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Thread: Mellow Rib - A DK1 Sandbox

  
  1. #1

    Default Mellow Rib - A DK1 Sandbox

    Mellow Rib

    A Sandbox level for DK1 where you control Bridges and can pit your 2 Keeper opponents against each other or the Heroes. You can ignore the Keepers as well and simply destroy the Hero Dungeon Heart, just watch out for the Avatar. Use various Rooms to adjust the difficulty of the Hero Spawns.

    For KeeperFX, you can find it under Campaigns, called "Sandbox Level"



    Room Size References

    Barracks - set the Strength of the Hero Parties.
    Defaults to a level 5 party of Five Heroes.
    16 tiles summons a level 7-8 party of Six Heroes.
    25 tiles summons a level 7-8 party of Seven Heroes.
    30 tiles summons a level 10 party of Six Heroes.
    36 tiles summons a level 10 party of Seven Heroes.
    49 will summon the Avatar and his Goons.

    Torture Chamber - sets the spawns at 2 locations near your Dungeon Heart
    Defaults to no summons in the South.
    30 tiles will spawn from the Southwest.
    36 tiles will spawn from both Southwest and Southeast.

    Temple - sets the Time interval before each Hero Party spawns
    Defaults to the Hero Party never spawning.
    25 tiles spawn at 20 minute intervals.
    30 tiles spawn at 10 minute intervals.
    36 tiles spawn at 1 minute intervals, as good as instantly.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  2. #2

    Default Re: Mellow Rib - A DK1 Sandbox

    Hmm anyone have any feedback on the map? Hope to hear from you.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  3. #3

    Default Re: Mellow Rib - A DK1 Sandbox

    Lovely, it's a "My Pet Dungeon" for DK1. That's pretty cool.

    A little odd that if you take over enemy Dungeons suddenly heroes swarm the place, though. ^^

    Little comment - if you tunnel up to the lava, the enemy keepers will send their dragons at you. Makes ignoring them a little more taxing, considering ignoring them might lead to creature deaths.

  4. #4

    Default Re: Mellow Rib - A DK1 Sandbox

    That's true, I had that issue with dragons too. Should I simply remove dragons from the creature pool? and likewise for hellhounds.

    I think I'll just make the AI not build Temple for that map, it should solve the problem.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  5. #5

    Default Re: Mellow Rib - A DK1 Sandbox

    Dragons are too awesome, don't take them out. Perhaps you could lock the A.I. keepers in with hero walls?

  6. #6

    Default Re: Mellow Rib - A DK1 Sandbox

    Dragons for you but not for Enemy Keepers?
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  7. #7
    Imp
    Join Date
    Sep 2011
    Location
    The Netherlands
    Posts
    11

    Default Re: Mellow Rib - A DK1 Sandbox

    Quite annoying, you cannot destroy the heart of the hero keeper, because when you enter the rooms which are linked to the hearth, heroes will spam in and keep coming, as you kill them..

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