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Thread: Serios Bugs..

  
  1. #11
    Ghost
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    Default Re: Serios Bugs..

    You are a skilled AI Programmer?

  2. #12
    Dragon DragonsLover's Avatar
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    Steam ID: dragonslover

    Default Re: Serios Bugs..

    Quote Originally Posted by Keeper_Infernal View Post
    so what about the morphing gems/bridges/guard post thing?
    That's because you're playing an old version and should update it 'cause it has been fixed since.

    Quote Originally Posted by Enker-Zan
    I recommend programming the AI to not build their dungeon all stupid like they currently do...
    Wow! I hope you're kidding? AI Keepers are building their dungeon pretty well. They perhaps build too much Workshops and the way they build bridges is perhaps a bit weird, but everything else is fine. Anyway, you can always tweak the size of rooms they should build yourself through script commands.

    And guys, AI programming isn't performed with an easy finger snap, it requires a lot of work to ensure there's nothing wrong.
    I like dragons! They're the center of my life! I'll never forget them...



  3. #13
    Beetle Enker-Zan's Avatar
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    Gamertag: EnkerZan XFIRE ID: enkerz4n

    Default Re: Serios Bugs..

    I didn't say it was easy. When I mean stupid, I mean clustering a bunch of rooms in one big dugout area and putting traps in them. As a result, the AI kill themselves with their own feeble room designes.They also like to build 3x3 and 3x4 rooms excessively as well. They still do it in the latest version, I would not be bringing it up if they were.

  4. #14
    Ghost
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    Default Re: Serios Bugs..

    The AI builds standard rooms in 5x5 (Workshops 6x6) size, with a Lairsize depending on the amount of creatures. The Prison, Torture etc. are build smaller cause the AI doesn't make use of them.

    The room sizes are fine, the way they sometimes dig them out is debatable, but as said, changing the AI is very hard.

    The trap stacking (or placing them in rooms) that the AI sometimes does, needs a fix though..

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