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Thread: Bug found

  
  1. #1

    Default Bug found

    Hey mefis,

    Found a bug, here is the log of the standard version.
    All I did was install keeperfx, edit config for 1600x900 resolution and start the level morkardar

    Here's the config:
    Code:
    ; Path to the DK files. Usually leaving it as "./" will work.
    INSTALL_PATH=./
    ; How many of the game files are on disk; irrelevant option.
    INSTALL_TYPE=MAX
    ; Language definition; sets options for displaying texts.
    LANGUAGE=ENG
    ; Keyboard definition; irrelevant.
    KEYBOARD=101
    ; File format in which screenshots are written; BMP or HSI.
    SCREENSHOT=BMP
    ; Three frontend resolutions: failsafe, movies and menu resolution.
    ; FRONTEND_RES=640x480x32 640x480x32 640x480x32
    FRONTEND_RES=1600x900x32 1600x900x32 1600x900x32
    ;Original DK resolutions were FRONTEND_RES=MODEx320x200x8 MODEx320x200x8 MODEx640x480x8
    ; List of in-game resolutions. ALT+R will switch between them.
    ; INGAME_RES=640x480x32 1024x768x32
    INGAME_RES=1600x900x32 1024x768x32
    ;Original DK resolutions were INGAME_RES=MODEx320x200x8 MODEx640x400x8
    ; Mouse pointer movement speed; 100 percent means normal OS speed
    POINTER_SENSITIVITY=100
    ; Censorship - originally was ON only if language is german.
    CENSORSHIP = OFF
    Here's the log:

