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Thread: KeeperFX 0.40 bug: some sounds stop playing after a lontime playing

  
  1. #1
    Ghost
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    Default KeeperFX 0.40 bug: some sounds stop playing after a lontime playing

    I confirm that this known bug also occurs in KeeperFX 0.40 :-( Maybe putting more sound engine traces will help? Probably when porting DirectX to SDL in sound engine this will be discovered
    Last edited by jomalin; June 19th, 2011 at 13:23.

  2. #2
    Ghost
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    Default Re: KeeperFX 0.40 bug: some sounds stop playing after a lontime playing

    Hi mefisto,

    I have see in KeeperFX SVN:
    r675 Fixed the wrong interpretation of some sound and graphics heap routines.

    Have you test if that fix, correct the sounds getting stopped?

  3. #3
    KeeperFX Author mefistotelis's Avatar
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    Default Re: KeeperFX 0.40 bug: some sounds stop playing after a lontime playing

    No, I never reproduced the bug you described here.
    I don't know if it's fixed.

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