mind has stripped her of strong motivation, leaving her with 75% being the average motivational value for her. As a result, she trains at about the same speed as everybody else and her Researching abilities are dulled.

    Her desire to be put to death in addition to her being an undead has nulled her sense of pain. Even when she is being burned by Holy Magic, she hardly feels it. In fact, that's one of the few times she can feel something. Holy Magic, for some unknown reason, doesn't appear to kill her immediately. But she throws herself in front of death so often that it's hardly relevant either way. Unlike other Vampires, however, resurrection takes more out of her even if it is unaffected by Holy Power. As a result, she is taken out of play for a while when she resurrects, meaning she cannot immediately return to combat. She also returns with 10% Health, meaning she needs to rest up again. Her EXP also drops to 0 after suffering a Level Drop, meaning it takes her a bit more effort to regain lost levels but it is balanced by her being a fast learner.

    All of Valira's Spells are heavily Shadow based. Even those of which are Shadow based by default are even more so with Valira. As a result, all of her spells are generally stronger in terms of raw power, if noticeably to considerably slower. Shadow Teleport, Soul Drain, Black Thunder, and Severe Fear have different adjustments from other spells, however. Shadow Teleport acts like a normal Teleport, with the bonus effect of allowing her to instantly travel through Shadows without any "Cooldown". Black Thunder is considerably more powerful, but it is incapable of gaining Water damage boosts, being Shadow, as a drawback. Soul Drain doesn't get the same increase of power as Black Thunder but it has the added ability of Valira being capable of giving that stolen life to a comrade instead of herself. Given her personality, she'll likely always perform this even when dying herself. Severe Fear has a lower radius of effect, but can also frighten the Undead by giving them flashbacks of their moments of life. Death Wish works essentially the same way as Death Curse, however, there is one significant difference. Valira can cast it on herself, removing all buffs and harming herself. As an Undead, she is immune to the damage bonus. However, this also increases her own darkness, causing her attacks to deal significantly more damage if also making them a bit slower. This is ineffective against Holy Units, however, as it only increases the amount of darkness in her spells rather than the pure strength in them instead.

    Biography:
    It's an unfortunate story.

    __________________
    Battle Records

    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; November 14th, 2013 at 04:24.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
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  3. #13
    Awakening Game Master Metal Gear Rex's Avatar
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    Names: Yalniai "Yalni" & Zelniana "Zelni"
    Creature Types: Dark Angel
    Ages: 17 & 19
    Personalities: Sympathetic, Sweet, Loving, Respectful, Disciplined, Proud, Dutiful & Relaxed, Playful, Malicious, Unmannered, Informal, Unruly, Wreckless
    Alignments: Chaotic Good & Chaotic Evil
    Genders: Female
    Levels: 3 & 3
    Experiences: 2/35 & 2/35
    Training Rates: 0.5
    B/C Literary: 0.9/0.9 & 1.4/1.4
    B/C Skills: 1.3/1.3 & 0.8/0.8
    Gold on Hands: 0 & 0
    Gold in Lairs: 0 & 0
    Realm: Northland Iceland
    Status: Alive


    ...-Strengths-
    • Very Talented with Melee Combat
    • Swift and Precise
    • Provides Decent Healing Support
    • Resistant to Holy
    • Effective at Manufacturing
    • Sisterly Competition can Increase Efficiency

    • Provides a Wide Range of Powerful Magic
    • Excels with Debuff Magic
    • Resistant to Shadow
    • Can Fly Very Well
    • Effective at Researching
    • Decent at Manufacturing
    • Sisterly Competition can Increase Efficiency


    ...-Weaknesses-
    • Lacking in Magical Offense
    • Lacking in Raw Physical Strength
    • Particularly Frail
    • Vulnerable to Shadow
    • Cannot Fly, Only Glide
    • Trains Slowly
    • Not as Skilled at Research as Other Dark Angels
    • Sisterly Competition can Sometimes Get Out of Hand

    • Ineffective with a Blade
    • Lacks Raw Physical Strength and Speed
    • Particularly Frail
    • Vulnerable to Holy
    • Trains Slowly
    • Can Cause Trouble Around the Dungeon
    • Sisterly Competition can Sometimes Get Out of Hand