    Code:
    Dungeon Keeper FX ver 0.4.0.386 (standard release)
    LOG CREATED  @ 11:37:03  16-07-2011
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 10 stepping 7 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: Full moon -0.0123
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: Sound samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: Recomputing fade tables
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/hpointer.dat"...done
    LbDataFree: freeing "data/hpointer.tab"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: get_startup_menu_state: Full moon state selected
    Sync: Frontend state change from 0 into 12
    LbDataFree: freeing "LDATA\FRONT.RAW"...done
    LbDataFree: freeing "LDATA\FRONTFT1.TAB"...done
    LbDataFree: freeing "LDATA\FRONTFT1.DAT"...done
    Sync: Frontend state change from 12 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 30
    Sync: Created menu ID 40 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 30 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 1600x900x32 (mode 28)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
    load_script: Used script resources: 0/16 tunneller triggers, 1/48 party triggers, 5/64 script values, 7/48 IF conditions, 1/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (400,814) size (480,86)
    Error: Attempt of integer division by zero.
      in keeperfx.exe at 0023:0041975d, base 00400000
      in keeperfx.exe at 0023:00419d5b, base 00400000
      in keeperfx.exe at 0023:00419f75, base 00400000
      in keeperfx.exe at 0023:0041ab45, base 00400000
      in keeperfx.exe at 0023:0041b640, base 00400000
      in keeperfx.exe at 0023:0041f1b5, base 00400000
      in keeperfx.exe at 0023:0041fec7, base 00400000
      in keeperfx.exe at 0023:0050acbb, base 00400000
      in keeperfx.exe at 0023:0050ad78, base 00400000
      in keeperfx.exe at 0023:0050a426, base 00400000
      in keeperfx.exe at 0023:004010db, base 00400000
      in keeperfx.exe at 0023:00401158, base 00400000
      in kernel32.dll at 0023:74cb33ca, base 74ca0000
      in ntdll.dll at 0023:77589ed2, base 77550000
      in ntdll.dll at 0023:77589ea5, base 77550000
    Here's the debug log:
    Code:
    Dungeon Keeper FX ver 0.4.0.386 (debug release)
    LOG CREATED  @ 11:39:11  16-07-2011
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 10 stepping 7 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing Config file, 999 bytes
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 28
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Full moon -0.0122
    Sync: init_sound: Starting
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: play_smk_via_buffer: Starting
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: initial_setup: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_colours: Starting
    Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
    Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
    Sync: load_trapdoor_config: Reading Traps and doors config file "trapdoor.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
    Sync: load_creaturestates_config: Reading Creature States config file "crstates.cfg".
    Sync: load_rules_config: Reading Rules config file "rules.cfg".
    Sync: load_creaturemodel_config: Reading "wizard.cfg" as model 1.
    Sync: load_creaturemodel_config: Reading "barbarian.cfg" as model 2.
    Sync: load_creaturemodel_config: Reading "archer.cfg" as model 3.
    Sync: load_creaturemodel_config: Reading "monk.cfg" as model 4.
    Sync: load_creaturemodel_config: Reading "dwarfa.cfg" as model 5.
    Sync: load_creaturemodel_config: Reading "knight.cfg" as model 6.
    Sync: load_creaturemodel_config: Reading "avatar.cfg" as model 7.
    Sync: load_creaturemodel_config: Reading "tunneller.cfg" as model 8.
    Sync: load_creaturemodel_config: Reading "witch.cfg" as model 9.
    Sync: load_creaturemodel_config: Reading "giant.cfg" as model 10.
    Sync: load_creaturemodel_config: Reading "fairy.cfg" as model 11.
    Sync: load_creaturemodel_config: Reading "thief.cfg" as model 12.
    Sync: load_creaturemodel_config: Reading "samurai.cfg" as model 13.
    Sync: load_creaturemodel_config: Reading "horny.cfg" as model 14.
    Sync: load_creaturemodel_config: Reading "skeleton.cfg" as model 15.
    Sync: load_creaturemodel_config: Reading "troll.cfg" as model 16.
    Sync: load_creaturemodel_config: Reading "dragon.cfg" as model 17.
    Sync: load_creaturemodel_config: Reading "demonspawn.cfg" as model 18.
    Sync: load_creaturemodel_config: Reading "fly.cfg" as model 19.
    Sync: load_creaturemodel_config: Reading "dark_mistress.cfg" as model 20.
    Sync: load_creaturemodel_config: Reading "sorceror.cfg" as model 21.
    Sync: load_creaturemodel_config: Reading "bile_demon.cfg" as model 22.
    Sync: load_creaturemodel_config: Reading "imp.cfg" as model 23.
    Sync: load_creaturemodel_config: Reading "bug.cfg" as model 24.
    Sync: load_creaturemodel_config: Reading "vampire.cfg" as model 25.
    Sync: load_creaturemodel_config: Reading "spider.cfg" as model 26.
    Sync: load_creaturemodel_config: Reading "hell_hound.cfg" as model 27.
    Sync: load_creaturemodel_config: Reading "ghost.cfg" as model 28.
    Sync: load_creaturemodel_config: Reading "tentacle.cfg" as model 29.
    Sync: load_creaturemodel_config: Reading "orc.cfg" as model 30.
    Sync: load_creaturemodel_config: Reading "floating_spirit.cfg" as model 31.
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_cube_file: Starting
    Sync: load_anim_file: Starting
    Sync: init_keeper: Finished
    Sync: Pentium Pro polygon rendering on
    Sync: setup_3d: Starting
    Sync: Recomputing fade tables
    Sync: init_lookups: Starting
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    Sync: game_loop: Entering gameplay loop.
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
    Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
    Sync: load_campaign: Parsing campaign file "grkreign.cfg".
    Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
    Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
    Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
    Sync: load_campaign: Parsing campaign file "ncastles.cfg".
    Sync: load_campaign: Parsing campaign file "postanck.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
    Sync: load_campaigns_list: Found 16 campaign files, properly loaded 16.
    Sync: setup_screen_mode_minimal: Setting up mode 28
    LbDataFree: freeing "data/hpointer.dat"...done
    LbDataFree: freeing "data/hpointer.tab"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: get_startup_menu_state: Full moon state selected
    Sync: frontend_set_state: State 0 will be switched to 12
    Sync: Frontend state change from 0 into 12
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontend_set_state: State 12 will be switched to 1
    LbDataFree: freeing "LDATA\FRONT.RAW"...done
    LbDataFree: freeing "LDATA\FRONTFT1.TAB"...done
    LbDataFree: freeing "LDATA\FRONTFT1.DAT"...done
    Sync: Frontend state change from 12 into 1
    Sync: continue_game_available: Starting
    Sync: read_continue_game_part: No correct .SAV file; there's no continue
    Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: load_campaign: Reading campaign file "keeporig.cfg".
    Sync: parse_campaign_map_blocks: Starting
    Sync: frontend_set_state: State 1 will be switched to 30
    Sync: turn_off_menu: Menu ID 18
    Sync: turn_off_menu: Menu number 0
    Sync: Frontend state change from 1 into 30
    Sync: add_to_menu_stack: Menu 40 put on stack, at position 0.
    Sync: Created menu ID 40 at slot 0, pos (0,0) size (640,480)
    Sync: level_lof_file_parse: Starting for "map00055.lof"
    Sync: level_lof_file_parse: Starting for "map00056.lof"
    Sync: level_lof_file_parse: Starting for "map00057.lof"
    Sync: level_lof_file_parse: Starting for "map00058.lof"
    Sync: level_lof_file_parse: Starting for "map00059.lof"
