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Thread: Post Undead Keeper

  
  1. #1
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Post Undead Keeper

    Download Post Undead Keeper here!

    A short campaign consisting out of 6 challenging maps (including 1 bonus) using only undead minions! As of 9 October 2011, this campaign has been released.

    Campaign Overview

    The Heroes have been regrouped and reorganized under their new leader, the old and powerful Wizard Lucian. Under his leadership, the Heroes have withdrawn to yet unexplored ancient, untamed realms. Powerful, vicious and relentless Keepers linger in those realms.

    Pursue the Heroes and tame these mysterious lands with your undead legions and destroy all opposition once and for all.


    Ludim
    An evil Keeper by the name of Dracovich has his designs for this realm. Let him know how you feel about those plans... in the appriopiate way of course.



    Havoth Dir:
    The Heroes are getting somewhat nervous and have send an army to attack you. Use the resources you have available to build an even bigger force and crush that so-called army.



    Ebenazer:
    A pathetic duo known as Umbra and Abominor pride themselves being an unbeatable team, claiming that even Gods cower in their presence. Show them the error of their ways once seperated, the hard way.



    Chaerith:
    The Heroes have restored a fortress here that belonged to some legendary Samurai warrior. Alas, he was slain along with his men and his castle fell into ruin. I must say this was not a smart move on the Heroes' part because the piles of corpses will provide you with a steady amount of warriors. However, you are not the only one with the ability of necromancy, Nex seeks to make this realm a paradise of darkness. Destroy her, and raze this fortress to the ground. It seems like deja vu all over again!''


    Nazirite:
    The Heroes are preparing for their last stand, which is, naturally, only delaying the inevitable. The Wizard Lucian himself will be present, so prepare for a long and tough fight. They are coming! But wait.. I can feel something riling up the Heroes on the other side of the realm…



    Elysium:
    Three Spirits magically protect the realm, preventing you from building up a dungeon and army. However, with the aid of some buried, ancient evil that is eager for vengeance I have a feeling we can overcome the Spirits!

    Last edited by Duke Ragereaver; October 9th, 2011 at 17:15.


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Post Undead Keeper

    Interesting. I haven't played DK1 in a bit so this would be a good way for me to replay the game. I can definately see that "Ebenazer" seems to have been inspired by "Warrens" (Or a Skirmish map of similar spelling) from DK2 :P

    One question. I use some modifed settings that effects a lot of things, not only the Creatures but certain Spells and Traps, etc. These were things I made for some better balance. Powerful things like the Boulder Trap recieved a nerf and weaker things like the Beetle recieved a buff. Would that effect the levels too much?
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

  3. #3

    Default Re: Post Undead Keeper

    /me is looking forward to it!

  4. #4

    Default Re: Post Undead Keeper

    The maps look pretty awesome I tend to like symmetrical maps more, and there's more of them here.
    Hope to give this a whirl sometime next month, but first I've got to try the original Undead Keeper heh.
    Dungeon Keeper 1 / Deeper Dungeons Fan
    No intention to play DK2

    I'm Chinese, so please try and spell better than me...

  5. #5
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Post Undead Keeper

    After many weeks of squeezing time for hours of playtesting and will to work on the Post Undead Keeper campaign, I’m proud to announce it’s finished and available to be downloaded! The new realms await you and your legions of the undead!

    One question. I use some modifed settings that effects a lot of things, not only the Creatures but certain Spells and Traps, etc. These were things I made for some better balance. Powerful things like the Boulder Trap recieved a nerf and weaker things like the Beetle recieved a buff. Would that effect the levels too much?
    I cannot truly say, probbaly the most helpful thing I can say is to to try it out and see for yourself and adept accordingly to it. I must still warn you that these levels were tested in both normal Dungeon Keeper and in Dungeon Keeper FX versions 0.36 and 0.37.

    So, any changes that were made are at your own risk.

    Hope to give this a whirl sometime next month, but first I've got to try the original Undead Keeper heh.
    Try 'em, maybe you like it.


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  6. #6

    Default Re: Post Undead Keeper

    i really enjoyed the campaign so far until i arrived at nazirite, i don't really know what to say besides: this map is incredibly hard.
    you can't really work with traps because they take too long to manufacture and you can't train and attack as early possible because there are so many heroes and they keep coming and coming and coming plus they get stronger over time, not to mention the knight groups.

    can you give me a hint about how to proberly start this map besides attack them early to prevent being overrun?
    Last edited by Lotex; February 3rd, 2014 at 21:48.

  7. #7
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Post Undead Keeper

    Greetings Lotex!

