Hi,
Just so you know I am not talking about portal limit.
The game has a max creature limit of 255 creatures in any level, existing also in the original game that the programmers set.
Imps also count towards the limit.
So one player or even all four players could simply sacrifice imps in the portal to make them very cheap.
If they plan it correctly, they could block all other players from getting any creatures.
They could mess up and make their imps cost to much, but it's still possible to do it.
Once the max limit has reached, no more creatures will come out of the portals for anyone.
In a multiplayer game you could have 4 players playing all at once.
Most portals might give each player around 22 or so creatures in the portal.
22 x 4 = 88 approx.
They could use the glitch to get unlimited skeletons and vampires also effects the max creature limit, if it's really a glitch or not, also getting them the normal way by killing the enemy and such.
167 Imps / 4 = 41 imps per player after that, or less if they got some Skeletons and Vampires.
So what do you think about increasing the max creature limit for multiplayer games, as it's fixed to 255, which is 1 byte long?
Not sure how complex it would be to make it 2 bytes long.
One could create a jump in the code if there was not enough room to make a jump to your own code, code injection, with the creature limit then forced to use a 2 byte long value.
The host of the room should be able to set this creature limit in multiplayer games, and not sure if one can edit a text file to change that or not as have not checked.
Some people could use this trick in a multiplayer game to use up the max limit to stop someone from getting more or any creatures, leaving them defenseless if they are fast at playing the game, then it could become wars to who can get to the max limit 1st then battle it out.
Anyways this is just my idea if multiplayer ever gets very popular with KeeperFX and faster over the internet.