Name: Water giant
Stats:
Health:High
Attack:High
Armour: above average
Accuracy: below average
Agility:very low
Speed: very low
Luck: none
Recovery Rate: low
Intelligence: low
Construction: none
Training Rate: very low
Training Cost: very high
Wage: very high
Gender: male
Skills:
level1:aquatic
level1: massive size
level1: ancient scales
level1:melee
level7:berserk
aquatic: unaffected by water
massive size: any passing enemy worker units will run away and become idle until slapped or so
ancient scales: immune to all magic (friendly too)
berserk: increases attack rate by 50%, increases damage taken by 20%
Information: an ancient race (supposedly) with a heavy affection to gold
Behavior in Dungeon: attacks any creature same level or higher if in same room
Battle Style: blitzer. never uses berserk below 50% health
Jobs: scout
Obtainable By: torture (but is he really worth it?)
Hates: horned reapers; high leveled creatures
Loves: gold room
Anger reaction: if below level 4; steal gold and run. above level 4; fight any creatures
Lair: gem pillar
Appearance: big humanoid with blue scales, huge arms, short stubby feet
How Introduced: only seen in big pools of water near resources