    Nazirite would probbaly be the hardest map of both Undead Keeper campaigns and hardest in map difficulty I've made in general. I'll try to help you as much as I can remember out of it.

    The first phrase of the map you have to work fast in order to keep up with the massive amount of Heroes. This part is inspired from the DK2 final campaign where you have to destroy the Hero portals for a similair reason, but instead here you have to kill 4 Knights. The strengtht of the Knight is based on the type of door, so the stronger the door the more powerful the Knight and his bodyguards. If you take the supposed order of killing the Knights from weakest to strongest, it will cease the spawn from that respective direction. And with every Knight your Creatures are allowed to train some extra levels. But be warned! The Hero parties will also become stronger (but their time interval to spawn will increase) so you must quickly move on to the next Knight untill all four of them are slain. Don't bother for traps to save the day here.

    When you have done that, you probbaly have the most stressing part behind yourself.

    Good luck!


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  8. #8

    Default Re: Post Undead Keeper

    Hi.

    I can not finish Havoth Dir

    The last heroes comes not what is it??

  9. #9

    Default Re: Post Undead Keeper

    CREATE_PARTY(FIRST)
    ADD_TO_PARTY(FIRST,ARCHER,4,750,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIRST,BARBARIAN,5,1000,ATTACK_DUNGEON _HEART,0)
    ADD_TO_PARTY(FIRST,ARCHER,4,750,DEFEND_PARTY,0)
    ADD_TO_PARTY(FIRST,THIEF,4,600,STEAL_GOLD,0)
    ADD_TO_PARTY(FIRST,ARCHER,4,750,DEFEND_PARTY,0)

    CREATE_PARTY(SECOND)
    ADD_TO_PARTY(SECOND,THIEF,4,750,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SECOND,THIEF,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(SECOND,DWARFA,4,800,ATTACK_DUNGEON_HE ART,0)
    ADD_TO_PARTY(SECOND,DWARFA,4,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(SECOND,THIEF,4,750,ATTACK_ENEMIES,0)

    CREATE_PARTY(THIRD)
    ADD_TO_PARTY(THIRD,MONK,4,750,STEAL_SPELLS,0)
    ADD_TO_PARTY(THIRD,WIZARD,5,1000,ATTACK_DUNGEON_HE ART,0)
    ADD_TO_PARTY(THIRD,MONK,4,750,STEAL_SPELLS,0)
    ADD_TO_PARTY(THIRD,SAMURAI,4,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(THIRD,ARCHER,4,700,DEFEND_PARTY,0)

    CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,GIANT,3,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,GIANT,3,1000,ATTACK_DUNGEON_HEAR T,0)
    ADD_TO_PARTY(FOUR,WITCH,5,800,STEAL_SPELLS,0)
    ADD_TO_PARTY(FOUR,WITCH,4,750,DEFEND_PARTY,0)

    CREATE_PARTY(BRUTES_LIGHT)
    ADD_TO_PARTY(BRUTES_LIGHT,GIANT,6,1200,ATTACK_ENEM IES,0)
    ADD_TO_PARTY(BRUTES_LIGHT,GIANT,6,1200,ATTACK_ENEM IES,0)
    ADD_TO_PARTY(BRUTES_LIGHT,BARBARIAN,6,1200,DEFEND_ PARTY,0)
    ADD_TO_PARTY(BRUTES_LIGHT,BARBARIAN,6,1200,STEAL_S PELLS,0)

    CREATE_PARTY(SAMURAI_LIGHT)
    ADD_TO_PARTY(SAMURAI_LIGHT,SAMURAI,5,850,ATTACK_EN EMIES,0)
    ADD_TO_PARTY(SAMURAI_LIGHT,SAMURAI,6,1000,STEAL_SP ELLS,0)
    ADD_TO_PARTY(SAMURAI_LIGHT,SAMURAI,4,850,DEFEND_PA RTY,0)
    ADD_TO_PARTY(SAMURAI_LIGHT,SAMURAI,4,850,ATTACK_EN EMIES,0)
    ADD_TO_PARTY(SAMURAI_LIGHT,SAMURAI,5,950,DEFEND_PA RTY,0)

    CREATE_PARTY(MYSTIC_LIGHT)
    ADD_TO_PARTY(MYSTIC_LIGHT,SAMURAI,6,1000,ATTACK_EN EMIES,0)
    ADD_TO_PARTY(MYSTIC_LIGHT,WIZARD,6,1200,STEAL_SPEL LS,0)
    ADD_TO_PARTY(MYSTIC_LIGHT,MONK,6,900,DEFEND_PARTY, 0)
    ADD_TO_PARTY(MYSTIC_LIGHT,ARCHER,6,800,DEFEND_PART Y,0)
    ADD_TO_PARTY(MYSTIC_LIGHT,GIANT,6,900,ATTACK_ROOMS ,0)