    Sync: level_lof_file_parse: Starting for "map00065.lof"
    Sync: level_lof_file_parse: Starting for "map00066.lof"
    Sync: level_lof_file_parse: Starting for "map00067.lof"
    Sync: level_lof_file_parse: Starting for "map00068.lof"
    Sync: level_lof_file_parse: Starting for "map00069.lof"
    Sync: level_lof_file_parse: Starting for "map00075.lof"
    Sync: level_lof_file_parse: Starting for "map00076.lof"
    Sync: level_lof_file_parse: Starting for "map00077.lof"
    Sync: level_lof_file_parse: Starting for "map00078.lof"
    Sync: level_lof_file_parse: Starting for "map00079.lof"
    Sync: level_lof_file_parse: Starting for "map00122.lof"
    Sync: level_lof_file_parse: Starting for "map00123.lof"
    Sync: level_lof_file_parse: Starting for "map00124.lof"
    Sync: level_lof_file_parse: Starting for "map00126.lof"
    Sync: level_lof_file_parse: Starting for "map00127.lof"
    Sync: level_lof_file_parse: Starting for "map00130.lof"
    Sync: level_lof_file_parse: Starting for "map00131.lof"
    Sync: level_lof_file_parse: Starting for "map00132.lof"
    Sync: level_lof_file_parse: Starting for "map00133.lof"
    Sync: level_lof_file_parse: Starting for "map00135.lof"
    Sync: level_lof_file_parse: Starting for "map00145.lof"
    Sync: level_lof_file_parse: Starting for "map00146.lof"
    Sync: level_lof_file_parse: Starting for "map00147.lof"
    Sync: level_lof_file_parse: Starting for "map00149.lof"
    Sync: level_lof_file_parse: Starting for "map00150.lof"
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: frontend_set_state: State 30 will be switched to 7
    Sync: turn_off_menu: Menu ID 40
    Sync: turn_off_menu: Menu number 0
    Sync: Frontend state change from 30 into 7
    Sync: get_gui_inputs: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_set_state: State 7 will be switched to 0
    Sync: Frontend state change from 7 into 0
    Sync: setup_screen_mode: Setting up mode 28
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: setup_screen_mode: Entering hi-res mode 28, resolution 1600x900.
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: initialise_eye_lenses: Starting
    Sync: initialise_eye_lenses: Buffer dimensions (1600,900)
    Sync: setup_heap_memory: Starting
    Sync: setup_heap_memory: Freeing old Graphics heap
    Sync: GraphicsHeap Size 8388608
    Sync: setup_heap_manager: Starting
    Sync: setup_screen_mode: Finished
    Sync: reenter_video_mode: Switched video to 1600x900x32 (mode 28)
    Sync: startup_network_game: Starting up network game
    Sync: init_level: Starting
    Sync: free_swipe_graphic: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: reset_heap_manager: Starting
    Sync: setup_heap_manager: Starting
    Sync: preload_script: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.txt" loaded.
    Sync: preload_script: Finished
    Sync: load_single_map_file_to_buffer: Map file "map00080.dat" loaded.
    Sync: load_map_flag_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.flg" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00080.clm" loaded.
    Sync: load_slab_datclm_files: Starting
    Sync: load_slabdat_file: Starting
    Sync: load_slab_tng_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.lgt" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00080.own" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00080.wib" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00080.inf" loaded.
    Sync: load_texture_map_file: Starting
    Sync: load_action_point_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.apt" loaded.
    Sync: load_map_slab_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.slb" loaded.
    Sync: initialise_map_collides: Starting
    Sync: initialise_map_health: Starting
    Sync: initialise_map_rooms: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for TREASURE at (169,25)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for TORTURE at (196,34)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for BARRACKS at (196,46)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for RESEARCH at (151,55)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for RESEARCH at (136,58)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for RESEARCH at (148,58)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for TRAINING at (196,58)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for GARDEN at (214,58)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for ENTRANCE at (91,61)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for DUNGEON_HEART at (175,61)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for TEMPLE at (31,100)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for PRISON at (223,112)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
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    Sync: create_room: Done
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    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for TREASURE at (169,148)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
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    Sync: create_room: Starting
    Sync: create_room: Done
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    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
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    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for TORTURE at (169,166)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for DUNGEON_HEART at (91,184)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for ENTRANCE at (175,184)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room_flag: Starting for WORKSHOP at (226,184)
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: create_room: Starting
    Sync: create_room: Done
    Sync: set_room_capacity: Starting
    Sync: load_map_wlb_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.wlb" loaded.
    Sync: load_thing_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.tng" loaded.
    Sync: set_start_state: Starting for creature IMP index 16, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 17, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 18, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 19, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 20, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 21, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 22, owner 1, last state 0
    Sync: set_start_state: Starting for creature IMP index 23, owner 1, last state 0
    Sync: set_start_state: Starting for creature IMP index 24, owner 1, last state 0
    Sync: set_start_state: Starting for creature IMP index 25, owner 1, last state 0
    Sync: set_start_state: Starting for creature IMP index 26, owner 1, last state 0
    Sync: set_start_state: Starting for creature IMP index 40, owner 0, last state 0
    Sync: set_start_state: Starting for creature IMP index 41, owner 0, last state 0
    Sync: set_start_state: Starting for creature WIZARD index 64, owner 4, last state 0
    Sync: set_start_state: Starting for creature WIZARD index 65, owner 4, last state 0
    Sync: set_start_state: Starting for creature BARBARIAN index 66, owner 4, last state 0
    Sync: set_start_state: Starting for creature BARBARIAN index 67, owner 4, last state 0
    Sync: set_start_state: Starting for creature BARBARIAN index 68, owner 4, last state 0
    Sync: set_start_state: Starting for creature THIEF index 118, owner 4, last state 0
    Sync: set_start_state: Starting for creature THIEF index 119, owner 4, last state 0
    Sync: set_start_state: Starting for creature THIEF index 120, owner 4, last state 0
    Sync: set_start_state: Starting for creature THIEF index 121, owner 4, last state 0
    Sync: create_trap: Starting
    Sync: set_start_state: Starting for creature SORCEROR index 139, owner 5, last state 0
    Sync: set_start_state: Starting for creature SORCEROR index 140, owner 5, last state 0
    Sync: set_start_state: Starting for creature SAMURAI index 143, owner 4, last state 0
