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Thread: Syn's Concept Art Thread

  
  1. #1
    Beetle Synesthesia's Avatar
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    Default Syn's Concept Art Thread

    Welcome Keeper...

    Here's where I'll be posting my 2D (and maybe a bit of 3D) development art for WFTO. Eventually this thread will be full of creature and environment designs, texture ideas, GUI designs, and anything else that needs doing.

    Here's a few pics to get things started, most of you will have seen these from the old forum. Much more is on the way...

    Syn's Artwork

    Last edited by Sire; August 19th, 2010 at 21:35.

  2. #2
    Orc Dark_Omega MK2's Avatar
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    Default Re: Syn's Concept Art Thread

    WARNING!!!

    This thread contains an excess of really GORGEOUS and AWESOME stuff

    No, seriously... gotta love the designs of the rooms and the details on the armours... and also the demon spawn (considering that there is no colored art of the demon spawn at all...)
    Last edited by Dark_Omega MK2; October 1st, 2009 at 20:12.

  3. #3
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Syn's Concept Art Thread

    Synesthesia is from now on a synonym for awesomeness! Very nice stuff! Love that bile demon aswel! *points to it*
    Last edited by Duke Ragereaver; October 1st, 2009 at 20:13.


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  4. #4

    Talking Re: Syn's Concept Art Thread

    all are mi idea and my thinking

    by god it's like the bile demon is excellent combining the 1 and 2 into something beautiful!
    're the only one surprised me !!!!!!!!!! bravoo !!!!!!!!!!!!! and demom spawn !!!!!

    a question for all,i like the imp?(of dk2), is horrible (i prefer a millons of the original )

    your warlock is cool , you fly not much, no undertand the all warriors what is what?

    the rest is nothing wrong

  5. #5
    Hellhound Blutonium's Avatar
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    Default Re: Syn's Concept Art Thread

    Awesome stuff!

    Now things are starting to fall into place..

    I like that flag thing you did - Thought maybe instead of in the intro where the camera fly's into a sinkhole, through a door's keyhole, that it could fly over the bridge into the dungeon, something like the concept art below ?



    what do you think?

  6. #6
    Your Majesty Hapuga's Avatar
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    Default Re: Syn's Concept Art Thread

    Bluto, Synth. You guys are awesome, I just dont get tired to repeat that =)
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  7. #7
    Beetle Synesthesia's Avatar
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    Default Re: Syn's Concept Art Thread

    Quote Originally Posted by Blutonium View Post
    Awesome stuff!

    Now things are starting to fall into place..

    I like that flag thing you did - Thought maybe instead of in the intro where the camera fly's into a sinkhole, through a door's keyhole, that it could fly over the bridge into the dungeon, something like the concept art below ?

    what do you think?
    Yeah something like that would definitely look cool in the intro. The cave entrance could be decorated with dead heroes, knights armour, skulls, etc. There could be waterfalls of lava and a deep river of lava under the bridge, erupting like in DK1. Lots of smoke and atmosphere.

  8. #8

    Default Re: Syn's Concept Art Thread

    Awesome art, but I must say I have other tastes for armour

  9. #9
    Beetle Synesthesia's Avatar
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    Default Re: Syn's Concept Art Thread

    Quote Originally Posted by Arcaen View Post
    Awesome art, but I must say I have other tastes for armour
    I was too lazy to get reference material when I did those knights! I've got plenty now so when I design the actual knight for WFTO he'll look much better.

  10. #10

    Default Re: Syn's Concept Art Thread

    wow this is all really cool,but the demon spawn mouth make it look like a duck,i think the nose holes are the problem,maeby without them will look better
    and the ghost,i dont like the way it has ghost arms ,i think,it should not look as he has hands,it should only have upper body and ghost tail maeby
    other thing:could you make a troll
    Last edited by reybag; October 2nd, 2009 at 16:34.

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