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Thread: NBK 0.2 Released

  
  1. #1
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default NBK 0.2 Released

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    I am announcing a release of NBK, it contains lots of new features which contribute to the final product. Im hoping this will attract developers to the project, so it will get finished one day!

    So first i would like to say thanks to all the people who have worked on the NBK source.

    IKSLM - The one who started the project, and done most of the work so far.
    Alan Batsford (albatsford)
    Jeremy Parker (JezzaParker)
    Robinson James (steriodas )
    Ben Grabham (Evil.Nebster)
    Bo Fjord Jensen (dotted1337)

    I would also like to mention the source code can be downloaded here:
    https://github.com/NBK/NBK

    You can download the newest version of NBK here:
    http://www.moddb.com/games/nbk/downloads/nbk-02

    What's New?

    Engine
    - distance culling
    - fog
    - saving game ('save ' in console)

    Interface
    - amount of rooms each player has is now displayed
    - price of room is displayed
    - amount of a particualr room is displayed
    - right clicking a room icon now moves the camera over that room

    Controls
    - camera now starts over your dungeon heart
    - you can now move you mouse to the edge of the screen to move the camera
    - you can now scroll in and out
    - you can now use the middle mouse button to rotate camera

    Rooms
    - dirt can be selected for mining
    - now cost gold and the animation of the cost is displayed

    Creatures
    - can now be sorted into different teams, so the AI will work for all teams.

    Imps
    - digging
    - claiming dirt (claiming animation is back)
    - claiming walls
    - return to treasurys to deposit gold.
    - now idle when their is nothing to do.

    Monsters
    - have been implanted, although they have no AI

    Spells
    - create imp spell works
    - destroy wall spell works

    +More

    What can you do?
    - Report crashes and upload the dumps.
    - Suggest what should be implanted next!
    - Donate models, textures, sound, anything!

    NBK 0.2 <1fd3e1b64f0b10b04c12cd8a8c68c239b4797597>
    Last edited by MaxHayman; November 20th, 2011 at 14:55.

  2. #2
    WFTO - Lead Producer kyle's Avatar
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    Default Re: NBK 0.2 Released

    Alot of these changes were done a year ago when I was leading that project. Speed it up lad, want to play me some 3D dungeon keeper 1!

  3. #3
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: NBK 0.2 Released

    I dont really get much time to work on it - too much studying, i made a release to try and attract some new people. Also i fixed the crash which has been stopping me from releasing it before.

  4. #4

    Default Re: NBK 0.2 Released

    Moddb is going to take a damn long time to host that file. Can you please host it elsewhere, too? Moddb takes days for it to put up their files.

  5. #5
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

  6. #6
    Bile Demon natchoguy's Avatar
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    Default Re: NBK 0.2 Released

    will you add the changes from keeperFX?
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  7. #7
    Moderator MaxHayman's Avatar
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    Default Re: NBK 0.2 Released

    Quote Originally Posted by natchoguy View Post
    will you add the changes from keeperFX?
    Well, NBK is quite a way from finished. What did you have in mind?

  8. #8
    Bile Demon natchoguy's Avatar
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    Default Re: NBK 0.2 Released

    Keeper FX had the extra campaigns and re-balanced the creatures. Will either be included?
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  9. #9
    Moderator MaxHayman's Avatar
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    Gamertag: Max Hayman PSN ID: Ballwinkle XFIRE ID: elmaxaman Steam ID: ballwinkle

    Default Re: NBK 0.2 Released

    Of course! Once NBK is at that stage, it will definitely be implanted. As for the creatures, i intended to use KeeperFX for the stats anyway.

  10. #10

    Default Re: NBK 0.2 Released

    Quote Originally Posted by Ballwinkle View Post
    Cool, thank you! I'll download this later tonight when my friends aren't watching any movies from Netflix (I have crappy ass DSL).

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