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Thread: Liquid physics

  
  1. #1
    Demon Spawn
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    Question Liquid physics

    Inspired by this WftO thread and nvidia just having released their first public OpenCL driver (http://www.nvidia.com/object/cuda_opencl.html) I wonder if this wouldn't be worth considering for NBK as well.

    I kinda like the idea of a flooding trap

  2. #2
    Skull dotted's Avatar
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    Default Re: Liquid physics

    Quote Originally Posted by Trass3r View Post
    Inspired by this WftO thread and nvidia just having released their first public OpenCL driver (http://www.nvidia.com/object/cuda_opencl.html) I wonder if this wouldn't be worth considering for NBK as well.

    I kinda like the idea of a flooding trap
    There was no flooding trap in DK1

  3. #3
    Demon Spawn
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    Default Re: Liquid physics

    I knew somebody would come up with that
    Who the f cares, it doesn't need to be a 1:1 remake. Nothing speaks against introducing some innovation and exploiting new technology.

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    Skull dotted's Avatar
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    Default Re: Liquid physics

    Quote Originally Posted by Trass3r View Post
    I knew somebody would come up with that
    Who the f cares, it doesn't need to be a 1:1 remake. Nothing speaks against introducing some innovation and exploiting new technology.
    Which is why we have WFTO

  5. #5
    Demon Spawn
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    Default Re: Liquid physics

    Yeah but it has a different goal, it's a totally new game. I'm just talking about a BIT innovation

  6. #6
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    Default Re: Liquid physics

    Quote Originally Posted by Trass3r View Post
    Yeah but it has a different goal, it's a totally new game. I'm just talking about a BIT innovation
    You may add that trap after its done.

    But only at your version.

  7. #7
    Skull dotted's Avatar
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    Default Re: Liquid physics

    Quote Originally Posted by Trass3r View Post
    Yeah but it has a different goal, it's a totally new game. I'm just talking about a BIT innovation
    That is the goal of WFTO actually.

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