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Thread: The Fatality System from DK1, Maneouverability and Finishers

  
  1. #1

    Default The Fatality System from DK1, Maneouverability and Finishers

    Someone will comment on my spelling.

    I've put all three together as they have a common thread. The idea is to give creatures their own personality through attacks.

    Firstly please bring back the option to choose between outright killing and capturing units as it will make it easier when you don't have a prison. Of course there will be some characters that will disobey but the option should be put back.

    Secondly some attacks should cause opponents to reduce maneourerability. For example, the Spider could have a web that reduces Maneouverability by 10-20 points (double on critical hit) for example, once a unit's Maneouverability reaches 0 they are immobilised untill someone rescues them (breaks the web), they are thrown in a prison or the ability expires (example being a freeze spell).

    Finally downed or immobilised units can be finished off certain creatures have a Finisher that does 10 times more damage than normal.

    ---------- Post added at 12:55 ---------- Previous post was at 12:51 ----------

    I know there's three ideas here but you can't have Finishers unless the target is immobilised and there's no point having finishers unless there is the right to kill targets outright.

  2. #2
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    Default Re: The Fatality System from DK1, Maneouverability and Finishers

    Quote Originally Posted by Ian Kittleson View Post
    Firstly please bring back the option to choose between outright killing and capturing units as it will make it easier when you don't have a prison. Of course there will be some characters that will disobey but the option should be put back.
    Already going to do that.

    Quote Originally Posted by Ian Kittleson View Post
    Secondly some attacks should cause opponents to reduce maneourerability. For example, the Spider could have a web that reduces Maneouverability by 10-20 points (double on critical hit) for example, once a unit's Maneouverability reaches 0 they are immobilised untill someone rescues them (breaks the web), they are thrown in a prison or the ability expires (example being a freeze spell).
    There will be Spells that can have effects like that, but no actual Melee Attack will cause special effects.

    Quote Originally Posted by Ian Kittleson View Post
    Finally downed or immobilised units can be finished off certain creatures have a Finisher that does 10 times more damage than normal.
    I don't like the idea of Finisher Moves.
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