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Thread: Editing KeeperFX Creatures .txt

  
  1. #11

    Default Re: Editing KeeperFX Creatures .txt

    Using the editor is easier and less of a pain in the ass than using the Notepad. I don't want to search the whole file.

    The editor I'm talking about is "The Unofficial Editor". This is the file name: dk1ed103.zip. It's been around a long time, and you can edit a a lot of stuff with it. ie: creatures, rooms, spells, etc.

  2. #12
    Dark God DragonsLover's Avatar
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    Default Re: Editing KeeperFX Creatures .txt

    But KeeperFX doesn't use the old Creature.txt/Dd1creat.txt files' data anymore (which was used by DK1Ed). Each creature's data is stored into different .CFG files for more easiness. And to edit these values, you must use Notepad you dislike so much... unless someone makes a creature editor which specially edit the files. But for now, it's not that hard and complicated to edit the creatures using Notepad.
    I like dragons! They're the center of my life! I'll never forget them...



  3. #13

    Default Re: Editing KeeperFX Creatures .txt

    Nevermind then. Too much work. And yes, it is complicated. For me anyway.

  4. #14
    Dark God DragonsLover's Avatar
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    Default Re: Editing KeeperFX Creatures .txt

    How is it complicated to open a file into Notepad? Or are the .CFG files complicated?
    You can also use Notepad++ to edit the files. You simply right-click on the file and select "Edit with Notepad++". Simple as that.

    Anyway, I'd be glad to help if you need it.
    I like dragons! They're the center of my life! I'll never forget them...



  5. #15
    Elite Dragon Mothrayas's Avatar
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    Default Re: Editing KeeperFX Creatures .txt

    KeeperFX config files are as easy to modify as they come. I don't even know how a program could improve on that, other than having pretty icons or such.

    The Awakening


  6. #16

    Default Re: Editing KeeperFX Creatures .txt

    Quote Originally Posted by DragonsLover View Post
    How is it complicated to open a file into Notepad? Or are the .CFG files complicated?
    You can also use Notepad++ to edit the files. You simply right-click on the file and select "Edit with Notepad++". Simple as that.

    Anyway, I'd be glad to help if you need it.
    Sorry, I meant editing inside the file itself. It's just the way the files are written is just too confusing for me to really figure out. Which is why I prefer using that "Unofficial" editor I talked about earlier, it does the editing for me when I want to change stuff.

    Edit: And it doesn't have pretty icons. lol.
    Last edited by Richardf269; November 22nd, 2011 at 22:14.

  7. #17

    Default Re: Editing KeeperFX Creatures .txt

    I understand richard. That editor is more comfortable. I use Notepad++ to modify them now. I could need a list with the power names.

  8. #18
    Dark God DragonsLover's Avatar
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    Default Re: Editing KeeperFX Creatures .txt

    Perhaps you didn't noticed, but Richard's last post is 4 months old...

    Anyway, sure, such an editor would be nice, but if you want, I could try to make one once I'll have plenty of free time.
    I like dragons! They're the center of my life! I'll never forget them...



  9. #19
    Demon Spawn UnknownMaster21's Avatar
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    Default Re: Editing KeeperFX Creatures .txt

    This is old thread but I think it is better to post reply than making new one:



    Thing is this:

    ; KeeperFX Creature Model Configuration file
    ; file version 0.32

    [attributes]
    ; Name is the creature identifier which should be used in level script
    Name = FLY | Yes, I know this thing
    NameTextID = 264 | Yes, I know this thing
    Health = 150 | Yes, I know this thing
    HealRequirement = 150 - What's this means?
    HealThreshold = 255 -- What's this means? Not sure
    Strength = 8 | Yes, I know this thing
    Armour = 10 | Yes, I know this thing
    Dexterity = 50 | Yes, I know this thing
    FearWounded = 99 How to edit this? Purpose to what is to decrease and increase
    FearStronger = 400 How to edit this? Purpose to what is to decrease and increase
    FearNoFleeFactor = How to edit this? Purpose to what is to decrease and increase
    Defence = 50 | Yes, I know this thing
    Luck = 33 | Yes, I know this thing
    Recovery = 5 What's this means? Not sure
    HungerRate = 9000 | Yes, I know this thing
    HungerFill = 1 | Yes, I know this thing
    LairSize = 1 | Yes, I know this thing
    HurtByLava = 2 | Yes, I know this thing
    BaseSpeed = 128 | Yes, I know this thing
    GoldHold = 50 | Yes, I know this thing
    ; Creature image size - XY and YZ
    Size = 200 50 | How this affects?
    AttackPreference = MELEE | Yes, I know this thing
    Pay = 5 | Yes, I know this thing
    HeroVsKeeperCost = 0 What's this means?
    SlapsToKill = 8 | Yes, I know this thing
    CreatureLoyalty = 0 What's this means? Not sure
    LoyaltyLevel = 0 What's this means? Not sure
    DamageToBoulder = 15 | Yes, I know this thing
    ; Creature thing size - XY and YZ; one cube is 256x256 | Yes, I know this thing
    ThingSize = 256 512 | Yes, I know this thing
    Properties = BLEEDS FLYING DIPTERA EVIL INSECT | What means DIPTERA? Also TERRIBLY_FAT or how it was, how does these effects? Also many more odd things

