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Thread: Level 16 Tulipscent - Skeletons

  
  1. #1
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Level 16 Tulipscent - Skeletons

    Okay, you'l probbaly know this level as one of the more challanging ones in the campaign. You are in the north with a very agressive blue keeper in the south and Heroes popping up now and then. Meaning there is quite some action.

    But my question is: according to the TXT file, you are allowed to attract skeletons, having a maximum of 30 in the creature pool. But the problem is, skeletons are not attracted by anything! Maybe I've missed something and I was required to do something first, but the game was mostly over by then, and skeletons late in that level are pretty useless. Anyway...

    How to get skeletons in Tulipscent by attracting them?

    Edit: Same goes to tentacles, who are also attractable in here but not appearing.
    Last edited by Duke Ragereaver; September 27th, 2009 at 17:22.


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  2. #2
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    Default Re: Level 16 Tulipscent - Skeletons

    Temple for Tentacles and Prison for Skeletons.

  3. #3
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Level 16 Tulipscent - Skeletons

    Quote Originally Posted by Krizzie View Post
    Temple for Tentacles and Prison for Skeletons.
    *Red head of embaressment*

    I'm (almost) 100% certain that I DID build a temple and prison but they didn't came out without having reached the portal maximum, while they do now. Ah well, it figures I guess....



    *Proceeds to torture some skeletons and tentacles*
    Last edited by Duke Ragereaver; September 27th, 2009 at 17:46.


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  4. #4
    Ghost
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    Default Re: Level 16 Tulipscent - Skeletons

    I never had Skeletons at the map either. But Tentacles should be possible.

    Maybe Skeletons are only for the Blue Keeper.

  5. #5
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Level 16 Tulipscent - Skeletons

    Nope, according through the txt file skeletons and tentacles are reserved for the Red Keeper, as can be seen below.



    I've just tested that and it worked. Though I have to admit that earlier today I've patched my DK, I wonder if it has any connection with why I didn't get skeletons or tentacles in all the other times I've played this level.


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  6. #6
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Level 16 Tulipscent - Skeletons

    In level 15, I believe you also can attract skeletons and maybe vampires. That was the only level I've had work with those creature attractions.
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  7. #7
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Level 16 Tulipscent - Skeletons

    Quote Originally Posted by Metal Gear Rex View Post
    In level 15, I believe you also can attract skeletons and maybe vampires. That was the only level I've had work with those creature attractions.
    Yes, in level 15 you can attract vampires, but there are only three in the creature pool...


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    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Level 16 Tulipscent - Skeletons

    Better than nothing. Plus, that saves you the time of killing 30 creatures. But of course, as a Dungeon Keeper, you'd do that anyway.
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    Default Re: Level 16 Tulipscent - Skeletons

    Quote Originally Posted by Metal Gear Rex View Post
    Better than nothing. Plus, that saves you the time of killing 30 creatures. But of course, as a Dungeon Keeper, you'd do that anyway.
    Just kill 30 imps and you're there.

    Bouldertrap or a level 2 Biledemon with a gas bomb.

  10. #10
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Level 16 Tulipscent - Skeletons

    Quote Originally Posted by Krizzie View Post
    Just kill 30 imps and you're there.

    Bouldertrap or a level 2 Biledemon with a gas bomb.
    Ehh, that always was too easy.
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