    Sync: set_start_state: Starting for creature SAMURAI index 144, owner 4, last state 0
    Sync: set_start_state: Starting for creature SAMURAI index 145, owner 4, last state 0
    Sync: set_start_state: Starting for creature SAMURAI index 146, owner 4, last state 0
    Sync: set_start_state: Starting for creature SKELETON index 154, owner 5, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 155, owner 5, last state 0
    Sync: set_start_state: Starting for creature TROLL index 156, owner 5, last state 0
    Sync: set_start_state: Starting for creature IMP index 157, owner 5, last state 0
    Sync: set_start_state: Starting for creature IMP index 158, owner 5, last state 0
    Sync: set_start_state: Starting for creature WIZARD index 159, owner 5, last state 0
    Sync: create_trap: Starting
    Sync: set_start_state: Starting for creature MONK index 174, owner 4, last state 0
    Sync: set_start_state: Starting for creature MONK index 178, owner 4, last state 0
    Sync: set_start_state: Starting for creature MONK index 181, owner 4, last state 0
    Sync: create_trap: Starting
    Sync: set_start_state: Starting for creature MONK index 189, owner 4, last state 0
    Sync: set_start_state: Starting for creature MONK index 190, owner 4, last state 0
    Sync: set_start_state: Starting for creature WITCH index 191, owner 4, last state 0
    Sync: set_start_state: Starting for creature WITCH index 192, owner 4, last state 0
    Sync: set_start_state: Starting for creature WITCH index 193, owner 4, last state 0
    Sync: set_start_state: Starting for creature WITCH index 194, owner 4, last state 0
    Sync: set_start_state: Starting for creature SAMURAI index 198, owner 4, last state 0
    Sync: set_start_state: Starting for creature SAMURAI index 199, owner 4, last state 0
    Sync: set_start_state: Starting for creature ARCHER index 202, owner 4, last state 0
    Sync: set_start_state: Starting for creature ARCHER index 203, owner 4, last state 0
    Sync: set_start_state: Starting for creature ARCHER index 204, owner 4, last state 0
    Sync: set_start_state: Starting for creature IMP index 205, owner 1, last state 0
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: set_start_state: Starting for creature HORNY index 227, owner 5, last state 0
    Sync: set_start_state: Starting for creature SORCEROR index 229, owner 1, last state 0
    Sync: set_start_state: Starting for creature SORCEROR index 230, owner 1, last state 0
    Sync: set_start_state: Starting for creature SORCEROR index 231, owner 1, last state 0
    Sync: set_start_state: Starting for creature SORCEROR index 232, owner 1, last state 0
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: set_start_state: Starting for creature FAIRY index 281, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 282, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 283, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 284, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 285, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 286, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 287, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 288, owner 4, last state 0
    Sync: set_start_state: Starting for creature FAIRY index 289, owner 4, last state 0
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: set_start_state: Starting for creature WIZARD index 308, owner 4, last state 0
    Sync: set_start_state: Starting for creature WIZARD index 309, owner 4, last state 0
    Sync: set_start_state: Starting for creature WIZARD index 310, owner 4, last state 0
    Sync: set_start_state: Starting for creature WIZARD index 311, owner 4, last state 0
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: create_trap: Starting
    Sync: set_room_capacity: Starting
    Sync: init_players_local_game: Starting
    Sync: init_player: Starting
    Sync: setup_engine_window: Starting for size (1600,900) at (0,0)
    Sync: set_gui_visible: Starting
    Sync: setup_engine_window: Starting for size (1600,900) at (140,0)
    Sync: add_to_menu_stack: Menu 1 put on stack, at position 0.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: add_to_menu_stack: Menu 2 put on stack, at position 1.
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
    Sync: pannel_map_update: Starting
    Sync: startup_network_game: Setting up uninitialized players as zombie players
    Sync: script_support_setup_player_as_zombie_keeper: Starting for player 1
    Sync: script_support_setup_player_as_zombie_keeper: Starting for player 2
    Sync: find_players_dungeon_heart: No heart for player 2
    Sync: script_support_setup_player_as_zombie_keeper: Starting for player 3
    Sync: find_players_dungeon_heart: No heart for player 3
    Sync: post_init_level: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: check_map_for_gold: Starting
    Sync: check_map_for_gold: Found 6 possible digging locations
    Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
    Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
    Sync: load_trapdoor_config: Reading Traps and doors config file "trapdoor.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
    Sync: load_creaturestates_config: Reading Creature States config file "crstates.cfg".
    Sync: load_rules_config: Reading Rules config file "rules.cfg".
    Sync: load_creaturemodel_config: Reading "wizard.cfg" as model 1.
    Sync: load_creaturemodel_config: Reading "barbarian.cfg" as model 2.
    Sync: load_creaturemodel_config: Reading "archer.cfg" as model 3.
    Sync: load_creaturemodel_config: Reading "monk.cfg" as model 4.
    Sync: load_creaturemodel_config: Reading "dwarfa.cfg" as model 5.
    Sync: load_creaturemodel_config: Reading "knight.cfg" as model 6.
    Sync: load_creaturemodel_config: Reading "avatar.cfg" as model 7.
    Sync: load_creaturemodel_config: Reading "tunneller.cfg" as model 8.
    Sync: load_creaturemodel_config: Reading "witch.cfg" as model 9.
    Sync: load_creaturemodel_config: Reading "giant.cfg" as model 10.
    Sync: load_creaturemodel_config: Reading "fairy.cfg" as model 11.
    Sync: load_creaturemodel_config: Reading "thief.cfg" as model 12.
    Sync: load_creaturemodel_config: Reading "samurai.cfg" as model 13.
    Sync: load_creaturemodel_config: Reading "horny.cfg" as model 14.
    Sync: load_creaturemodel_config: Reading "skeleton.cfg" as model 15.
    Sync: load_creaturemodel_config: Reading "troll.cfg" as model 16.
    Sync: load_creaturemodel_config: Reading "dragon.cfg" as model 17.
    Sync: load_creaturemodel_config: Reading "demonspawn.cfg" as model 18.
    Sync: load_creaturemodel_config: Reading "fly.cfg" as model 19.
    Sync: load_creaturemodel_config: Reading "dark_mistress.cfg" as model 20.
    Sync: load_creaturemodel_config: Reading "sorceror.cfg" as model 21.
    Sync: load_creaturemodel_config: Reading "bile_demon.cfg" as model 22.
    Sync: load_creaturemodel_config: Reading "imp.cfg" as model 23.
    Sync: load_creaturemodel_config: Reading "bug.cfg" as model 24.
    Sync: load_creaturemodel_config: Reading "vampire.cfg" as model 25.
    Sync: load_creaturemodel_config: Reading "spider.cfg" as model 26.
    Sync: load_creaturemodel_config: Reading "hell_hound.cfg" as model 27.
    Sync: load_creaturemodel_config: Reading "ghost.cfg" as model 28.
    Sync: load_creaturemodel_config: Reading "tentacle.cfg" as model 29.
    Sync: load_creaturemodel_config: Reading "orc.cfg" as model 30.
    Sync: load_creaturemodel_config: Reading "floating_spirit.cfg" as model 31.
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_script: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00080.txt" loaded.
    Sync: script_process_value: Setting player 0 max attracted creatures to 23.
    Sync: script_process_value: Setting player 1 max attracted creatures to 35.
    Sync: set_power_available: Starting for spell 1, player 0, state 1,1
    Sync: set_power_available: Starting for spell 1, player 1, state 1,1
