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Thread: Garden of Death

  
  1. #1
    Fly PumpkinKing's Avatar
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    Default Garden of Death

    Name: Garden of Death

    Stats:

    Buildability Yes
    Cost: A little more than the Tavern costs.

    Information:
    Well, with the addition of the Tavern, which in my opinion is reserved for the more fun-loving/unsophisticated creatures, I felt the darker/more serious/more sophisticated creatures needed a place to relax as well.

    Function: This room would basically grant the same benefits the Tavern does without the drunkenness. Instead of games for entertainment, the creatures would relax and take a walk through the peaceful, eerie gardens. This room could also be used for the creatures that would normally use the Tavern, although they will not have as high a boost as usual.

    Wall Decoration: The walls should look very rundown and crumbling, with black vines covering them.

    Appearance: In the center of the room, there should be a large hanging tree with bodies/ a caged human suspended in a tree. Around the sides of the room, there would be chairs where these creatures could sit and pots full of strange looking flowers or heads on spikes.

  2. #2
    Bile Demon natchoguy's Avatar
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    Default Re: Garden of Death

    sounds interesting, but seems a bit of a nuisance since you're having two communities of creatures now. Most creatures already relax in the liar if anything

  3. #3
    Your Majesty Hapuga's Avatar
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    Default Re: Garden of Death

    It is a duplicate room, which means that its functionality will overlap the functionality of another room, which means that one of the rooms will potentially yield more benefits than another, which leads to the situation where players will know which room is better and never build another one.

    As a result - 1 useless room.

    No.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  4. #4
    Fly PumpkinKing's Avatar
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    Default Re: Garden of Death

    Quote Originally Posted by Hapuga View Post
    It is a duplicate room, which means that its functionality will overlap the functionality of another room, which means that one of the rooms will potentially yield more benefits than another, which leads to the situation where players will know which room is better and never build another one.

    As a result - 1 useless room.

    No.
    Gee, thanks for explaining that so nicely.*Rolls eyes*
    Anyhow, I get it. Delete it.

  5. #5
    Elite Dragon Mothrayas's Avatar
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    Default Re: Garden of Death

    Reject bin'd instead.

    The Awakening


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