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  1. #1
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Sorceress

    Sorceress

    Stats

    Health: Low
    Strength: Very Low
    Armour: Below Average
    Dexterity: Above Average
    Defense: Below Average
    Speed: Low
    Luck: Below Average
    Recovery: Moderate
    Intelligence: Above Average
    Construction: Very Low
    Training Rate: Below Average
    Training Cost: Moderate
    Scavenger Rate: Low
    Scavenger Cost: High
    Torture Training: High
    Wage: Above Average
    Gold Held: Low
    Unit Type: Hero
    Gender: Female



    Skills

    Level 1: Melee
    Level 1: Frost Blast*
    Level 3: Freeze
    Level 5: Ice Aura**
    Level 7: Hailstorm
    Level 7: Frozen Armor***
    Level 8: Crystal Javalin****
    Level 9: Glacial Shield*****
    Level 10: Blizzard******

    Frost Blast* Projectile that deals barely an average amount of damage on a single target and reduces their Speed. 25 Second Recharge.

    Ice Aura** Grants all nearby Allies (Herself included) defense against all Ice-Related Status Effects, as well a slight resistance to Water's Speed Penalty and prevents any Ally from slipping on Ice. It offers a small boost in Armor as well, but that doesn't stack with Protect and the Armor boost has lower Priority than Protect. It does, however, lower effected Allies' Speed slightly. Lasts for 9 Seconds. 22 Second Recharge.

    Frozen Armor*** Grants all nearby Allies (Herself included) Ice Armor. Ice Armor increases the Unit's Armor as much as Protect and can stack with Ice Aura, but not with Protect. If the Unit is hit with an attack, Melee or Spell, it will also reflect the attack back on the Attacker. It is destroyed either after the Unit is attacked twice, or it will melt after 9 seconds if the Unit is not attacked. 30 Second Recharge.

    Crystal Javalin**** Slow Projectile Attack that doesn't have too much range but deals about as much damage as Meteor (Maybe a little bit more) and also ignores 35% of the Enemy's Armor. 14 Second Recharge.

    Glacial Shield***** Creates a large ice block in front of an Ally or herself for 4 Seconds. Any enemy attack, Melee or Ranged, that hits the ice block during that time will damage the Ice Block instead of the intended target. The Ice Block has its own Health and can break earlier on if it takes enough damage. 32 Second Recharge Time.
    Note that this Spell doesn't fully protect the targeted Unit, but it also doesn't soley protect the targeted Unit either. Any enemy attack, no matter who the intended target is, can be blocked by the Glacial Shield.

    Blizzard****** Link


    Special Abilities:
    Defensive Leader
    If the Sorceress is leading a Group from the Barracks, all of her followers automatically become resistant to Freeze. (By resistant, I mean that it reduces the effect time by 40%) They also become more resistant to Water's Speed Penalty, an effect which can stack with Ice Aura.



    Information

    Author's Note
    The Sorceress was originally simply supposed to be a Freezer Unit for the Hero Side, but I wasn't completely sure about her. Being a Hero and someone who uses a lot of Ice, (Or more specifically, being a Freezer Unit) she would probably end up obtaining a lot of debuffing abilities. And for anyone who actually listens to me, they should already know that that isn't a good thing for the Heroes.

    However, while looking at my own personal list of Unit Roles, I saw that the Warlock, a Burst Support Unit, had no Unit Role counterpart. (Wizard is only a counterpart in the concept, not the Unit Role) So I ended up designing the Sorceress to be a counterpart to the Warlock. They now are both Burst Support Units, capable of casting powerful spells but their spells' effects are short lived and require longer recharge times.

    One major difference between the Warlock and the Sorceress is that the former is mostly offensive, while the latter is mostly defensive. This is a fitting difference due to the fact that Heroes are generally more defensive compared to Creatures. Just look at the excess and lack of Rebound on the Hero and Creature Side respectfully, and vice versa with Word of Power. (Another example would be the Lord of the Land compared to the Horned Reaper)


    About the Sorceress
    The Sorceress used to be a common female magic user, but she became intrigued with ice magic. She soon was able to master it, and she was capable of using it not only to harm an enemy but also to defend an ally. She is well liked by most Heroes because of her loyalty, and she has made herself known to have the personality of a warrior, which is an oddity for a magic user.


