Yes as Mothrayas stated, that was me who made the comparison. Perhaps it wasn't the best comparison considering the reactions of both you and Mothrayas, but it was the first comparison that came to mind at the time.
The comparison itself had nothing to do with what type of game, but rather, the comparison had to do with comparing a bad solution to an abusable exploit. The 8 Hand Limit is a poor solution for preventing a Player from dropping an army down all at once as any Player who is fast can do that anyways. Saying it requires skill doesn't make it any better of a solution. In that regard, I compared it to calling an abusable exploit balanced simply because it required a lot of skill to pull off. A requirement of high "skill" and speed doesn't change the fact that the 8 Hand Limit fails to do what it was supposed to do, nor does it make an abusable exploit any less of an exploit that can be abused.
I have to agree with this pretty much.
Generally, the faster Player will hold the upperhand in battle when it comes to dealing a powerful first strike as they can drop all their Units down before an enemy can. It does give them an advantage, especially if they use a lot of Heavy Hitters and Burst Damage Support. That strong first strike can definately turn the tide of a battle and definately will lead to a Player being capable of defeating an enemy in some situations, regardless of whether he is strategically better or not.
You didn't get it correctly.