    -Loves-
    Zelniana
    Besting Her Sister
    Honor
    Duty
    Respect


    Yalniai
    Making fun of Her Sister
    Besting Her Sister
    Being Superior
    Showing Off Her Talents
    Magic
    Having Fun



    -Likes-
    Friends
    Socializing
    Manufacturing
    Reading


    Teasing Others
    Causing Trouble
    Reading
    Drinking



    -Dislikes-
    Insolence
    Brutes
    Aggressiveness


    Manufacturing
    Guard Duty
    Being Bored



    -Hates-
    Drinking
    Unnecessary Brutality
    Losing to Her Sister
    Zelniana


    Waiting
    Tedium
    Losing to Her Sister
    Yalniai



    -Yalniai Abilities-
    • Level 1:Melee
    • Level 1:Shine
    • Level 2:Speed Self
    • Level 3:Wind Lash
    • Level 3:Heal Other
    • Level 5:Haste
    • Level 5:Whirlwind*
    • Level 6:Holy Rain
    • Level 6:Heal Group
    • Level 7:Sight
    • Level 9:Purify


    -Zelniana Abilities-
    • Level 1:Melee
    • Level 1:Drain
    • Level 2:Speed Self
    • Level 3:Ice Shard
    • Level 3:Stalagmite
    • Level 3: Slow
    • Level 4:Meteor
    • Level 4:Thunder
    • Level 4:Freeze
    • Level 5:Teleport
    • Level 5: Poison
    • Level 5: Entangle
    • Level 6:Disruption
    • Level 6:Fear
    • Level 7: Invisibility
    • Level 7:Earthquake
    • Level 9:Cave-In


    -Special Traits-
    Can Glide
    Resistant to Holy
    Vulnerable to Shadow
    Negates Protect
    Immune to Protect
    Immune to Invulnerability


    Can Fly
    Resistant to Shadow
    Vulnerable to Holy
    Negates Protect
    Immune to Protect
    Immune to Invulnerability



    -Equipment-
    Two Katanas

    Katana
    Staff



    -Lair Information-

    Lair Location:
    Farther Back, Towards the Southeast Corner


    Lair Appearance:
    The two sisters share a fancy bed kind of like this. It's darker colored because it's one of the "battles" Zelni bested her sister upon.


    Appearance:
    Yalniai is essentially this, lacking the wings on the head of course. She has a small wings, much like this in relevance to her overall size. She is slightly short for a female and has small breasts. Her skin is both soft and a very light shade of blue, as demonstrated in the portrait.

    Zelniana is essentially this, including the large wings and long hair. She's noticably taller than Yalniai and the average female in general. She has frail and delicate skin, even more so than Yalni, not being accustomed to the use of a sword or, more specifically, the roughness of Melee Combat. Her skin is also a deeper shade of blue, as shown in the portrait. Her clothing is black instead of white, but matches the picture's design.


    Style:
    Yalniai and Zelniana are very competitive with each other, with Yalni being represented more as a Holy Angel and Zelni as the appropriate Dark Angel. Though Yalni is quite serious on her own, she loses it all whenever she's around her sister. Zelni's constant, if malicious, playfulness always gets to her sister. She enjoys to tease and poke fun at Yalni heavily, much to her supposed expense. Zelni is completely willing to go to the most unusual of lengths and the most unexpected of directions to get even the smallest laugh at her sister. Yet, in a strange and equally playful way, Yalni is actually quite fond of it and being around her sister in general. The two of them seem to share some sort of Love-Hate relationship. Although Yalni is much more disciplined, she tends to be more wreckless than expected when she attempts to reach a goal in mind, especially in battle. This trait is presumed to have rubbed off from Zelni. Additionally, despite the low Training Rate, the two don't train as slow as one would think. Due to their competiveness, they generally have highly efficient and frequent training sessions. However, even under best circumstances, they still train slower than most Creatures.