    CREATE_PARTY(BRUTES_HEAVY)
    ADD_TO_PARTY(BRUTES_HEAVY,GIANT,8,2500,ATTACK_ENEM IES,0)
    ADD_TO_PARTY(BRUTES_HEAVY,GIANT,8,2500,ATTACK_ENEM IES,0)
    ADD_TO_PARTY(BRUTES_HEAVY,BARBARIAN,8,2000,DEFEND_ PARTY,0)
    ADD_TO_PARTY(BRUTES_HEAVY,BARBARIAN,8,2000,STEAL_S PELLS,0)

    CREATE_PARTY(SAMURAI_HEAVY)
    ADD_TO_PARTY(SAMURAI_HEAVY,SAMURAI,7,1250,ATTACK_E NEMIES,0)
    ADD_TO_PARTY(SAMURAI_HEAVY,SAMURAI,8,1500,STEAL_SP ELLS,0)
    ADD_TO_PARTY(SAMURAI_HEAVY,SAMURAI,6,1000,DEFEND_P ARTY,0)
    ADD_TO_PARTY(SAMURAI_HEAVY,SAMURAI,6,1000,ATTACK_E NEMIES,0)
    ADD_TO_PARTY(SAMURAI_HEAVY,SAMURAI,7,1250,DEFEND_P ARTY,0)

    CREATE_PARTY(MYSTIC_HEAVY)
    ADD_TO_PARTY(MYSTIC_HEAVY,SAMURAI,8,1500,ATTACK_EN EMIES,0)
    ADD_TO_PARTY(MYSTIC_HEAVY,WIZARD,9,1500,STEAL_SPEL LS,0)
    ADD_TO_PARTY(MYSTIC_HEAVY,MONK,8,1000,DEFEND_PARTY ,0)
    ADD_TO_PARTY(MYSTIC_HEAVY,ARCHER,8,1000,DEFEND_PAR TY,0)
    ADD_TO_PARTY(MYSTIC_HEAVY,GIANT,7,1000,ATTACK_ROOM S,0)

    CREATE_PARTY(SUPPORT)
    ADD_TO_PARTY(SUPPORT,ARCHER,8,1000,ATTACK_ENEMIES, 0)
    ADD_TO_PARTY(SUPPORT,BARBARIAN,8,1000,ATTACK_ENEMI ES,0)
    ADD_TO_PARTY(SUPPORT,ARCHER,8,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(SUPPORT,ARCHER,8,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(SUPPORT,BARBARIAN,8,1000,ATTACK_ENEMI ES,0)

    CREATE_PARTY(BOSS)
    ADD_TO_PARTY(BOSS,WIZARD,9,1500,STEAL_SPELLS,0)
    ADD_TO_PARTY(BOSS,KNIGHT,10,5000,ATTACK_DUNGEON_HE ART,0)
    ADD_TO_PARTY(BOSS,SAMURAI,9,1500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS,GIANT,9,1500,DEFEND_PARTY,0)
    ADD_TO_PARTY(BOSS,ARCHER,9,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(BOSS,FAIRY,10,1000,STEAL_SPELLS,0)

    REM -------------------------------------------------------------------------------------------------------------------------------------------

    QUICK_OBJECTIVE(0,"The Heroes are getting somewhat nervous and have send an army to attack you. Use the resources you have available to build an even bigger force and crush that so-called army.",PLAYER0)

    SET_TIMER(PLAYER0,TIMER0)

    IF(PLAYER0,TIMER0 >= 10750)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,0,5,1000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,2,DUNGEON_HEART ,0,4,1000)
    ENDIF

    IF(PLAYER0,TIMER0 >= 11750)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-2,DUNGEON_HEART,0,5,1000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,DUNGEON_HEART ,0,4,1000)
    ENDIF

    IF(PLAYER0,TIMER0 >= 14000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-3,DUNGEON_HEART,0,5,1000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,4,DUNGEON_HEART ,0,4,1000)
    ENDIF

    IF(PLAYER0,TIMER0 >= 15250)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-4,DUNGEON_HEART,0,5,1000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,3,DUNGEON_HEART ,0,4,1000)
    SET_FLAG(PLAYER0,FLAG0,1)
    ENDIF

    IF(PLAYER0,FLAG0 == 1)
    SET_TIMER(PLAYER_GOOD,TIMER0)
    SET_TIMER(PLAYER_GOOD,TIMER1)
    SET_TIMER(PLAYER_GOOD,TIMER2)
    SET_TIMER(PLAYER_GOOD,TIMER3)
    SET_TIMER(PLAYER_GOOD,TIMER4)
    ENDIF

