Hello keeper klan!
I am a really big fan of this room,its actualy my favorite! (No,i am not a sado-maso fan,i just like to see heros suffering.)
But there is alot of things that disturbes me in that room:
-AI does not know how to use this room(he does not heal the captives)
-Its overpowered and abuseble,can form armys of infinit minions
-They way the creatures re-acts when placed at the room is cheap,the simply walk thowards the torture desk,and if there is no extra torture desk,they simply hang around there,till they turn comes.(Pathetic.)
-Some creatures has that lame default torture animation(the torture puts a sack on the victim,and simply dances near him like a stupid fagg..),and there is allot of creatures who has it,Giants,Dwarfs,Knights,Avatars,Hornys,Samurais,H ellhounds,Monks each...
-In reality,no one will survive more then 2 min in that room,and some survive even 15 min..
My suggestion for all of this issue is this:
-To make the torture room much less abseble,and AI friendly,cancel the need to heal creatures before torture by reducing the time each crature needs to be converted low enough so it wont die before converted.Now to make this room less abuseble and realistic,lets add a chance of instant death,instead of getting converted,the creature will simply die.The chance shold be realy high,like 50% or even highr,this way it will be more balanced,and realistic.
-about the way creature re-acts when placed at the room,lets make an animation of the torturer chancing,and capturing the victim,instead of the victim going to the desk by itselfs.
-and finally about the default torture animation,simply be more creative,create more torture animation,for example a dwarf can be chopped with his axe,and a monk can be crusified or something..
Hope you like my suggestion,pleas leave comments!