    Behavior in Dungeon:
    In the dungeon, the Sorceress' first priority is the same as most other Hero magic Users, which is to research. Although she isn't the best of researchers, she is clearly the most devoted. When there's nothing left to research or the Library is full, the Sorceress will actually spend her time training. Perfecting her own magical abilities is one of the Sorceress' desires, so she will willingly train many long hours without needing to be told to do so. If left with no other task, the Sorceress can be found praying quietly in the Temple.

    While it isn't a task she does naturally, the Sorceress will happily guard many long hours if ordered to. At the Barracks, the Sorceress usually likes to lead parties when its members consist of Units whoose levels are either equal to or beneath her's. The Sorceress can scavenge without too much of a problem, but she cannot scavenge very well as it is simply something she never learned or desired to do, mostly due to the fact that she doesn't like to peer into the minds of others. She also refuses to ever drink at the Tavern, it simply is not a place that she enjoys being in.

    The Sorceress gets along perfectly fine with most Units, though she's obviously happier around Heroes compared to being around Creatures. She gets along very well with the Lord of the Land, due to her extreme loyalty to him. She also gets along well with Monks and Priestesses as well as Samurai and Valkyries, because of their peaceful and honerable nature respectfully. She has respect for the Archmage and Wizard for their advanced researching abilities. She has equal respect for the Guardian because of his hardworking personality. When researching with one of the former two or training with the latter, the Sorceress will push herself to work harder and increase her efficiency.

    The only Creature the Sorceress actually likes is the Troll, which is because they are willing to work very long hours in the Workshop. Her liking of the Troll is only partial, however. The Sorceress does have a bit of a dislike for the Thief as they are the most dishonerable of Heroes, which is like a counterpart feeling to her liking of the Troll. She also has a dislike of the Pixie because they like to play a lot of pranks on other people, something which could annoy the Sorceress directly or indirectly.

    The only Units that the Sorceress actually hates are on the Creature Side. Knowing her personality and whom has earned her interest, these three Creatures should be a given. The first, in no true order, is the Dark Mistress who pleasures herself by torturing anyone she pleases, herself included. Such actions make her look like a very degraded woman in the Sorceress' eyes. Not to mention, degrading others through torture definately is a way to earn her hate. The Succubus is the second Creature who the Sorceress spites. Her reason is simply due to their nature of tricking males only so that they can absorb their life energy.

    The last Creature the Sorceress hates is the Witch, which is probably the Creature that the Sorceress hates the most. Witches are simply cruel in all their actions, which is enough reason alone for the Sorceress to spite her. Although she will not fight with her in the Lair, she refuses to work in the same room as the Witch.

    Sorceress are generally fairly easy to manage, unless there's a Witch nearby. She doesn't mind missing her pay as much as other Heroes. She also gets pretty happy when sleeping, but becomes extremely happy if left in the Temple. There are only three ways to annoy a Sorceress quickly. The first is an excessive amount of slapping. Secondly, she does not like seeing the body of her fallen allies. The last way to truly annoy a Sorceress is to put her in the Torture Chamber. This is the fastest way to annoy her, as it is not only physically painful but very degrading. However, the good news is that this is obviously the easiest thing to avoid as it can only be done intentionally.


    Behavior Outside of Dungeon:
    When outside of the dungeon, the Sorceress is usually found within a Hero Fortress. She typically can be found in Hero Libraries or even Training Rooms. She also can be found alongside the Guardian as they stand strong to protect the door that leads to some kind of vital area.


    Behavior in Battle:
    Burst Support
    The Sorceress is one of the stronger Support Units and can actually take a few extra hits thanks to her higher Armor. Her robes are blessed with her ice magic, which grants her higher armor but also has reduced her Speed to Low. The Sorceress' spells all have powerful effects, making her a very good Support Unit. However, thier effects are short lived and joined by longer recharge times. This type of specialization is what classifieds her as a Burst Support Unit.

    The Sorceress usually has certain conditions for Ice Aura, Frozen Armor, Glacial Shield, and Blizzard. She tries her best to meet these conditions when casting the spells in order to ensure they are as close to their maximum potential as they can be at the time of the casting. All her other Spells do not have special usage.

    Ice Aura and Frozen Armor are reserved until the Sorceress can position herself so that she will effect as many allies as she can. She gives more priority to effecting more Melee Units compared to other Support Units as they need it more. For Glacial Shield, the Sorceress tries to cast it on a Unit that is positioned in a spot where most of the enemy's Spells are passing through. Lastly, Blizzard is saved for a time when the Sorceress is being attacked by several Melee Fighters.