    IF(PLAYER_GOOD,FLAG0 == 0)
    IF(PLAYER_GOOD,TIMER0 >= 1000)
    IF(PLAYER_GOOD,TIMER1 > 1750)
    NEXT_COMMAND_REUSABLE
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIRST,-1,1)
    NEXT_COMMAND_REUSABLE
    SET_TIMER(PLAYER_GOOD,TIMER1)
    ENDIF
    ENDIF
    ENDIF


    IF(PLAYER_GOOD,FLAG0 == 0)
    IF(PLAYER_GOOD,TIMER0 >= 1750)
    IF(PLAYER_GOOD,TIMER2 > 2350)
    NEXT_COMMAND_REUSABLE
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SECOND,-2,1)
    NEXT_COMMAND_REUSABLE
    SET_TIMER(PLAYER_GOOD,TIMER2)
    ENDIF
    ENDIF
    ENDIF


    IF(PLAYER_GOOD,FLAG0 == 0)
    IF(PLAYER_GOOD,TIMER0 >= 2500)
    IF(PLAYER_GOOD,TIMER3 > 2950)
    NEXT_COMMAND_REUSABLE
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIRD,-3,1)
    NEXT_COMMAND_REUSABLE
    SET_TIMER(PLAYER_GOOD,TIMER3)
    ENDIF
    ENDIF
    ENDIF


    IF(PLAYER_GOOD,FLAG0 == 0)
    IF(PLAYER_GOOD,TIMER0 >= 3250)
    IF(PLAYER_GOOD,TIMER4 > 3800)
    NEXT_COMMAND_REUSABLE
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-4,1)
    NEXT_COMMAND_REUSABLE
    SET_TIMER(PLAYER_GOOD,TIMER4)
    ENDIF
    ENDIF
    ENDIF


    IF(PLAYER_GOOD,TIMER0 >= 4200)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES_LIGHT,3,1)
    ENDIF

    IF(PLAYER_GOOD,TIMER0 >= 7250)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MYSTIC_LIGHT,4,1)
    ENDIF

    IF(PLAYER_GOOD,TIMER0 >= 12400)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAI_LIGHT,1,1)
    SET_FLAG(PLAYER_GOOD,FLAG0,1)
    ENDIF

    IF(PLAYER_GOOD,TIMER0 >= 12500)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
    IF(PLAYER_GOOD,FLAG0 == 1)
    SET_FLAG(PLAYER_GOOD,FLAG0,2)
    SET_TIMER(PLAYER_GOOD,TIMER5)
    QUICK_OBJECTIVE(1,"You have slaughtered the vast majority of the Heroes, now prepare yourself for their elite warriors. Maybe they can provide some some actual fight.",PLAYER0)
    ENDIF
    ENDIF
    ENDIF

    IF(PLAYER_GOOD,FLAG0 == 2)
    IF(PLAYER_GOOD,TIMER5 >= 8000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES_HEAVY,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES_HEAVY,4,1)
    QUICK_OBJECTIVE(2,"Here they come again.",PLAYER0)
    ENDIF
    ENDIF

    IF(PLAYER_GOOD,FLAG0 == 2)
    IF(PLAYER_GOOD,TIMER5 >= 10000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAI_HEAVY,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MYSTIC_HEAVY,4,1)
    SET_FLAG(PLAYER_GOOD,FLAG0,3)
    ENDIF
    ENDIF

    IF(PLAYER_GOOD,FLAG0 == 3)
    IF(PLAYER_GOOD,TIMER5 >= 13250)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BOSS,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SUPPORT,1,1)
    SET_FLAG(PLAYER_GOOD,FLAG0,4)
    ENDIF
    ENDIF

    IF(PLAYER_GOOD,TIMER5 >= 13250)
    IF(PLAYER_GOOD,FLAG0 == 4)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
    QUICK_OBJECTIVE(3,"With so many deaths here on the field, I have good reason to believe this place will forever be haunted with wailing, vengeful revenants untill the end of time. Outstanding!",PLAYER0)
    WIN_GAME
    ENDIF
    ENDIF
    ENDIF

  10. #10

    Default Re: Post Undead Keeper

    How to beat Elysium? I think this is the hardest map!
    I'm stucked at the heroes' dungeon heart.

    I managed to whirlwind the Avatar to a platform across the lava (he won't bother anyone anymore) but the endless creatures don't stand a chance against the endless héroes. I've tried disrupting some of 'em with the Ghost's whirlwind but they're still too many to handle.

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