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Thread: Creatures Limit

  
  1. #11
    Ghost
    Join Date
    Sep 2009
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    Default Re: Creatures Limit

    Quote Originally Posted by Zyraen View Post
    I am amidst creating a "Remake" of DK based on the parameters you mentioned above.

    Basically, the areas "fixed" are
    - Imp Sacrifice no longer works. You can still make more imps but you pay for it. Imps have been changed to increase level at a faster rate.
    - Guardpost, Prison is generally unavailable now
    - Temple is claimable but not buildable. It becomes a "unique" building, usually located in an open, contested area. (Temple functions like Guardpost cutting off water, and can bounce boulders around). You have only a few creatures (about 20), so the Temple becomes an asset to upgrade your creatures to better ones, not just the Reaper. Because premium creatures are few.
    - Scavenger Rooms are generally unavailable. Even if they are, Enemy Keepers use Heroes and not your minions (generally speaking). They are used by the enemy Hero Keepers to "scavenge" White Heroes to their cause.
    - For OP-ness, Lightning, Cave In, Speed, Conceal (for imp claiming exploit), Chicken, Disease, Armageddon, Destroy Walls have generally been removed. Magic.cfg has been edited to make Enemy Keeper's lightning (which they cheat even if they can't research it) useless. Some maps allow you to gain some of these spells, but generally for specific purposes or simply because your enemy has it. Even then, Lightning, Cave In and Disease are generally OUT.
    - For uselessness, Hold Audience, Must Obey have been removed.
    - For OP-nes, Boulder and Lava Traps are generally not buildable
    - Magic Doors are not generally buildable. All other Traps / Doors sell for 10 gold, so you build them when you want them, not for gold.
    - For uselessness, Braced Doors (Wooden doors to arrange your Dungeon, Steel Doors for general use) and Alarm Traps are generally not buildable.
    - Most Maps give you a limited amount of Gold, and claiming the Gem means you have to first fight off some monsters. This same area usually connects to Enemy Keepers so you can't reinforce them out of your dungeon, and may also pave the way for hero spawns to invade your dungeon.
    - Many Creatures have been rebalanced, notably the Horned Reaper and Vampire. Regular Creatures are generally 8 per level, except Trolls are 4 and premium creatures like Dragons, Dark Mistresses, Vampires come later in the game and there are only 2 of each "premium" creature. Creatures that are killed or dropped into the portal do not return.
    - Hero Creatures have also been tweaked.
    - Enemy Hero Keepers are naturally allied to Heroes (white player)
    - generally speaking, most Hero Invasion routes do not pass over Lava, so you can't stop them / trap them there.

    For more info
    http://keeperklan.com/threads/1994-T...3957#post33957
    I'm glad this wont be a standard setting.. It just ruins the whole gameplay. :S

  2. #12

    Default Re: Creatures Limit

    @Krizzie : Its very challenging though. There's just about no exploits available.
    If you run out of gold, expand or die.
    Admittedly, the lack of Guardpost is very irritating.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

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