Ice Terrain
Information
Author's Note
Ice Terrain is something I thought of after making my Ice Archer, but then I forgot about it and so I never made it. However, due to this thread, I suddenly remembered my Ice Terrain idea and decided to work it out.
About Ice Terrain
What Ice Terrain does is very simple. It causes Units to slip and fall, thus causing a 0.2-0.7 second stun time, depending on how fast or slow the Unit is. How often a unit slips depends on their movement speed. Slower Units like the Giant or Dragon would never have a problem slipping and falling like the Hell Hound probably would. Some Units can walk on ice without a care in the world, such as the Tentacle or Ice Archer. And of course, Flying Units are uneffected by ice.
Another thing Ice Terrain can cause is cause a sliding effect. How much a Unit slides depends on their movement Speed. For the slowest of Units, they suffer no sliding at all and can come to a complete stop without a problem. For any unit faster than the slowest, they can slide a distance as small as a tenth of a tile, or as far as a whole tile. The max sliding effect can only be reached by the fastest of Units combined with a Slap and Speed.
Ice Terrain can be claimed. Traps can also be built on it, but Rooms cannot be, unfortunately. The more clever Player would take the ice under consideration when placing his Traps down. As a result, he can make his Traps more effective due to terrain advantage.
If a Lava Trap is placed on the Ice Terrain, then once it is triggered, the Lava Trap will instantly be destroyed and the ice will permanently be turned to Water.
Where it Can Be Found:
Ice Terrain can be found alongside of Dirt Path or even water. It is more commonly located in Icy Realms, but it can still be found in other Realms if there is a cold spot on the Land.
Appearance:
Ice Terrain, as expected, appears to be just frozen water. Therefore, its appearance will resemble the water within the current texture type that the realm uses.