Name (What is your Creature?)
Stats:
Health:Average
Attack: (AKA Strength Above-average/high
Armour: High
Accuracy: (AKA Dexterity bellow-average
Agility: (AKA Defense Low
Speed: average
Luck: average
Recovery Rate: Very high
Intelligence: n/a
Construction: Very high
Training Rate: average
Training Cost: average
Wage: average
Gender: man
Skills:
1. Melee
Dig
6. Rally (Increase defense on other)
7. Haste other
10. Defense
Information: A stronger dwarf that diggs faster than normal dwarves and can construct temporary bridges over lava. Also stronger and more durable than other dwarves.
Behavior in Dungeon: Digger
Battle Style: Scrapper, buffer
Jobs: imp-behavior by default, can be used as worker in workshop
Obtainable By: Hero
Hates: Elves, dragons
Loves: other dwarves, powerful heroes
Anger reaction: Destroys reinforced walls, doors
Lair: Normal bed (none?)
Appearance: A slightly taller dwarf with an enormous armor and full helmet.
How Introduced: I was thinking if you have a map where you are protected from a bunch of heroes by a big pool of lava then after a while a Taskmaster might appear and start building a bridge over the lava and the mentor can comment something like "Seems like the humans do no longer embrace the idea of a long distance relationship."
Attracted by: n/a
Torture: Grills on a stick until the armor is glowing red.
I just thought that it would be interesting to have a unit that can not just cross the lava but also bring others with it (also if you want to play heroes it could be a good solution). It should be a unit that it introduced late in the game to mix things up a bit. The skills i gave it seemed appropriate to a taskmaster.
Criticize away!