Originally Posted by
james.heinichen
Sorry I should have been more clear. We're planning on introducing a Talent/Tech Tree -- something that allows static upgrades / new spells / traps / et cetera for the player as they progress through the storyline.
The short version is that:
Each level completed will give you "points" to spend.
You spend points in a style similar to most any RPG where you unlock abilities / improve your character.
Unlocked nodes allow static changes that effect each subsequent level after they are unlocked.
There will not be enough talent points in the campaign to allow all unlocks -- allowing for multiple play-throughs with more diversity.
Each tree is balanced (or will be) to allow any player to customize their gameplay to best suit them -- e.g. if one player prefers to turtle/turbo noobie then they can go through the entire construction tree -- improving traps effectiveness and unlocking new traps, whereas a player who favors heavy armies can improve their creatures hp/armor/attack et cetera.
These effects take place immediately and do not need to be researched/built in-game, however this may change based upon balance &/or other needs.