    Strengths:
    • Very Powerful Spell Effects
    • Grants Unique Buffs
    • Very Dedicated Worker


    Weaknesses:
    • Spell Effects Last for a Brief Moment
    • Spells Have Longer Recharge Times
    • Not the Best Researcher nor the Best Trainer


    Jobs:
    The Sorceress' Primary Job is to Research, her Secondary Job is to Train, and her Tertiary Job is to Pray. She refuses to drink at the Tavern.

    When angry, the Sorceress will lose all loyalty for her Lord and will start to Pursuade other Units. She will spread all types of lies about her Lord, upsetting other Creatures and making them unhappy. If left alone for too long, she will cause them to become angry, and their own Anger Jobs will kick in.


    Lair and Food:
    The Sorceress' Lair is a bed made entirely out of ice. It is far too cold for any standard Hero, but that is merely a welcoming trait for her. It takes up a single Lair Tile, and the Sorceress has no Lair Enemies. She doesn't sleep often but does require quite a long amount of sleep when she does decide to head to bed.

    The Sorceress does not eat too often, but she does require three chickens when she does get hungry. When eating, she likes to freeze the chicken before picking them up. She then breaks the chicken up into pieces and eats each individual piece them slowly.


    Loves:
    Lord of the Land
    Guardian
    Working
    Researching
    Training
    Praying
    Ice


    Hates:
    Witch
    Dark Mistress
    Succubus
    Drinking
    Torture


    Character Appearance:
    The Sorceress is a fairly young female mage who has black hair that can barely be considered long. Her hair is tied back in a very simple ponytail. Her robes appear something like this:


    She also weilds an icy rod similar to the one below:



    Spell Effects:
    Ice Aura
    A blue Aura appears around all effected Units.

    Frozen Armor
    A ring of ice appears around the effected Units.

    Crystal Javalin
    A spear/javalin made out of ice that slowly moves towards the targeted enemy.

    Glacial Shield
    Appears to be a large piece of a Glacier, almost large enough to take up an entire tile.


    How Introduced:
    Hero. Early-Mid Game.


    Obtainable By:
    Hero Portal, Temple, Convert, Neutral


    Attraction:
    9 Tiles Baracks
    1 Tile Water

    The Sorceress, as a Neutral, is usually found in areas with a lot of water.

    Creature Sacrifice Combination: Tentacle + Warlock
    Hero Sacrifice Combination: Guardian + Wizard


    Entrance Effect
    A cold mist rises up from the portal, and the Hero Portal itself starts to freeze. Suddenly, the Sorceress rises up from the Portal along with another wave of mist. She then floats over to the dungeon floor and lands gently. As she leaves, the ice from the Portal starts to melt and the mist slowly disappears.


    Torture:
    The Sorceress is strapped down tightly on the Torture Chamber. One of the Torturer's hands is on fire, and he constantly presses it against the Sorceress' chest, igniting it. It is quite painful and equally humiliating considering the area that he is touching.



    * * *
    Stat Value Order (1/10 kinda thing)

    Crap
    Extremely Low
    Very Low
    Low
    Below Average
    Moderate
    Above Average
    High
    Very High
    Extremely High
    Extraoridnarily High
    Last edited by Metal Gear Rex; October 11th, 2011 at 09:18.
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  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: Yukusi

    For a "burst" support unit, it kinda lacks in the burst damage department, what with it only having a single, average at best projectile until level 8. And then it gets a slow Meteor equivalent. And nothing else in the damage department.

    And we've argued this before, but the Fairy is far better as a burst damage support unit, with spells like Lightning, Navigating Missile and later on Meteor. Yes, you may argue that the Fairy is not a burst damage support unit but the point is it does do more damage on burst.

    Putting that aside, that leaves this as a maiden-clone like unit with an element swap. Yeah, no, too much redundancy. How many female spellcasters by Rex can you get?

    (Also, what's with your recent suggestion names being basically preexisting terms with random garbl patched on? First there's the Nagini (Naga) and now Yukusi (Yuki). I don't like it tbh. (Also, Yukusi sounds like jacuzzi. Yeah, that's kinda off))
    Last edited by Mothrayas; October 2nd, 2011 at 14:05.