    [attraction]
    ; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
    EntranceRoom = NULL NULL NULL | Yes, I know this thing
    RoomSlabsRequired = 0 0 0 | Yes, I know this thing
    BaseEntranceScore = 3 | Yes, I know this thing
    EntranceForce = 0 What's this means? Not sure
    ScavengeRequirement = 22000 | Yes, I know this thing
    TortureTime = 750 | Yes, I know this thing

    [annoyance]
    EatFood = -1000
    WillNotDoJob = 0
    InHand = 0
    NoLair = 0
    NoHatchery = 0
    WokenUp = 50
    StandingOnDeadEnemy = 0
    Sulking = 1
    NoSalary = 0
    Slapped = 0
    StandingOnDeadFriend = 0
    InTorture = 0
    InTemple = -50
    Sleeping = -1
    GotWage = -500
    WinBattle = -20
    ; Game turns required without training and the annoyance level
    Untrained = 0 0
    OthersLeaving = 10
    ; Annoyance caused by performing stressful jobs
    JobStress = 0
    GoingPostal = 0
    Queue = 0
    LairEnemy = SPIDER
    AnnoyLevel = 8000 I know all these
    AngerJobs = LEAVE_DUNGEON - What this means? There are many other things as well, no idea

    [senses]
    Hearing = 10 Yes, I know this thing
    EyeHeight = 50 Yes, I know this thing
    FieldOfView = 1024 Yes, I know this thing
    EyeEffect = LENS_COMPOUND Yes, I know this thing
    MaxAngleChange = 30 What this means? Not sure

    [appearance]
    WalkingAnimSpeed = 128
    VisualRange = 18
    PossessSwipeIndex = 6 What this means? Not sure
    NaturalDeathKind = NORMAL

    [experience]
    ; Creature powers (spells), and the creature level at which they're given (max 10 spells).
    Powers = SWING_WEAPON_FIST NULL NULL NULL SIGHT NULL NULL SPEED NULL NULL
    PowersLevelRequired = 1 0 0 0 5 0 0 8 0 0
    ; Training values required to reach higher creature levels
    LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
    ;Growing beyond max level - training cost, new creature type and its level
    GrowUp = 0 NULL 0
    ; Gaining experience from sleeping - slab required near lair and amount of experience
    SleepExperience = HARD 0 - Hard means what? Basic thing?
    ExperienceForHitting = 3

    [jobs]
    PrimaryJobs = EXPLORE
    SecondaryJobs =
    NotDoJobs =
    StressfulJobs =
    TrainingValue = 1
    TrainingCost = 5
    ScavengeValue = 1
    ScavengerCost = 4
    ResearchValue = 1
    ManufactureValue = 1
    PartnerTraining = 0

    OR is there a thread about editing creatures?

    [sprites]
    Stand = 644
    Ambulate = 644
    Drag = 644
    Attack = 646
    Dig = 0
    Smoke = 0
    Relax = 0
    PrettyDance = 0
    GotHit = 648
    PowerGrab = 654
    GotSlapped = 660
    Celebrate = 656
    Sleep = 658
    EatChicken = 662
    Torture = 84
    Scream = 650
    DropDead = 652
    DeadSplat = 946
    GFX18 = 6
    QuerySymbol = 150
    HandSymbol = 214
    GFX21 = 6

    I do not touch in sprites

  10. #20

    Default Re: Editing KeeperFX Creatures .txt

    Quote Originally Posted by UnknownMaster21 View Post
    This is old thread but I think it is better to post reply than making new one:
    Check the imp.cfg, there it is all explained. If you have questions after that, post again.

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