    Sync: set_power_available: Starting for spell 1, player 2, state 1,1
    Sync: set_power_available: Starting for spell 1, player 3, state 1,1
    Sync: set_power_available: Starting for spell 1, player 4, state 1,1
    Sync: set_power_available: Starting for spell 2, player 0, state 1,1
    Sync: set_power_available: Starting for spell 2, player 1, state 1,1
    Sync: set_power_available: Starting for spell 2, player 2, state 1,1
    Sync: set_power_available: Starting for spell 2, player 3, state 1,1
    Sync: set_power_available: Starting for spell 2, player 4, state 1,1
    Sync: set_power_available: Starting for spell 4, player 0, state 1,1
    Sync: set_power_available: Starting for spell 4, player 1, state 1,1
    Sync: set_power_available: Starting for spell 4, player 2, state 1,1
    Sync: set_power_available: Starting for spell 4, player 3, state 1,1
    Sync: set_power_available: Starting for spell 4, player 4, state 1,1
    Sync: set_power_available: Starting for spell 5, player 0, state 1,0
    Sync: set_power_available: Starting for spell 5, player 1, state 1,0
    Sync: set_power_available: Starting for spell 5, player 2, state 1,0
    Sync: set_power_available: Starting for spell 5, player 3, state 1,0
    Sync: set_power_available: Starting for spell 5, player 4, state 1,0
    Sync: set_power_available: Starting for spell 6, player 0, state 1,0
    Sync: set_power_available: Starting for spell 6, player 1, state 1,0
    Sync: set_power_available: Starting for spell 6, player 2, state 1,0
    Sync: set_power_available: Starting for spell 6, player 3, state 1,0
    Sync: set_power_available: Starting for spell 6, player 4, state 1,0
    Sync: set_power_available: Starting for spell 8, player 0, state 1,0
    Sync: set_power_available: Starting for spell 8, player 1, state 1,0
    Sync: set_power_available: Starting for spell 8, player 2, state 1,0
    Sync: set_power_available: Starting for spell 8, player 3, state 1,0
    Sync: set_power_available: Starting for spell 8, player 4, state 1,0
    Sync: set_power_available: Starting for spell 11, player 0, state 1,0
    Sync: set_power_available: Starting for spell 11, player 1, state 1,1
    Sync: set_power_available: Starting for spell 10, player 0, state 0,0
    Sync: set_power_available: Starting for spell 10, player 1, state 0,0
    Sync: set_power_available: Starting for spell 10, player 2, state 0,0
    Sync: set_power_available: Starting for spell 10, player 3, state 0,0
    Sync: set_power_available: Starting for spell 10, player 4, state 0,0
    Sync: set_power_available: Starting for spell 12, player 0, state 1,0
    Sync: set_power_available: Starting for spell 12, player 1, state 1,0
    Sync: set_power_available: Starting for spell 12, player 2, state 1,0
    Sync: set_power_available: Starting for spell 12, player 3, state 1,0
    Sync: set_power_available: Starting for spell 12, player 4, state 1,0
    Sync: set_power_available: Starting for spell 13, player 0, state 1,0
    Sync: set_power_available: Starting for spell 13, player 1, state 1,0
    Sync: set_power_available: Starting for spell 13, player 2, state 1,0
    Sync: set_power_available: Starting for spell 13, player 3, state 1,0
    Sync: set_power_available: Starting for spell 13, player 4, state 1,0
    Sync: set_power_available: Starting for spell 14, player 0, state 0,0
    Sync: set_power_available: Starting for spell 14, player 1, state 0,0
    Sync: set_power_available: Starting for spell 14, player 2, state 0,0
    Sync: set_power_available: Starting for spell 14, player 3, state 0,0
    Sync: set_power_available: Starting for spell 14, player 4, state 0,0
    Sync: set_power_available: Starting for spell 7, player 0, state 1,0
    Sync: set_power_available: Starting for spell 7, player 1, state 1,0
    Sync: set_power_available: Starting for spell 7, player 2, state 1,0
    Sync: set_power_available: Starting for spell 7, player 3, state 1,0
    Sync: set_power_available: Starting for spell 7, player 4, state 1,0
    Sync: set_power_available: Starting for spell 15, player 0, state 1,0
    Sync: set_power_available: Starting for spell 15, player 1, state 1,0
    Sync: set_power_available: Starting for spell 15, player 2, state 1,0
    Sync: set_power_available: Starting for spell 15, player 3, state 1,0
    Sync: set_power_available: Starting for spell 15, player 4, state 1,0
    Sync: set_power_available: Starting for spell 16, player 0, state 1,0
    Sync: set_power_available: Starting for spell 16, player 1, state 1,0
    Sync: set_power_available: Starting for spell 16, player 2, state 1,0
    Sync: set_power_available: Starting for spell 16, player 3, state 1,0
    Sync: set_power_available: Starting for spell 16, player 4, state 1,0
    Sync: set_power_available: Starting for spell 9, player 0, state 1,0
    Sync: set_power_available: Starting for spell 9, player 1, state 1,0
    Sync: set_power_available: Starting for spell 9, player 2, state 1,0
    Sync: set_power_available: Starting for spell 9, player 3, state 1,0
    Sync: set_power_available: Starting for spell 9, player 4, state 1,0
    load_script: Used script resources: 0/16 tunneller triggers, 1/48 party triggers, 5/64 script values, 7/48 IF conditions, 1/16 party definitions
    Sync: set_start_state: Starting for creature WIZARD index 311, owner 4, last state 34
    Sync: set_start_state: Starting for creature WIZARD index 310, owner 4, last state 34
    Sync: set_start_state: Starting for creature WIZARD index 309, owner 4, last state 34
    Sync: set_start_state: Starting for creature WIZARD index 308, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 289, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 288, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 287, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 286, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 285, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 284, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 283, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 282, owner 4, last state 34
    Sync: set_start_state: Starting for creature FAIRY index 281, owner 4, last state 34
    Sync: set_start_state: Starting for creature SORCEROR index 232, owner 1, last state 17
    Sync: set_start_state: Starting for creature SORCEROR index 231, owner 1, last state 17
    Sync: set_start_state: Starting for creature SORCEROR index 230, owner 1, last state 17
    Sync: set_start_state: Starting for creature SORCEROR index 229, owner 1, last state 17
    Sync: set_start_state: Starting for creature HORNY index 227, owner 5, last state 48
    Sync: set_start_state: Starting for creature IMP index 205, owner 1, last state 1
    Sync: set_start_state: Starting for creature ARCHER index 204, owner 4, last state 34
    Sync: set_start_state: Starting for creature ARCHER index 203, owner 4, last state 34
    Sync: set_start_state: Starting for creature ARCHER index 202, owner 4, last state 34
    Sync: set_start_state: Starting for creature SAMURAI index 199, owner 4, last state 34
    Sync: set_start_state: Starting for creature SAMURAI index 198, owner 4, last state 34
    Sync: set_start_state: Starting for creature WITCH index 194, owner 4, last state 34
    Sync: set_start_state: Starting for creature WITCH index 193, owner 4, last state 34
    Sync: set_start_state: Starting for creature WITCH index 192, owner 4, last state 34
    Sync: set_start_state: Starting for creature WITCH index 191, owner 4, last state 34
    Sync: set_start_state: Starting for creature MONK index 190, owner 4, last state 34
    Sync: set_start_state: Starting for creature MONK index 189, owner 4, last state 34
    Sync: set_start_state: Starting for creature MONK index 181, owner 4, last state 34
    Sync: set_start_state: Starting for creature MONK index 178, owner 4, last state 34
    Sync: set_start_state: Starting for creature MONK index 174, owner 4, last state 34