    The sisters' combat styles compliment each other incredibly well. They're both offensive to an extent, but in very different manners. Yalni focuses on cutting through enemies as swiftly and cleanly as possible to take them all out, but is also effective at dodging heavy hitters or blocking lighter opponents. Zelni acts as the support, capable of tearing through opponents with her magic as fast as a Fairy. She can still fight adequately with a sword if she has a Speed Buff active, but her Melee talents compared to a normal Dark Angel and especially her sister are shameful, barely being able to fight off a simple Goblin and still having a good chance of failing. Her Magic, unlike Yalni's Blade, focus more on raw power. She's fairly accurate, but she's no Archer and accuracy is definitely something Yalni has that she doesn't.

    As far as Magic goes, the sisters tend to act as opposites, from simpler differences such as Light to Shadow to larger differences such as Heal to Debuffs. Yalni's Whirlwind is also special in that it is actually inferior to a standard Whirlwind. It is strong enough to carry her some difference if she were to use her wings, but that's about it. It does have a very specific purpose, however. It, combined with her Haste ability, is meant to counter Zelni's Teleport. Haste combined with Whirlwind, when properly executed, allows Yalni to dash from one point to another in an instant, much like Teleport. It has its obvious limitations, such as control, lack of distance, and inability to pass solid objects, but it can be very effective in the right scenerios even so.

    Yalni has a special sword technique, called Ars Solum. It is a series of attacks with the purpose being to disarm or overcome an opponent who is as fast or almost as fast as her and capable of blocking or avoiding her attacks regularly. In order to perform the full attack, she requires both Haste and Whirlwind, at Level 5. Ars Solum is made up of six quick attacks followed by three slightly slower, but more powerful motions containing two attacks each. The first six attacks are more random, designed to put the opponent on the defensive in preparation for the three big motions, which are a bit more scripted. Before performing the last three motions, Yalni first must cast Haste to make up for the attacks' minor slowness and to help with the overall efficiency of the attack. The first two involve a vertical or diagonal spin with her blade, meant to cripple the opponent's defense and throw them on the edge. If she fails to put them at the edge, she cannot perform the finisher due to its risk and vulnerability time. The finisher involves a powerful uppercut and then a slam into the ground with her sword. Before going down to perform the slam, Yalni casts Whirlwind on herself to boost the force and speed of which she comes crashing down. It is the strongest attack Yalni can perform, and the finisher can very likely be a killing blow or a crippling one, so long as every step of the move is performed correctly and under the right circumstances.


    Biography:
    Ask them! D:<

    __________________
    Yalniai Battle Records
    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0

    Zelniana Battle Records
    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    Summery

    Yalniai
    "Dialogue"
    Thoughts

    Zelniana
    "Dialogue"
    Thoughts
    Last edited by Metal Gear Rex; November 14th, 2013 at 03:54.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
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  4. #14
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: ???
    Creature Type: Black Knight
    Age: ???
    Personality: Serious, Grim, Bloodthirsty, Arrogant, Loyal, Fairly Impatient
    Alignment: Lawful Evil
    Gender: Female
    Level: 4
    Experience: 0/45
    Training Rate: 1.2
    B/C Literacy: 0.2/0.202
    B/C Skill: 0.3/0.303
    Gold on Hand: 0
    Gold in Lair: 400
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • VERY deadly in melee combat
    • Heavier armor than most Black Knights
    • Despite low movement and speed, she is precise
    • Powerful abilities to further her advantage
    • Terrifying opponent to face in combat

    ...-Weaknesses-
    • Lacks any ranged capabilities
    • Practically immobile
    • Lacks practical skill within the dungeon
    • If left without orders, she will act independently

    -Loves-
    Battle
    Bloodshed

    -Likes-
    Victory

    -Dislikes-
    Weak Fighters
    Weak Dungeon Keepers
    Working Tasks Aside from Training

    -Hates-
    Defeat
    Cowards
    Giants

    -Abilities-
    • Level 1:Melee
    • Level 5:Protect Self
    • Level 7:Sight
    • Level 10:Heal Self

    -Special Traits-
    None

    -Equipment-
    Great Sword

    -Lair Information-

    Lair Location:
    Southwest Lair, Alongside the Western Wall

    Lair Appearance:
    Appears to be a Hero Lair from DK1.