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  3. #3
    Vampire MeinCookie's Avatar
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    Default Re: Yukusi

    Keeper, you're goblins desire a hot tub ...
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  4. #4
    Elite Dragon Mothrayas's Avatar
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    Default Re: Yukusi

    Oh, and just a comment for this line:

    Quote Originally Posted by Metal Gear Rex View Post
    The name Yukusi comes from Yuki and Magus. Yuki I hear is a term for snow or something close to that. Magus also means Magic if I'm not mistaken. The "i" at the end is simply added to make the name sound more feminine. (And to make it sound better in general)
    Yuki (ゆき) is Japanese for snow. Magus is Latin for mage. Ironically, i is mostly a male plural case in Latin.

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  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Yukusi

    Quote Originally Posted by Mothrayas View Post
    For a "burst" support unit, it kinda lacks in the burst damage department, what with it only having a single, average at best projectile until level 8. And then it gets a slow Meteor equivalent. And nothing else in the damage department.

    And we've argued this before, but the Fairy is far better as a burst damage support unit, with spells like Lightning, Navigating Missile and later on Meteor. Yes, you may argue that the Fairy is not a burst damage support unit but the point is it does do more damage on burst.
    Burst Support, as I know it, is a Unit who offers spells that have powerful effects but longer recharge times. They basically can grant a lot of powerful/effective support but their support only lasts for a brief moment of time due to their spells' recharge time. You can think of it as a Support Counterpart to the Heavy Hitter, who hits hard but not very often. I do not think it really matters whether their spells do damage or not. This is the definition as I learned it from Zachary, who also explained to me what DPS and AoE were, which were both terms I didn't know before speaking to him.

    The Warlock is the Burst Support Unit on the Creature Side who offers spells like Meteor, Navigating Missile, and Word of Power. All which are stronger Spells but obviously have longer recharge times. A Hero Counterpart to that I imagine would focus more on defensive type spells, which is why the majority of the Yukusi's spells are defensive. Originally, she also had Hailstorm and Sight, but I removed them because I didn't want her to have too many strong offensive spells, and Sight had no reason to be there. I ended up giving her Ice Armor to replace them.

    And yes, the Fairy is not a Burst Support. She doesn't specialize in Burst-type spells nor DPS-type spells, all she focuses on are Offensive Spells. The Yukusi is obviously very different as most of her Spells are used defensively, and they're all Burst-type spells.

    Quote Originally Posted by Mothrayas View Post
    Putting that aside, that leaves this as a maiden-clone like unit with an element swap. Yeah, no, too much redundancy. How many female spellcasters by Rex can you get?
    That's like calling the Warlock a Dark Mistress clone. "Well they both buff allies so they must be the same!" "Well they both do a lot of damage to their enemy so they must be the same!" Not to mention, the Monk is more similar to the Maiden than the Yukusi is. In fact, I was actually going to do a revision on the Maiden to make her more of a specialist in buffing to make her more different than the Monk. (And obviously, even farther apart from the Yukusi than she actually is) It is something I never got around to though as I didn't give it priority. Being as she's already been accepted, I felt I could have done said revision when working on her stats inside WftO.

    Quote Originally Posted by Mothrayas View Post
    (Also, what's with your recent suggestion names being basically preexisting terms with random garbl patched on? First there's the Nagini (Naga) and now Yukusi (Yuki). I don't like it tbh. (Also, Yukusi sounds like jacuzzi. Yeah, that's kinda off))
    Really just nitpicking, but I already explained the Nagini. (Though I doubt you saw said explination for the Nagini's name as you yourself said you didn't really want to read the whole suggestion before criticising it) There is no actual term for Ice Mage or anything similar as far as I know, so obviously I had to make one up. It's not like these types of names and terms all existed before people created them.

    Quote Originally Posted by Mothrayas View Post
    Yuki (ゆき) is Japanese for snow. Magus is Latin for mage. Ironically, i is mostly a male plural case in Latin.
    Snow Mage. Guess the name is more fitting than I thought. As for the "i", well obviously I'm not sticking to Latin for the whole name considering it starts with Yuki. Though yes, it is a bit ironic.

    Quote Originally Posted by MeinCookie View Post
    Keeper, you're goblins desire a hot tub ...
    Excuse me?
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  6. #6

    Default Re: Yukusi

    Here's some feedback on the non-mechanics level: The whole concept of Dungeon Keeper is to take the regular Dungeon Crawl, and switch the roles around. So instead of playing the knight, the mage and the archer attacking the horde of goblins in the dungeon, you're playing the horde of goblins under attack from the knight, the mage and the archer.