    Sync: set_start_state: Starting for creature WIZARD index 159, owner 5, last state 48
    Sync: set_start_state: Starting for creature IMP index 158, owner 5, last state 48
    Sync: set_start_state: Starting for creature IMP index 157, owner 5, last state 48
    Sync: set_start_state: Starting for creature TROLL index 156, owner 5, last state 48
    Sync: set_start_state: Starting for creature FAIRY index 155, owner 5, last state 48
    Sync: set_start_state: Starting for creature SKELETON index 154, owner 5, last state 48
    Sync: set_start_state: Starting for creature SAMURAI index 146, owner 4, last state 34
    Sync: set_start_state: Starting for creature SAMURAI index 145, owner 4, last state 34
    Sync: set_start_state: Starting for creature SAMURAI index 144, owner 4, last state 34
    Sync: set_start_state: Starting for creature SAMURAI index 143, owner 4, last state 34
    Sync: set_start_state: Starting for creature SORCEROR index 140, owner 5, last state 48
    Sync: set_start_state: Starting for creature SORCEROR index 139, owner 5, last state 48
    Sync: set_start_state: Starting for creature THIEF index 121, owner 4, last state 34
    Sync: set_start_state: Starting for creature THIEF index 120, owner 4, last state 34
    Sync: set_start_state: Starting for creature THIEF index 119, owner 4, last state 34
    Sync: set_start_state: Starting for creature THIEF index 118, owner 4, last state 34
    Sync: set_start_state: Starting for creature BARBARIAN index 68, owner 4, last state 34
    Sync: set_start_state: Starting for creature BARBARIAN index 67, owner 4, last state 34
    Sync: set_start_state: Starting for creature BARBARIAN index 66, owner 4, last state 34
    Sync: set_start_state: Starting for creature WIZARD index 65, owner 4, last state 34
    Sync: set_start_state: Starting for creature WIZARD index 64, owner 4, last state 34
    Sync: set_start_state: Starting for creature IMP index 41, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 40, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 26, owner 1, last state 1
    Sync: set_start_state: Starting for creature IMP index 25, owner 1, last state 1
    Sync: set_start_state: Starting for creature IMP index 24, owner 1, last state 1
    Sync: set_start_state: Starting for creature IMP index 23, owner 1, last state 1
    Sync: set_start_state: Starting for creature IMP index 22, owner 1, last state 1
    Sync: set_start_state: Starting for creature IMP index 21, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 20, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 19, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 18, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 17, owner 0, last state 1
    Sync: set_start_state: Starting for creature IMP index 16, owner 0, last state 1
    Sync: post_init_level: Finished
    Sync: post_init_packets: Starting
    Sync: create_and_control_creature_as_controller: Request for breed 31 at (24192,49792,1024)
    Sync: set_start_state: Starting for creature FLOATING_SPIRIT index 332, owner 0, last state 0
    Sync: setup_engine_window: Starting for size (1600,900) at (0,0)
    Sync: set_start_state: Starting for creature FLOATING_SPIRIT index 332, owner 0, last state 0
    Sync: setup_eye_lens: Starting for lens 0
    Sync: keeper_gameplay_loop: Starting
    Sync: keeper_gameplay_loop: Entering the gameplay loop for level 80
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 0
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 227 from (177,169) to (175,170)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 159 from (235,121) to (239,120)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 158 from (222,121) to (222,117)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 157 from (223,121) to (227,122)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 156 from (235,115) to (234,113)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 155 from (229,115) to (231,116)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 154 from (223,115) to (222,113)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 140 from (23,206) to (24,206)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 139 from (22,202) to (26,201)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls0 Othrs18 Total333
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 1
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 2
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 311 from (44,34) to (42,31)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 310 from (65,34) to (63,31)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 309 from (55,44) to (58,42)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 308 from (56,24) to (53,25)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 289 from (10,118) to (9,121)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 288 from (10,91) to (10,93)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 287 from (6,73) to (7,77)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 286 from (4,66) to (3,64)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 285 from (4,48) to (3,51)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 284 from (8,42) to (6,46)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 283 from (12,9) to (11,11)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 282 from (9,8) to (13,7)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 281 from (10,6) to (14,6)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 205 from (184,65) to (183,62)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 204 from (236,163) to (236,166)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 203 from (237,160) to (237,164)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 202 from (234,153) to (234,157)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 199 from (45,161) to (45,157)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 198 from (42,161) to (46,161)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 194 from (66,97) to (70,98)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 193 from (64,94) to (64,97)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 192 from (64,88) to (66,89)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 191 from (68,89) to (63,87)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 190 from (71,103) to (73,104)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 189 from (69,103) to (67,103)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 181 from (72,104) to (72,106)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 178 from (68,104) to (70,103)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 174 from (70,104) to (69,107)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 146 from (47,160) to (47,162)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 145 from (44,159) to (44,162)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 144 from (41,163) to (43,164)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 143 from (39,166) to (41,163)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 121 from (236,158) to (236,155)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 120 from (234,166) to (236,164)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 119 from (229,171) to (230,170)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 118 from (216,178) to (215,178)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 68 from (17,147) to (12,149)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 67 from (23,142) to (24,142)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 66 from (19,135) to (19,132)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 65 from (11,141) to (11,138)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 64 from (12,135) to (14,134)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 41 from (102,185) to (104,181)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 40 from (100,187) to (102,188)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 26 from (184,60) to (184,64)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 25 from (184,58) to (183,62)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 24 from (181,58) to (183,57)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 23 from (179,58) to (182,59)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 22 from (176,58) to (179,59)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 21 from (100,189) to (99,188)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 20 from (100,191) to (97,190)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 19 from (99,193) to (100,189)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 18 from (96,193) to (98,196)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 17 from (94,193) to (94,197)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 16 from (91,193) to (91,197)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 3