    Appearance:


    Style:
    The Black Knight, as a fighter, is simple yet effective. In practically any melee fight, she has the advantage as a precise and armored heavy hitter. Only fellow heavy hitters can hope to deal any real damage to her armor; anything less is not enough. Unless The Black Knight's opponent is equally armored or insanely fast, then they also fall victom to the heavy yet precise swings of her Great Sword. Essentially, the only opponent that can beat The Black Knight is either a Giant or another her.

    The Black Knight struggles against ranged units in wide open areas especially as they can continuously harass her while she can do nothing to return fire. However, she does still retain the ability to block or just tank their damage outside of some exceptional spells or abilities like Chicken.

    Biography:
    Not much is known about the Black Knight's personal background. She has kept even her real name and age concealed. However, what is known about her is that she has served many Dungeon Keepers and fought in many battles. She appears to know her way around battle very well. She searches for a Dungeon Keeper and an opponent that are worthy to be hers.

    __________________
    Creature Kill Count

    Rattus' Level 5 Male Goblin, "Cosmos", of Red Crystal Islands

    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; August 28th, 2014 at 07:06.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
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  5. #15
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Yasidranagia "Yidra"
    Creature Type: Dark Mistress
    Age: 20
    Personality: Sincere, Proud, Graceful, Literate, Loyal, Willing, Caring
    Alignment: Lawful Neutral
    Gender: Female
    Level: 2
    Experience: 0/25
    Training Rate: 1.15
    B/C Literary: 1.25/1.35
    B/C Skill: 0/0
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Red Crystal Islands
    Status: Alive

    ...-Strengths-
    • Provides Great Support
    • Effective in Melee Combat
    • Excellent Researcher
    • Can Perform Other Types of Infiltration/Interrogation
    • Loyal to her Master

    ...-Weaknesses-
    • Defensively Weak
    • Not as Fast as Normal Dark Mistresses
    • Refuses to Manufacture
    • Cannot Stand Pain

    -Loves-
    Her Master
    Being Useful
    Reading

    -Likes-
    Nobility
    Resting
    Calmness
    Simple Conversation

    -Dislikes-
    Excessive Ignorance
    Gambling
    Drinking
    Bile Demons
    Pain

    -Hates-
    Seducing Disgusting Creatures
    Dishonesty
    Being Slapped

    -Abilities-
    • Level 1:Melee
    • Level 1:Ice Shard
    • Level 2:Shine
    • Level 3:Lightning
    • Level 5:Holy Rain
    • Level 5:Thunder
    • Level 6:Heal Self
    • Level 7:Freeze
    • Level 10:Disruption

    -Special Traits-
    Honest
    Dislikes Pain

    -Equipment-
    Iron Claws
    Diamond Necklace
    Numerous Silver/Gold Bracelets
    Leather Gloves
    Black High Heels

    -Lair Information-

    Lair Location:
    Northeast Lair, Northeast Corner

    Lair Appearance:
    Like this monster. Except made for one.

    Appearance:
    Yidra is a slim woman of average height with bright green eyes and very long blonde hair. Her hair, when straightened out, extends all the way down to almost reach her knee level. However, she keeps it up in a ponytail similar to most Mistresses and her hair is very wavy and curly. This results in it falling down to her waist level.

    Yidra dresses in an almost full leather suit, covering everything except her face. She has a pair of leather gloves and black high heels to add. She also a highly valuable diamond necklace along with numerous gold and silver bracelets to cover her wrists. Her hands are, however, almost always hidden due to claws. Although typically never seen, she does have long nails that are almost half an inch long. She also has average sized breasts.

    Style:
    Yidra isn't the type of Dark Mistress to throw herself on the Torture Chamber at first opportunity, nor is she the type to lust after other creatures and crave sexual pleasure. She is much beyond that, possessing some standards and a sense of elegance and dignity. She is loyal to her master, however, and will perform almost any task when necessary even if it is something she hates.

