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Thread: Music Types

  
  1. #21
    Warlock Monsterbaby's Avatar
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    Default Re: Music Types

    Imo most of it depends on the composer we will use, for the making of the music.

    But if it's near the DK1 soundtrack, then it's fine by me.

  2. #22
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Music Types

    Quote Originally Posted by Monsterbaby View Post
    Imo most of it depends on the composer we will use, for the making of the music.

    But if it's near the DK1 soundtrack, then it's fine by me.
    DK1 sounded so awesome compared to DK2!

    Only thing I think should be improved is maybe some type of battle music that changes, like DK2, but of course the music is so DK1.
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  3. #23
    Keeper of Keepers dotted's Avatar
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    Default Re: Music Types

    Quote Originally Posted by Monsterbaby View Post
    Imo most of it depends on the composer we will use, for the making of the music.

    But if it's near the DK1 soundtrack, then it's fine by me.
    Are we talking intro music or ingame music?

  4. #24
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Music Types

    Quote Originally Posted by dotted View Post
    Are we talking intro music or ingame music?
    I guess both?
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  5. #25
    Keeper of Keepers dotted's Avatar
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    Default Re: Music Types

    Quote Originally Posted by Metal Gear Rex View Post
    I guess both?
    well in DK1 those are in 2 complete seperate genres

  6. #26
    Fly Henry Langdon's Avatar
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    Smile Re: Music Types

    i know one that combines dramatic and electric here the link

  7. #27
    Stick User A New Room's Avatar
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    Default Re: Music Types

    That song is really quite epic, I'm kind of unsure if that kind of thing would fit though.
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  8. #28
    WFTO Developer Dizzi's Avatar
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    Default Re: Music Types

    Theres 3 ways we can do this

    1) Stop and Play battle music (obviously no)

    2) Cut the tune into pieces so you can play different parts acording to the mood (DK2 type)

    3) Fade in a beat to play with the ambient DK track

    I would go for number 3. Problem with that is that you cant finish with nice stabs when it needs to be played out.

  9. #29
    WFTO Developer Dizzi's Avatar
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    Default Re: Music Types

    Erm, I'm download the UDK right now and going to see how music can work. It looks like you can have music for each layer and battle music.

    I'm also taking ambience into consideration because the rooms and locations can generate a lot of the ambience that can compliment the music. But, I don't want to make the music have to much ambient in it that ambience from the world conflicts with the song. Would like to discuss it with someone that knows the UDK engine. UDK has a good ambient system as what I have experienced and seen.

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