    As an inversion of something specific, you need iconic things. You need the knight, the mage and the archer. You need the goblins. What you need is the things iconic to the genre.

    What you don't need is some odd name with hidden meanings that needs an explanation before anyone will ever get it. Try something more iconic. Even despite it's generic nature, something like 'Frost Sorceress' is a huge improvement over 'Yukusi' in the context of the Dungeon Keeper setting.

    EDIT: It could even just be Sorceress, or something like that. Just because it has an ice theme doesn't mean it needs an ice name.
    Last edited by Funderbunk; October 2nd, 2011 at 22:19.

  7. #7
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Yukusi

    Quote Originally Posted by Funderbunk View Post
    Here's some feedback on the non-mechanics level: The whole concept of Dungeon Keeper is to take the regular Dungeon Crawl, and switch the roles around. So instead of playing the knight, the mage and the archer attacking the horde of goblins in the dungeon, you're playing the horde of goblins under attack from the knight, the mage and the archer.

    As an inversion of something specific, you need iconic things. You need the knight, the mage and the archer. You need the goblins. What you need is the things iconic to the genre.

    What you don't need is some odd name with hidden meanings that needs an explanation before anyone will ever get it. Try something more iconic. Even despite it's generic nature, something like 'Frost Sorceress' is a huge improvement over 'Yukusi' in the context of the Dungeon Keeper setting.
    That's just an issue over the name, which isn't really that important if you ask me. It won't change how she functions at all. Even so, I can change the name to Sorceress as that's pretty unused by any other Unit. I'll think about it, because I don't want to constantly swap its name back and forth as that would be a bit tiring when I have to replace Yukusi with Sorceress. Yukusi doesn't have a plural form like Sorceress, so I wouldn't be able to just blindly replace every Yukusi term with Sorceress.
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  8. #8

    Default Re: Yukusi

    It's true that it doesn't change how she functions, but I think for many people the big appeal of Dungeon Keeper is in the art direction and the setting, so I think details like that are pretty important. I'm new so my opinion doesn't count for much around here, but honestly think a couple of more creatures and heroes that actually made it in could do with some more looking at the artistic concept, even if the mechanics and unit roles seem to be very well thought out. I don't have any real complaints about the mechanics, they're cool.

  9. #9
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Yukusi

    Quote Originally Posted by Funderbunk View Post
    It's true that it doesn't change how she functions, but I think for many people the big appeal of Dungeon Keeper is in the art direction and the setting, so I think details like that are pretty important. I'm new so my opinion doesn't count for much around here, but honestly think a couple of more creatures and heroes that actually made it in could do with some more looking at the artistic concept, even if the mechanics and unit roles seem to be very well thought out. I don't have any real complaints about the mechanics, they're cool.
    I see what you are saying. Those types of details usually come last, but I will give some thought to see if I can come up with a better name. Otherwise, I'll just replace Yukusi with Sorceress.

    And no, I don't think it really matters whether or not you are new or not. Whether your opinion counts or not really depends on what your opinion actually is.
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  10. #10
    Elite Dragon Mothrayas's Avatar
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    Default Re: Yukusi

    Quote Originally Posted by Metal Gear Rex View Post
    Burst Support, as I know it, is a Unit who offers spells that have powerful effects but longer recharge times. They basically can grant a lot of powerful/effective support but their support only lasts for a brief moment of time due to their spells' recharge time. You can think of it as a Support Counterpart to the Heavy Hitter, who hits hard but not very often. I do not think it really matters whether their spells do damage or not. This is the definition as I learned it from Zachary, who also explained to me what DPS and AoE were, which were both terms I didn't know before speaking to him.

    The Warlock is the Burst Support Unit on the Creature Side who offers spells like Meteor, Navigating Missile, and Word of Power. All which are stronger Spells but obviously have longer recharge times. A Hero Counterpart to that I imagine would focus more on defensive type spells, which is why the majority of the Yukusi's spells are defensive. Originally, she also had Hailstorm and Sight, but I removed them because I didn't want her to have too many strong offensive spells, and Sight had no reason to be there. I ended up giving her Ice Armor to replace them.