    Yidra treats battle like a dance. She follows graceful movements with each of her claws to either slash her enemy apart or perform her magical art.

    Biography:
    Yidra has never been what one defines as a normal Dark Mistress, even if Dark Mistresses are twisted and cruel. She once was an obsessive woman searching for her true love, to the point that she would stalk other creatures. She has been booted out of many dungeons for this, but also due to her dislike of the Torture Chamber and all the pain associated with it.

    Yidra eventually came across a small organization of Dark Mistresses, but they weren't any average Mistress. They were above that, possessing higher standards and dignity. They trained Yidra and transformed her into what she is now.

    __________________
    Battle Records

    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; October 8th, 2013 at 21:34.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  6. #16
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile


    Name: Pasili "The Storm"
    Creature Type: Ghost
    Age: ???
    Personality: Chaotic, Wild, Free, Joyful, Sweet, Kind, Playful
    Alignment: Chaotic Neutral
    Gender: Female
    Level: 1
    Experience: 0/15
    Training Rate: 1.5
    B/C Literary: 1.0/1.0
    B/C Skill: 0/0
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Provides Powerful Splash Damage Support
    • Possesses Significant Disabler Ability
    • Can Act as a Secondary Scout with Stealth
    • Speedy Flyer

    ...-Weaknesses-
    • Lacks Heavily in Direct Damage
    • Lacks Any Defensive Capability
    • Especially Vulnerable to Physical and Holy Attacks
    • Dislikes Researching

    -Loves-
    Teasing Others
    Wandering
    Scavenging
    Sleeping

    -Likes-
    Water
    Breeze
    Magic

    -Dislikes-
    Reading
    Manufacturing
    Restrictions

    -Hates-
    Too Much Order
    Brutes

    -Abilities-
    • Level 1: Invisibility
    • Level 2:Lightning
    • Level 3:Tornado
    • Level 4:Holy Rain
    • Level 5: Vigor Self
    • Level 6:Freeze
    • Level 7:Thunder
    • Level 8:Whirlwind
    • Level 9:Bolting
    • Level 10:Thunderstorm

    -Special Traits-
    Holy Vulnerability
    Can Fly
    Can See Invisible
    Can Pass Through Locked Doors
    Immune to Gas
    Doesn't Need Food

    -Equipment-
    None

    -Lair Information-

    Lair Location:
    Northeast Lair, Center of the Lair and a Little to the East

    Lair Appearance:
    Appears to be a very messy bed.

    Appearance:
    Spirit form of this.

    Style:
    Pasili has a very chaotic style of fighting. She doesn't pay much mind to her allies, and instead focuses on her enemies. While this makes her a less effective supporter, it does help prevent herself from being killed due to her higher awareness of enemy positioning and movement. She likes to toy and play with her enemies, teasing them plenty. Her magic tends to add a lot more chaos to the fight.

    Biography:
    Pasili once was a powerful Priestess who mastered magic of the weather. She had since long ago betrayed the side of Good, and served under a strong Keeper by the name of Ivenik, until she eventually met her supposed end in the middle of combat. However, she held a powerful attachment to the physical world through her master. She was eager to find a way to continue serving him, and eventually she did. But by that time, Keeper Ivenik had already been destroyed.

    Pasili wandered the lands as a lost soul, searching for an opportunity to come back. Eventually, her wandering led her to Red Crystal Islands. She found a Torture Chamber belonging to Keeper Kuroki, where a Troll named Finland was being interrogated. She watched eagerly, hoping this was her chance. Finally, the Torturer gave her one too many blows, and so she died. Pasili then seized the opportunity, and entered Finland's body just before she turned into a Ghost. She fought her spirit for control. In the end, she successfully possessed the newborn Ghost.

