Hi, I'm new. I just downloaded/set up keeper FX today. played through a few levels and now have some questions. i don't know if some of these have already been answered. I looked around for a while and couldn't find any answers so i thought i should try asking directly, for those kind enough (and have the time) to answer.
1. why does the map seem kind of "washed out"? especially the gold tiles, they look very muddy brown instead of green on the map. Or is it just me? any fix?
2. Why does spider + bile demon + mistress = hero horny? is this intended? if so, why? (i was so scared when it happened at lvl 9! i had nothing except a couple flies and a sorceror.)
3. I notice that the rooms and walls have less light sources then original DK. torches on walls (both mud and fortified) seem less frequent. Is this a known difference?
4. What's up with the water sound effect? mine sounds completely broken (plays the first split second and replays over and over, very annoying)
5. Does KeeperFX include the so called updated AI? I haven't played enough to make sure but it seems like the same as the original.
6. mouse (cursor) movement seems extremely sluggish compared to original. Any fix? (i read a couple threads about it but they're more actual bugs then slow-ness)
7. How do you use the commands in the readme file? where to enter it? sorry if this seems like a noob question...
8. how does the training partner value work? saw it in the new formatted data files and was curious.
um... that's all for now... phew. thanks in advance!
*EDIT*
oh yeah, i am also curious about the strength cap on creatures. It takes a lvl 10 knight with 80 base strength to break a steel door in 6 hits, but that's the same number of hits for Horny and Avatar who both have much higher strength. I want to know if the damage dealt by physical attacks are somehow capped. Would a knight and a horny do the same amount of damage to other creatures as well?