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 4
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 5
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 6
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs2, EffEls1 Othrs18 Total336
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 7
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 8
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 9
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 21 from (99,188) to (99,189)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 10
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 11
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 227 from (175,170) to (178,170)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 12
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 154 from (222,113) to (225,112)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 24 from (183,57) to (185,62)
    Sync: place_animating_slab_type_on_map: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs3, EffEls1 Othrs18 Total337
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 13
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 286 from (3,64) to (4,67)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 205 from (183,62) to (185,64)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 158 from (222,117) to (222,115)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 119 from (230,170) to (228,171)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 118 from (215,178) to (211,179)
    Sync: place_animating_slab_type_on_map: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs1, EffEls1 Othrs18 Total335
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 14
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: place_animating_slab_type_on_map: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 241 free, 159 used; 155 static, 4 dynamic; for things:74,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats68, Objs202, Bods0, Trps26, Drs19, Shts0, Effs1, EffEls1 Othrs18 Total335
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 15
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 156 from (234,113) to (233,111)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 155 from (231,116) to (230,115)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 140 from (24,206) to (25,201)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 40 from (102,188) to (107,188)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 20 from (97,190) to (99,191)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 19 from (100,189) to (100,186)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: leave_creature_as_controller: Starting
    Sync: setup_engine_window: Starting for size (1600,900) at (140,0)
    Sync: set_start_state: Starting for creature FLOATING_SPIRIT index 332, owner 0, last state 122
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 242 free, 158 used; 155 static, 3 dynamic; for things:74,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats67, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total333
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 16
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 115.
    Sync: process_players_global_packet_action: Starting
    Sync: go_on_then_activate_the_event_box: Starting for event kind 3
    Sync: add_to_menu_stack: Menu 16 put on stack, at position 2.
    Sync: Created menu ID 16 at slot 2, pos (400,814) size (480,86)
    Sync: turn_off_menu: Menu ID 34
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 27
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 28
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 29
    Sync: turn_off_menu: Menu number -1
    Sync: go_on_then_activate_the_event_box: Finished
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 67 from (24,142) to (23,141)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 242 free, 158 used; 155 static, 3 dynamic; for things:74,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats67, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls1 Othrs18 Total333
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 17
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 288 from (10,93) to (11,90)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 283 from (11,11) to (13,9)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 41 from (104,181) to (104,177)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 23 from (182,59) to (177,58)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 22 from (179,59) to (179,55)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 242 free, 158 used; 155 static, 3 dynamic; for things:74,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats67, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls2 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 18
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 157 from (227,122) to (229,122)
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 144 from (43,164) to (47,164)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 242 free, 158 used; 155 static, 3 dynamic; for things:74,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats67, Objs202, Bods0, Trps26, Drs19, Shts0, Effs2, EffEls2 Othrs18 Total336
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_sound_stuff: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 19
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 146 from (47,162) to (46,161)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 21 from (99,189) to (99,186)
    Sync: check_out_available_imp_tasks: Starting
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 18 from (98,196) to (101,195)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 242 free, 158 used; 155 static, 3 dynamic; for things:74,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats67, Objs202, Bods0, Trps26, Drs19, Shts0, Effs0, EffEls2 Othrs18 Total334
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (1460,900) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Error: Attempt of integer division by zero.
      in keeperfx_dbg.exe at 0023:00419cdd, base 00400000
      in keeperfx_dbg.exe at 0023:0041a2ef, base 00400000
      in keeperfx_dbg.exe at 0023:0041a52c, base 00400000
      in keeperfx_dbg.exe at 0023:0041b0a5, base 00400000
      in keeperfx_dbg.exe at 0023:0041ba19, base 00400000
      in keeperfx_dbg.exe at 0023:0041f895, base 00400000
      in keeperfx_dbg.exe at 0023:00420685, base 00400000
      in keeperfx_dbg.exe at 0023:0050dc9b, base 00400000
      in keeperfx_dbg.exe at 0023:0050dd58, base 00400000
      in keeperfx_dbg.exe at 0023:0050d406, base 00400000
      in keeperfx_dbg.exe at 0023:004010db, base 00400000
      in keeperfx_dbg.exe at 0023:00401158, base 00400000
      in kernel32.dll at 0023:74cb33ca, base 74ca0000
      in ntdll.dll at 0023:77589ed2, base 77550000
      in ntdll.dll at 0023:77589ea5, base 77550000
    I may have a look and see if I can fix these bugs and a few others (like high res screens place the text wrong when starting the game)