    __________________
    Battle Records

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    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
    Personal Settings

    Narrating
    "Dialogue"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; August 28th, 2014 at 07:15.
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  7. #17
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Rinialrah "Temptress"
    Creature Type: Dark Elf
    Age: ???
    Personality: Gentle, Kind, Social, Pacifist, Reasonable, Alluring
    Alignment: Chaotic Neutral
    Gender: Female
    Level: 1
    Experience: 0/15
    Training Rate: 1.25
    B/C Literary: 1.0/1.0
    B/C Skill: 0.5/0.5
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Red Crystal Islands
    Status: Alive

    ...-Strengths-
    • Hits Hard with Projectiles
    • Provides Good Support in All Forms
    • Pretty Decent with Melee
    • Can Tempt Enemies to Defeat Them
    • Makes for a Good Researcher

    ...-Weaknesses-
    • Low Rate of Fire
    • Relatively Subpar Accuracy
    • Defensively Weak
    • Can Be Tricked Through Her Temptations

    -Loves-
    Dark Elves
    Socializing
    Peace

    -Likes-
    Avoiding Unnecessary Bloodshed
    Other Creatures
    Reading
    Resting

    -Dislikes-
    Brutes
    Blood
    Violence

    -Hates-
    Killing
    Being Tricked
    Betrayal

    -Abilities-
    • Level 1:Melee
    • Level 1:Bolt
    • Level 1:Seduce*
    • Level 3:Meteor
    • Level 4:Protect Other
    • Level 5: Entangle
    • Level 6:Heal Other
    • Level 8:Seal
    • Level 10:Blaze

    -Special Traits-
    Can Tempt

    -Equipment-
    Spear
    Crossbow
    Quiver (20)
    Broadhead Arrows

    -Lair Information-

    Lair Location:
    Southwest Lair, Along the Southern Wall

    Lair Appearance:
    A small but warm mattress bed that rests under a torch hanging from the ceiling.

    Appearance:
    [Bam]

    Style:
    Rinialrah hates unnecessary violence of generally all kinds, making one wonder why she's in a dungeon to begin with. Before she fights an opponent, she always gives them a chance to surrender. She tries to tempt them with a false offering of herself. It is also possible for her to tempt other females if they show interest in her mere request of surrender. If they show a true interest in herself or her offer of surrender in any way that she can see beyond a doubt, she can proceed to the next step; seduction. Her Seduce spell is an alteration of Poison, which is the ability to bring confusion into another's mind. It removes their ability to rationalize and reason, thus removing their ability to fight off her temptations. This doesn't always work, as those with a strong will can still resist. Some are immune to her magic to begin with. She is very cautious when she tempts her foes, however. If she is to be tricked, the results are disastrous.

    If she fails to tempt someone, Rinialrah will then fight them instead. She generally prefers fighting from afar. She usually only fights up close when the fight comes to her or when an ally is in trouble. She generally mixes up her bolts with her talent in the magical arts. She fires her crossbow rather slowly and does take a bit longer than most to focus her magic, giving her an overall low rate of fire. In melee combat, she fights very defensively and relies on other support to deal the real damage.

    Rinialrah tries to take prisoners unless her opponent is extremely dangerous left alive.

    Biography:
    Ask her! D:<

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    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
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    Narrating
    "Dialogue"
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    Summery
    Last edited by Metal Gear Rex; August 28th, 2014 at 08:34.
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  8. #18
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Bug the "Super Fly"
    Creature Type: Super Fly
    Age: 7
    Personality: Hyper, Weird, Curious, Playful, Innocent, Slight Mental Issues
    Alignment: Chaotic Neutral
    Gender: Male
    Level: 2
    Experience: 0/25
    Training Rate: 1.6
    B/C Literary: 1.0/1.08
    B/C Skill: 1.2/1.296
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Red Crystal Islands
    Status: Alive

    ...-Strengths-
    • Very Hyper and Fast
    • Can Provide Decent Support
    • Effective Scout
    • Can Perform All Work Tasks Efficiently
    • Trains Fast
    • Fights with the Added Strength of a Hell Hound

    ...-Weaknesses-
    • Vulnerable to Damage
    • Lacks General Fighting Capabilities
    • Has Mental Issues
    • Not Truly Adept in Any Working Field Aside from Scouting and Maybe Manufacturing
    • Has Arachnophobia
    • The Hell Hound is Imaginary

