Imo most of it depends on the composer we will use, for the making of the music.
But if it's near the DK1 soundtrack, then it's fine by me.
Imo most of it depends on the composer we will use, for the making of the music.
But if it's near the DK1 soundtrack, then it's fine by me.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
i know one that combines dramatic and electric here the link
That song is really quite epic, I'm kind of unsure if that kind of thing would fit though.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā¦"
Theres 3 ways we can do this
1) Stop and Play battle music (obviously no)
2) Cut the tune into pieces so you can play different parts acording to the mood (DK2 type)
3) Fade in a beat to play with the ambient DK track
I would go for number 3. Problem with that is that you cant finish with nice stabs when it needs to be played out.
Erm, I'm download the UDK right now and going to see how music can work. It looks like you can have music for each layer and battle music.
I'm also taking ambience into consideration because the rooms and locations can generate a lot of the ambience that can compliment the music. But, I don't want to make the music have to much ambient in it that ambience from the world conflicts with the song. Would like to discuss it with someone that knows the UDK engine. UDK has a good ambient system as what I have experienced and seen.