    Nebster
    Last edited by nebster; July 16th, 2011 at 10:40.

  2. #2
    KeeperFX Author mefistotelis's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    1,235

    Default Re: Bug found

    The problem is in update_blocks_pointed(), but it is probably already fixed.

    https://code.google.com/p/keeperfx/s...x/src/main.cpp
    Last edited by mefistotelis; July 16th, 2011 at 10:57.

  3. #3
    Dark God DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,490
    Gamer IDs

    Steam ID: dragonslover

    Default Re: Bug found

    Anyway, playing in 1600 x 900 is absolutely not recommended. The menu at the left must be extremely small.
    I like dragons! They're the center of my life! I'll never forget them...



  4. #4
    Ghost
    Join Date
    Sep 2009
    Location
    Holland
    Posts
    372

    Default Re: Bug found

    I wonder if the menu can be stretched/scaled at higher resolutions.

    1280x800 (which is wider supported than 640x400 these days) is exactly 4 times bigger than the standard resolution of DK so the menu would fit perfectly.

  5. #5

    Default Re: Bug found

    Quote Originally Posted by DragonsLover View Post
    Anyway, playing in 1600 x 900 is absolutely not recommended. The menu at the left must be extremely small.
    Yeah, I'm just gonna apply some hacks to make it the right size

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