    -Loves-
    Shinies
    Fuzzy Things
    Hair
    Sleeping

    -Likes-
    Playing
    Exploring
    Friends
    Working

    -Dislikes-
    Giants
    Micro-Piglets

    -Hates-
    Fleas (Confuses with Lice)
    Rats
    Evil Chickens
    Spiders

    -Abilities-
    • Level 1:Melee
    • Level 2:Speed Self
    • Level 3:Wind Lash
    • Level 4:Sight
    • Level 5:Whirlwind
    • Level 7:Haste
    • Level 9:Tornado

    -Special Traits-
    Mental Issues
    Can Fly

    -Equipment-
    Nachos

    -Lair Information-

    Lair Location:
    -

    Lair Appearance:
    Appears to be a birdnest for some absurd reason.

    Appearance:
    Appears to be a gray Fly, but other than that, pretty normal.

    Style:
    He is the Super Fly, the most powerful of his species. The Elite of the Elite. He can overcome anything if he puts his wings to it.

    Biography:
    Lena laid two eggs, and Roach's soul was sucked into one of them. He traveled to Faircoast and was under Animus' command for a brief time before he fled due to the large amount of Spiders.

    __________________
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    Code:
    Victory Count: 0
    Kill Count:    0
    Defeat Count:  0
    __________________
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    Narrating
    "Dialogue"
    "Nachos' Right Head"
    "Nachos' Left Head"
    Thoughts
    Summery
    Last edited by Metal Gear Rex; October 8th, 2013 at 21:35.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  9. #19
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Metal Gear Rex Profile

    ..
    Name: Tali
    Creature Type: Dim Knight
    Age: 16
    Personality: Evil, Cruel, Chaotic, Inconsiderate, Aggressive, Arrogant, Proud, Loyal, Eager, Cheerful, Childish, Slightly Naive, Contradicting
    Alignment: Chaotic Evil
    Gender: Female
    Level: 4
    Experience: 17/45
    Training Rate: 1.25
    B/C Literary: 0.5/0.5
    B/C Skill: 0.2/0.2
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Northland Iceland
    Status: Alive

    ...-Strengths-
    • Nimble Fighter
    • Pretty Strong Hitter
    • Possesses Useful Magical Abilities
    • Blindingly Loyal

    ...-Weaknesses-
    • Relatively Lacking in Raw Defense
    • Not Skilled at Working Tasks
    • Can Run Into Problems with Heroes
    • Slightly Naive

    -Loves-
    Swordy
    The Name of Evil
    Being Bad
    Vampires
    Cruelty
    Fighting
    Winning

    -Likes-
    Acknowledgement
    Valira
    Drinking
    Horned Reapers
    Dark Mistresses
    Unholiness

    -Dislikes-
    Holiness
    Guarding
    Peace
    Monks
    Swordy Being Touched Without Permission

    -Hates-
    Defeat
    Heroes
    The Name of Good
    The Avatar

    -Abilities-
    • Level 1:Melee
    • Level 3:Drain Blade*
    • Level 6:Shadow Teleport*
    • Level 9:Life Disruption*

    -Special Traits-
    Actually Evil

    -Equipment-
    Swordy

    -Lair Information-

    Lair Location:
    By the Entrance, Adjacent to Valira's Lair.

    Lair Appearance:
    A simple Black Knight bed surrounded by candle flames. The candle flames are blessed with magic, appearing black and actually absorb the light, dimming the area of her Lair.

    Appearance:
    Tali in her armor. Her armor is very light, and isn't a full suit like in the picture. She lacks the gloves and a small bit of armor above the waist. Her shoulder pads are smaller and she lacks armor around her upper arms and legs.

    Tali without her armor and Swordy. At Level 3, when Tali gains Drain Blade, Swordy gains a constant shadowy aura whenever she holds it. It becomes much stronger when she activates one of her Shadow based attacks.

    Style:
    Tali is a strange incarnation of evil, being exactly what is expected of an evil Creature and yet somewhat lacking. There's definitely a childish vibe about her. She's very eager to do her work for the cause of Evil and will research and manufacture away for hours if demanded, even if she has no skill, whatever her evil master demands of her.

