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Thread: Hand Of Good

  
  1. #1

    Post Hand Of Good

    We all know you have the normal zombie looking hand, which picks up creatures and slaps them, but if you can play as the hero's they won't have something like that will they, they'll have a good hand, here's what I suggest.

    A normal human looking hand

    You don't pick up hero's you click on them and tell them where to go (like most games)

    Instead of slapping them you pat their heads

    It's just a thought that the dugeon keeper and the hero's should have a different hand which also acts different and i'm up for changes.

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Hand Of Good

    Yes to everything except maybe change the moving system.
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  3. #3
    Your Majesty Hapuga's Avatar
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    Default Re: Hand Of Good

    THe moving must be as fast and effective as the evil hand's. Otherwise Evil will have too much win due to fast force dislocation.
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  4. #4
    Hellhound dk2player's Avatar
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    Default Re: Hand Of Good

    I say that intead of casting spells out of nowhere, like the hand of evil, I sugest that the godd hand can creature hero gates and make heros charge after a keeper. That way, the evil can cast extra ordenary spells and the good can make pretty good heros.

    Everyone wins

  5. #5
    Your Majesty Hapuga's Avatar
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    Default Re: Hand Of Good

    What if I want to fight in 5 places at once. how do I select who goes where. Do I open 5 gates? how fast a creature will enter them? How it will exit? stun? cooldown? Seems doubtful.

    Dont think about the idea as a whole, think about details.
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  6. #6
    Beetle Synesthesia's Avatar
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    Default Re: Hand Of Good

    Quote Originally Posted by Hapuga View Post

    Dont think about the idea as a whole, think about details.
    Exactly.

    If we make the heroes playable then all we need to do to is have a different looking cursor and possibly an optional reskinned GUI. I don't think there should be any changes that affect gameplay unless they are very, very carefully balanced.

  7. #7

    Default Re: Hand Of Good

    Instead of pinching the creatures by the collar. They could sit in the palm of the hand. Instead of a slap, just a gentle nudge.

    I mean, it would still make them angry if they kept getting nudged all the time. But once or twice wouldn't be a problem.

  8. #8
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Hand Of Good

    That would add a new value...

    Nudges til annoyed...
    Min. Nudge Frequency.

    Then it would use the Anger Slap value. You get the idea. I'll bet evil will all have 0 nudges. In a way, I like a different gameplay. It makes you specialize more in multiplayer and skirmish maps. Would be fun.

    Perhaps there could be an extra mode where you have a Lord of the Land instead of a Dungeon Heart. The gameplay is different there. And it doesn't have to be a Lord of the Land. It could be a different high creature.

    That way, you can be a Dungeon Keeper and still use heroes like in the other DK games. This also would add a new evil gameplay too. I think it's a great idea, but the main problem is programing and making room for it.
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  9. #9
    Bile Demon natchoguy's Avatar
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    Default Re: Hand Of Good

    I think you can have different hands which you can unlock. Basically you can customize your in-game stuff( hand, menu, buttons etc.).

  10. #10
    Imp Robofish's Avatar
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    Default Re: Hand Of Good

    I'd of thought it should look like a hand fo god type thing, with rays of light coming off behind it as though its poking a hole through the clouds.

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