    And yes, the Fairy is not a Burst Support. She doesn't specialize in Burst-type spells nor DPS-type spells, all she focuses on are Offensive Spells. The Yukusi is obviously very different as most of her Spells are used defensively, and they're all Burst-type spells.
    Okay, so I understand your definition of Burst Support only means that it has powerful spells with longer recharge times, regardless of what the spell actually does. That's an incredibly vague definition, since even the Ghost would count what with its spellset of Wind, Rebound and Invisibility, all of which have long recharge times.

    I don't understand, though, how you can call this a counterpart of the Warlock, then. Sure, it shares the actual Burst Support characteristic as defined by you - but it is in every other way entirely different. You can't say something is a counterpart of another thing when it is actually the polar opposite of it. Does this make the Fairy a counterpart of the Bile Demon? (By your logic, that actually makes sense as both use non-burst spells for damage) Does this make the Giant a counterpart to the Fly?

    Also, the Fairy pretty much does specialize in DPS-type spells. Unless you're falling back to that idea to making Meteor have an unpractically long recharge time so that that wouldn't count.

    Quote Originally Posted by Metal Gear Rex View Post
    That's like calling the Warlock a Dark Mistress clone. "Well they both buff allies so they must be the same!" "Well they both do a lot of damage to their enemy so they must be the same!" Not to mention, the Monk is more similar to the Maiden than the Yukusi is. In fact, I was actually going to do a revision on the Maiden to make her more of a specialist in buffing to make her more different than the Monk. (And obviously, even farther apart from the Yukusi than she actually is) It is something I never got around to though as I didn't give it priority. Being as she's already been accepted, I felt I could have done said revision when working on her stats inside WftO.
    I dunno, but the combined facts that:

    -Maiden and Yukusi have mostly similar stats, with no stat differing much between each other
    -VERY similar spell build (two attack spells where one is an average projectile, the other a burst damage projectile; first support spell learned at level 3, second and third support spells learned at level 5 and 6 respectively, secondary offensive spell at level 8, defensive support spell at level 9, and a final support spell at level 10)
    -both have an additional ability that buffs other creature stats
    -shared dislike of tavern
    -shared dislike of lesser female creatures including Witch, Succubus and Dark Mistress
    -shared like of high class male units
    -similar torture animation idea which involves using each others' element on each other
    -similar temple recipes, which both include Warlock for creatures and Monk for heroes

    (and probably more, I got a list somewhere else)

    make it pretty obvious that me that the Maiden and Yukusi are similar, or hell, counterparts period. The Monk has none of the above.

    Quote Originally Posted by Metal Gear Rex View Post
    Really just nitpicking, but I already explained the Nagini. (Though I doubt you saw said explination for the Nagini's name as you yourself said you didn't really want to read the whole suggestion before criticising it)
    Aight then, let's look up the etymology for Nagini you posted in its thread.

    Quote Originally Posted by Metal Gear Rex
    The Naga is just something I thought about adding one day. I wasn't really sure whether or not it would fit into the Dungeon Keeper Universe, though I'm curious what others thing. I think it could if done correctly. Since I decided on making this female, it would be considered a Nagini. (Or Nagi but I like Nagini more)
    So there is no actual explanation posted for the Nagini's name other than it being based on "Naga" with garbl pasted on it, unlike what you're attempting to imply. Stop pretending I can't read.

    Quote Originally Posted by Metal Gear Rex View Post
    There is no actual term for Ice Mage or anything similar as far as I know, so obviously I had to make one up.
    Uh, Ice Mage? Or Sorceress, as was noted? Hell, you did make a suggestion named Ice Archer, and you didn't make up anything for that one either.

    Quote Originally Posted by Metal Gear Rex View Post
    It's not like these types of names and terms all existed before people created them.
    Sure, you could say that about every single word ever. Or hell, anything ever. But as for the Dungeon Keeper universe, there are no new terms made up for creatures. Troll, Orc, and such are names not invented by the DK creators, they already existed. Bile Demon, Horned Reaper, Dark Mistress and such are based on actual English words, so their names aren't really new either. What I'm meaning to say is, making up names ex nihilo for creatures does not fit the Dungeon Keeper universe (especially as your suggestions will name-wise contrast with every other unit in the game). Stick to traditional names, or in the actual spirit of DK, I'd say.

    Quote Originally Posted by Metal Gear Rex View Post
    Excuse me?
    Yukusi. Jacuzzi. Get it?

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