    Tali's sword is literally called "Swordy", and she loves it like a doll or imaginary friend. She'll sometimes talk to it when she's alone, or thinks she is. She refers to the sword's gender as a male. She doesn't like others touching Swordy without her permission.

    In battle, Tali isn't much of a tank, but a quick offensive fighter. She can still take considerable hits and survive some heavier blows. She fights dirty and honorably at the same time, rather inconsistently at that. She usually fights with her helmet unless she needs a better field of view, in which case she'll throw her helmet off, possibly at the enemy.

    Tali's Drain Blade is a modification of normal Drain, but is limited to her sword. Basically, for a brief time, when she cuts, she will drain life from the user. It's short lived but stronger than normal Drain, with the drawback being a considerable cooldown. Shadow Teleport is like normal Teleport with the added bonus of allowing her to move through shadows instantly without a cooldown. Life Disruption is basically a more powerful, but slightly slower (even slower than it already is) variation of Disruption.

    "It's so fun to be bad! I mean good! I mean... agh!!"

    Biography:
    Once upon a time, Tali. The End.

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    Last edited by Metal Gear Rex; November 14th, 2013 at 03:51.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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    The Awakening: GM Powers Activate!
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  10. #20
    Awakening Game Master Metal Gear Rex's Avatar
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    Name: Cerint
    Creature Type: Salamander
    Age: 29
    Personality: Finely Composed, Cool as Ice, Smooth like Lizard Skin
    Alignment: Neutral Evil
    Gender: Male
    Level: 1
    Experience: 0/15
    Training Rate: 1.3
    B/C Literary: 0.4/0.5
    B/C Skill: 0.2/0.4
    Gold on Hand: 0
    Gold in Lair: 0
    Realm: Red Crystal Islands
    Status: Alive

    ...-Strengths-
    • Highly Skilled Melee Fighter
    • Possesses Good Ice Abilities
    • Can Act as Decent Support
    • Resistant to Ice
    • Is Cool

    ...-Weaknesses-
    • Not at All Skilled at Working Tasks
    • For the Most Part, Lacks in Raw Damaging Aspects

    -Loves-
    Being Cool

    -Likes-
    Fellow Salamanders
    Chilling

    -Dislikes-
    Working with Heroes
    Persistent Women (this means you, Sapphira)

    -Hates-
    Traitors
    Heroes

    -Abilities-
    • Level 1:Melee
    • Level 1:Ice Shard
    • Level 2:Fire Spit
    • Level 4:Hail Crush*
    • Level 5:Fireball
    • Level 6:Ice Barrage*
    • Level 9:Frost Breath

    -Special Traits-
    Can Walk on Lava
    Resistant to Ice
    Is Cool

    -Equipment-
    Shades

    -Lair Information-

    Lair Location:
    -

    Lair Appearance:
    The coolest Salamander Lair, ever.

    Appearance:
    Appears to be a normal Salamander with the exception of his grayer textures and shades, both seen in the profile picture.

    Style:
    Cerint likes to use every part of his body to his advantage in melee combat. He will bite, headbutt, kick, tail whip, and even claw. The former methods are his more common ways of attacking. His claws are more situational. Due to the general weakness of short arms in Salamanders, Cerint can only use them when his opponent is vulnerable. He likes to perform a sudden jump forward with a turn and then claw his opponent as he lands.

    Cerint's Hail Crush is a modified Hailstorm ability. He performs a jump combined with a frontwards flip and then slams his tail into the enemy. While doing this, he also uses his magic to release hail from his tail, adding that to the force of his attack. It is easily his most damaging attack due to its nature, but at the same time, is more situational as it requires enemy vulnerability.

    Ice Barrage is a modifed Freeze ability. Cerint performs a spin and releases Freeze Magic from his tail, locking any nearby targets around him. However, the time the targets are frozen varies depending on the quantity of targets. Simply put, the Freeze time is divided by the number of enemies affected by Ice Barrage.

    Biography:
    Cerint is too cool to share his bio here.

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    Last edited by Metal Gear Rex; June 2nd, 2013 at 10:24.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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