Yeah, when you drop a creature in front of an enemy door, it's mainly to attack the door. I think it would be a nice idea to alter that for imps.
Originally Posted by
jomalin
If there is an enemy door and you place a trap just in front of it, and you leave a Imp there, try to fill the trap before hitting the door.
Assuming the slab in front of the enemy door is mine and making the change I proposed, you can hit the door with any creature except the imp. You can test the two situations I said with my savegame.
Here, you can simply drop the Imp, not straight on the square where the trap is, but NEXT to it. It works the same and is less complicated.
In all cases, you can simply drop the imp in a free area and one of them will automatically go to claim the path. If, however, you're into a hurry, drop the imp on the square in front of the enemy door and slap the imp twice to make it move on the next square OR, dig the earth block (if possible) at the opposite direction of the door in possession mode to make a cross path. Drop the imp into that new dug square and he will continue to claim the path without attacking the door. Representation below:
Code:
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|O|
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DOX
|O|
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Here, dig the square at X in possession mode and drop the Imp there to claim the new path and keep claiming the remaining of the path.