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Thread: Help with map made ​​ADiKtEd¡¡¡¡¡

  
  1. #1

    Default Help with map made ​​ADiKtEd¡¡¡¡¡

    Hi, I'm new to the forum. I, and created a map with ADiKtEd, the problem is that when I play other players controlled by the pc does nothing, has all the intact heart of the dungeon, not if the problem is in the script or I forget do something in the editor, and found that when the script I have these lines the game ends right at the beginning:

    Code:
    IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    
    IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    
    IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    
    IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    If the script will delete those lines, the other players are controlled by the pc if you do nothing, I even call to arms just above the heart from the dungeons of the other players and creatures do not attack my heart, as if the heart of the dungeon was destroyed, but is not. Do not know what else to do. I put the entire script for if you find an error and leave you a link so you descargueis my map and if you can check to see if forget to put something in the editor. If it were my fault to make the map in the editor, please tell me what I have to do and how I do and I'm from Spain and not very good English. Thanks and forgive my bad English.

    Download link of my map

    http://www.megaupload.com/?d=7PG1J2LP

    Script:

    Code:
    MAX_CREATURES(ALL_PLAYERS,50)
    
    START_MONEY(ALL_PLAYERS,15000)
    
    ADD_CREATURE_TO_POOL(BILE_DEMON,15)
    ADD_CREATURE_TO_POOL(DRAGON,15)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,15)
    ADD_CREATURE_TO_POOL(DRAGON,15)
    ADD_CREATURE_TO_POOL(HELL_HOUND,15)
    ADD_CREATURE_TO_POOL(TENTACLE,15)
    ADD_CREATURE_TO_POOL(DEMONSPAWN,15)
    ADD_CREATURE_TO_POOL(SORCEROR,15)
    ADD_CREATURE_TO_POOL(TROLL,15)
    ADD_CREATURE_TO_POOL(SPIDER,15)
    ADD_CREATURE_TO_POOL(BUG,15)
    ADD_CREATURE_TO_POOL(FLY,15)
    ADD_CREATURE_TO_POOL(ORC,15)
    ADD_CREATURE_TO_POOL(VAMPIRE,15)
    
    CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
    
    ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
    
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
    
    DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
    
    IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    
    IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    
    IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    
    IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
    Last edited by DragonsLover; July 25th, 2011 at 22:48.

  2. #2
    Dragon DragonsLover's Avatar
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    Location
    Quebec
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    Steam ID: dragonslover

    Default Re: Help with map made ​​ADiKtEd¡¡¡¡¡

    Did you play the level in skirmish mode?

    Also, I noticed a few mistakes:

    - You added 15 dragons twice into the pool.
    - You have made the tentacle to be available twice for all players.
    - The "POWER_SLAP" and "POWER_HAND" spells SHOULD be set to be available straight at the beginning of the map. They aren't spells to be researched.
    I like dragons! They're the center of my life! I'll never forget them...



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